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Questions tagged [lightmap]

The result of an optimization technique that involves prebaking all static lighting and shadows and then applying it as an additive layer on top of static geometry at run time.

1 vote
0 answers
99 views

I am in the process of writing a Lightmapper and I discovered this video about Quake's lightmapping process: https://www.youtube.com/watch?v=bxientPsqRg The video discusses that the polygon is somehow ...
Raildex's user avatar
  • 812
1 vote
0 answers
102 views

I need a dynamic light view in a mobile game without losing any performance. So I thought to resort to baking the light, but I'll lose the light dynamic feature. And now I have a time system that ...
Ahmed Dyaa's user avatar
1 vote
1 answer
188 views

I have scene which shows inside of an house. I am trying to achieve night as shown in horror movies. But in order to light up the entire room I have to increase the intensity of light way too much. ...
Akshay Dhotre's user avatar
0 votes
1 answer
110 views

I create a Unity project. The "Scene" tab shows the image with the correct colors. But, the "Game" tab shows the image with a grayish colors, which are the wrong colors. Here is ...
Job_September_2020's user avatar
0 votes
1 answer
85 views

Recently I noticed that my 2D lightmap rendering has an issue - lighted area is getting rendered as far from the actual light source as the world coordinate of the light source grows. E.g. when world ...
Steyrix's user avatar
  • 279
0 votes
1 answer
186 views

I implemented lightmap creation for a tilemap, but I cannot figure out how do I interpolate light intensity values. For now, my lighted tiles create an obvious grid-like structure. It was pretty easy ...
Steyrix's user avatar
  • 279
0 votes
0 answers
122 views

I'm using Unity, and in my MainMenu scene I made most objects static and baked some lightmaps. I built the game, clicked on a button in MainMenu which ...
Tudvari's user avatar
  • 801
2 votes
1 answer
885 views

I have successfully generated a single color lightmap using ray tracing. For each texel in the lightmap, I trace into the hemisphere (using the normal) and capture the incoming light. This single ...
Raildex's user avatar
  • 812
1 vote
0 answers
73 views

Sooo... basically title. I have no idea what's going on here. I don't think I've seen this kind of behavior before, or perhaps I did but I can't remember it. Any idea on what's happening here? Couldn'...
YoshGJ's user avatar
  • 535
2 votes
1 answer
1k views

I spent several days now trying to fix the seams in my unity scene whenever I hit the lightbaking button. My setup is a wall out of different parts created in blender and then stitched together in ...
Carolin Köhn's user avatar
2 votes
0 answers
608 views

The wall is made of blocks of identical wall models with the same UVs. How to get rid of these seams on the lightmap? How I made this scene with this models: I made 3D model of the wall element in ...
White Raven's user avatar
0 votes
1 answer
420 views

My settings: Unity version - Unity 2021.1.12f1 Lightmap Lighting Mode - Bake indirect Render Path - URP All Objects in Scene are marked as static. If you move objects aside, then under them there is ...
White Raven's user avatar
0 votes
1 answer
252 views

I have one Light Source ( Directional Light ) with Mixed Mode. Lighting Mode in Lighting Window I seted to Subtractive. What the problem looks like How I would like the shadows to blend. How to ...
White Raven's user avatar
0 votes
1 answer
1k views

On a few objects I use a technique where instead of using geometry, I place planes with a Cutout Material on top of each other, creating a 3D illusion with minimal cost. The thing is, it looks great ...
505Legion's user avatar
  • 103
1 vote
0 answers
2k views

I'm having trouble setting up global illumination in my Unity 2021.1.1 URP project Parts of my scene are appearing completely dark, I'm only using directional light and area light on the windows, here'...
denis's user avatar
  • 11

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