Questions tagged [http]
Hypertext Transfer Protocol (HTTP) is a network protocol for distributed hypermedia systems; it is most commonly known as the foundational protocol for the World Wide Web.
27 questions
1
vote
3
answers
3k
views
How to send an HTTP Request from an Unreal Blueprint?
I'm updating a little telemetry-logging blueprint that uses HTTP requests to log game events to a server.
In the past, I've used the Fetch plugin for this, though it's currently listed as "Not ...
1
vote
1
answer
745
views
Why is HttpClient failing in Unity?
Before starting, I know I can use the UnityWebRequest class instead. The problem is that it is another library the one that is failing: NEthereum's source code, which makes heavy use of the HttpClient....
1
vote
0
answers
237
views
How to implement SSL Pinning in Unreal Engine?
So, I am using FHttpModule to initialize my HTTP request and set different parameters to it. Like this :
...
0
votes
1
answer
457
views
Unity HTTP webrequest is very slow on localhost
I'm working on an online game on my computer localhost. to do this I use Xampp.
Anyway, my problem is that the UnityWebRequests ...
1
vote
1
answer
814
views
Is it necessary to use HTTPS for mobile game communication with server?
Based on information from my friends working at game studios, it seems most commercial mobile games are using HTTP instead of HTTPS for communication between the phone and the server, and I am ...
0
votes
1
answer
2k
views
UnityWebRequest security
I have a game where I would like to register users and post the outcome of matches between two users through web requests in Unity but have some security questions regarding ...
0
votes
1
answer
91
views
Incorporating HttpSession into libGDX communication
I wrote my server-side code prior to learning libGDX and writing my client-side code. Gdx.net provides for the http get communication I designed for, except for session authentication. I say that ...
0
votes
0
answers
313
views
How to send data from libgdx project to web?
I would like to work on moving the json data from libgdx to my web server, but I am not sure how to do it. The method below was created by referring to libgdx's documentation.
...
1
vote
1
answer
793
views
Why is the timer not calling the function?
I am trying to call a function every 30 seconds. I have used this before without issues so I'm not sure why it isn't working now. Any ideas? Has something changed in 4.24 maybe?
.h I have tried both ...
0
votes
1
answer
285
views
Why do I get syntax error: identifier FHttpRequestPtr
I'm trying to add HTTP requests to my game and everything compiles fine until I try to set up a delegate for when the response is ready. Adding this function causes the compiler to fail for syntax ...
3
votes
1
answer
634
views
Godot and getting files via HTTP
So, I am wanting to use Godot to get a (binary) file using HTTP and then either save it or, even better, turn it into a Resource in memory that I can use. It'll be WAV files that I'm getting in ...
0
votes
0
answers
184
views
How can I send a Base64 Image?
I'm looking to make a post request with a base64 image. When I make the request, I get an error called "ERROR_IMAGE_SIZE_0"
...
0
votes
1
answer
693
views
How to download material files (including shaders) from external source on runtime?
My game has a lot of different materials, shaders and textures. When a bunch of players are dropped into the same game, I want those assets to be loaded from an external source instead of being built ...
5
votes
1
answer
489
views
System.Net.Http.dll and Unity 2018.2.1, 2.2, 2.3 are conflicting, assembly reference keeps being deleted in VS 2017, any suggestions?
I'm looking for some suggestions on how to fix a strange bug i've been getting with System.net.http.dll.
For the record, builds work fine as i have the mcs.rsp file in the /Assets/ folder with "-r:...
0
votes
1
answer
384
views
POST JSON method does not work when project has been exported to WEBGL and uploaded to firebase hosting
I have a database set up on firebase and when i run my game in the unity edtitor and as a standalone exported Windows .exe file, the call gets made correctly to the database and JSON data gets posted ...