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Questions tagged [levels]

A discrete space available to the player that forms part of a larger game world.

0 votes
0 answers
75 views

How can I edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1? There are some campaign maps in the Assault Coop mod, but not all the maps. For the moment, I opened the maps ...
John's user avatar
  • 1
1 vote
0 answers
52 views

I tried adding flashlight to my player downloaded from Fab, but I don't see any dynamic light from it: I tried tweaking global illumination and rebuilding the level, but there was no effect. The map ...
Anup khatri's user avatar
2 votes
2 answers
162 views

Currently I am working on small puzzle game in Unreal Engine 5 in order to learn engine itself and figure out my own process of making games. I implemented many interactive elements and systems with ...
aFku's user avatar
  • 21
0 votes
1 answer
804 views

I'm using Godot for my current project, and it's been going great; but there's a bug I don't understand. I have a certain very simple script on my title screen: ...
Michael Macha's user avatar
4 votes
1 answer
654 views

I would like to make modular corridors and some other objects in my level, to make it easier to construct them. Do I separate walls, floor, and ceiling or make a tube module? How to avoid seams ...
V S Vuca's user avatar
1 vote
0 answers
120 views

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
0 votes
1 answer
116 views

I created a project in Unreal, Top Down Character. By default, the scene looks like this: I thought of creating a main menu to take the player to the other scenes of the project I intend to do. For ...
Boneco Sinforoso's user avatar
0 votes
0 answers
51 views

I would like to use Unity scenes (as it's visually easy to create levels) but I want to modify them as the player interacts (for instance, if the player broke a glass, the glass should be broken ...
Arian_ki's user avatar
  • 691
0 votes
1 answer
359 views

So i plan on doing a text based adventure game in java. And right now iam planning my game. I came up with different types of player (exp. attacker, defender. etc) weapons, potions (health potions, ...
vampsz's user avatar
  • 15
0 votes
0 answers
148 views

There are already models for level creation that are used to create different levels. I want to use them to create a new level and I want to assemble the level in Blender. But if I just import the ...
White Raven's user avatar
1 vote
1 answer
349 views

I am trying to make a text-only dungeon crawler game. The general structure for the game is in place (ie. a 'Level' is a 16x16 grid of 'Rooms'). ...
I_Keep_Trying's user avatar
0 votes
1 answer
199 views

So, I need to load a different level when the user has crossed the entire level and collides (or triggers) a certain object. For that I have declared ...
dotmashrc's user avatar
  • 119
0 votes
1 answer
951 views

I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
hell.jumper's user avatar
1 vote
1 answer
248 views

So I basically want to load another map once the player collides with a object, specifically a "Portal" in my game. Which is really making the player move onto other levels. I don't want to ...
jinna's user avatar
  • 11
0 votes
1 answer
341 views

I'm developing a game where players walk though a 100x100 grid of different rooms. Each room has a level associated with it starting from lvl 1 to lvl 100. The map is divided into 10x10 areas and in ...
Carlo Moretti's user avatar

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