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Questions tagged [global-illumination]

1 vote
0 answers
52 views

I tried adding flashlight to my player downloaded from Fab, but I don't see any dynamic light from it: I tried tweaking global illumination and rebuilding the level, but there was no effect. The map ...
Anup khatri's user avatar
2 votes
0 answers
671 views

I'm working on an indoor maze-like scene, with the only illumination coming from a few static point lights set to either Baked or Mixed mode. Since there are no windows, I'm facing the problem that ...
Zippy1970's user avatar
  • 121
-1 votes
1 answer
306 views

Let us consider the situation where only we moved the camera. The object and the light source remain in the same place. Thus the angle of the incident light is the same for every point.I have captured ...
S. M.'s user avatar
  • 117
1 vote
1 answer
1k views

We know that in Specular reflection rays reflected off surface at inverse angle;so camera position matters;creates bright highlights. I have taken one image where specular reflection is seen(Here ...
S. M.'s user avatar
  • 117
0 votes
1 answer
249 views

First of all I'm newbie with Unity, so please forgive me if the answer of this question is obvious for any experimented developer. So, in one of my project I have this result while I run the project ...
Jean-Milost Reymond's user avatar
0 votes
1 answer
5k views

I use unity. So far I know that the baked GI is less GPU processing when the game is played so if possible, I need to use baked GI. Newbie question: I'm using unity and just curious in the light ...
andio's user avatar
  • 165
1 vote
0 answers
79 views

I'm using a graphics format reading library which has an enum called "MaterialLuminanceMode". There are three luminance modes for materials available: Self-illumination, which I interpret to mean "...
Nick Bull's user avatar
  • 111
3 votes
0 answers
264 views

I am pretty new to Unity and after hours of searching I have finally figured out how to set everything up for (baked) global illumination to work for my model. However the model is an export from a ...
oliver's user avatar
  • 131
0 votes
1 answer
131 views

I am trying to make my 2D mesh render sprites with the same brightness as the original file. On the below picture, the mesh on the left is darker than the UI Image on the right, which is an exact ...
Jehy's user avatar
  • 11
1 vote
1 answer
297 views

I have two major problems in my LPV implementation: The "blockyness" of my LPV light rendering (yes am using trilinear interpolation when sampling for the coefficients) The flickering that happens as ...
Rafael Sabino's user avatar
3 votes
1 answer
1k views

I am using unity 2017.1.0 f3, Enlighten baking, with Generate lightmap UV ticked in import settings. Also the object has prioritized illumination and the light map resolution is high. An example of ...
Nithin Jose's user avatar
1 vote
0 answers
421 views

Hello Guys I am not very sound with Unity3D Lightmapping. Currently I have a set of low poly items in my scene. Textures on my models are getting washed out. They totally look absurd. here is a ...
Adnan Nazir's user avatar
1 vote
0 answers
1k views

I am using Unity 5.5. Is there a way to enable and disable precomputed realtime GI at runtime? and if so, how can I do it? The idea is that I want to set dynamic lights as a graphics quality option ...
A. Burak Erbora's user avatar
2 votes
1 answer
347 views

Is it possible to use bidirectional path tracing to render an indoor scene where the light source is skylight(no sun) coming through a window? I think I roughly know how this is done if the light ...
ali's user avatar
  • 167
0 votes
1 answer
2k views

When I create two cubes from Unity > Component menu. And turn on AO the bottom cube is not shaded properly. I mean the upper cube is alright but the bottom cube does not have any shadow present. What ...
Melon Therapy's user avatar

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