Questions tagged [levels]
A discrete space available to the player that forms part of a larger game world.
115 questions
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How to edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1?
How can I edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1?
There are some campaign maps in the Assault Coop mod, but not all the maps.
For the moment, I opened the maps ...
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How to add flashlight to player in map downloaded from Fab?
I tried adding flashlight to my player downloaded from Fab, but I don't see any dynamic light from it:
I tried tweaking global illumination and rebuilding the level, but there was no effect. The map ...
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How to create tolerable 3D levels
Currently I am working on small puzzle game in Unreal Engine 5 in order to learn engine itself and figure out my own process of making games.
I implemented many interactive elements and systems with ...
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Parameter "current->parent" is null, don't see why
I'm using Godot for my current project, and it's been going great; but there's a bug I don't understand. I have a certain very simple script on my title screen:
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What are good ways to make modular corridors and interiors of buildings?
I would like to make modular corridors and some other objects in my level, to make it easier to construct them.
Do I separate walls, floor, and ceiling or make a tube module?
How to avoid seams ...
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Caves for Unreal Engine - convenient workflow
I'm doing a caves for my terrain. I have 2 solution, but none are good enough
Caves are just a simple shapes - later I'm going to improve
The problem is - to merge a landscape and a caves
Solution I ...
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Several objects from another level appearing in a level that they shouldn't?
I created a project in Unreal, Top Down Character.
By default, the scene looks like this:
I thought of creating a main menu to take the player to the other scenes of the project I intend to do. For ...
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modifying unity scenes
I would like to use Unity scenes (as it's visually easy to create levels) but I want to modify them as the player interacts (for instance, if the player broke a glass, the glass should be broken ...
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Make types, levels, armor and weapons for an text based adventure game, java
So i plan on doing a text based adventure game in java. And right now iam planning my game. I came up with different types of player (exp. attacker, defender. etc) weapons, potions (health potions, ...
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How to build level in Blender using assets from Unity?
There are already models for level creation that are used to create different levels. I want to use them to create a new level and I want to assemble the level in Blender.
But if I just import the ...
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Text Only Dungeon Crawler game. Hardcoding Maps vs Generating Map Data externally?
I am trying to make a text-only dungeon crawler game.
The general structure for the game is in place (ie. a 'Level' is a 16x16 grid of 'Rooms').
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How to complete a level and move on to the next level?
So, I need to load a different level when the user has crossed the entire level and collides (or triggers) a certain object. For that I have declared
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How to create 2D platformer maps without a game engine's editor?
I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
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player teleporting into other levels
So I basically want to load another map once the player collides with a object, specifically a "Portal" in my game. Which is really making the player move onto other levels. I don't want to ...
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Random 100x100 map using all levels from 1 to 100
I'm developing a game where players walk though a 100x100 grid of different rooms.
Each room has a level associated with it starting from lvl 1 to lvl 100.
The map is divided into 10x10 areas and in ...