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Questions tagged [materials]

A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.

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I have imported NVDIA USD File assets in Unity and for this use the Importer by Unity (com.unity.importer.usd). It successfully showed the USD file in the scene as object but the problem is material ...
Muhammad Faizan Khan's user avatar
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0 answers
61 views

I am on Unity 6. I have 2 prefabs: the buildings shown in this picture. Each of these prefabs includes another prefab, which is the "hexagonal tile". It's the same "hexagonal tile"...
Nephen's user avatar
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1 vote
0 answers
73 views

I've been working on learning how to create painted textures. I was able to create a castle model and hand panted the texture on to it. The castle looks great, but only when it is specifically set to &...
Gary Holiday's user avatar
1 vote
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69 views

I have a shader for outlining an object, how do I apply the material with this shader to all submeshes, not just the last one?
d1spatcher's user avatar
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1 answer
125 views

I am having a weird issue with the position of my sphere mask. Here is what it looks like currently: The white disc should be directly under the player character, not shifted off to the side. ...
Juicef's user avatar
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0 answers
96 views

I'm developing a tile-based game where some of the tiles have unique materials (generally to avoid repetitive patterns by sampling a large or procedural texture using world space coordinates). However,...
TT87's user avatar
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2 votes
1 answer
119 views

I'm trying to get materials working on a model imported into Unity 6, from Unreal Engine 5, but for some reason one of them isn't showing. I have played around with a few of the settings with no ...
Jason Crosby's user avatar
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0 answers
42 views

I have a model which has many different parts as children gameobjects. If I select the model in the project view I can change all of the materials (incl children) in the materials tab in the inspector,...
FrontEnd's user avatar
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0 answers
45 views

I'm using HillHeightMap to generate a heightmap. I found a way to generate an alphamap based on a heightmap. This is how I create the material ...
Jason Crosby's user avatar
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1 answer
194 views

I have some gameobjects that in some conditions have an additional material added to them programatically at runtime. I then later want to be able to remove that specific material. How can I identify ...
Michael's user avatar
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0 votes
1 answer
274 views

I’m experiencing a strange issue in my Unreal Engine project. The trees in my scene have started to animate unexpectedly, almost as if they are performing a synchronized "dance" or wave ...
MGY's user avatar
  • 160
0 votes
1 answer
89 views

I have an object that has 2 materials, both using the URP/Lit shader. One of them is emissive and its color changes at runtime. I would like to create an effect where the two materials become pitch ...
jenkins's user avatar
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0 answers
290 views

I ran into an issue when trying to import a complex shader material from Blender to Godot. Inside Blender 4.0: Inside Godot 4.3: I exported it as glTF 2.0, but all the materials result just white. ...
Seo's user avatar
  • 11
0 votes
2 answers
258 views

I have modeled and textured a building in Blender by following a tutorial from BlenderGuru. Can any one please help me with exporting those textures into unity. I have used 4 textures in my building ...
Akshay Dhotre's user avatar
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0 answers
113 views

I am trying to change a material of a game object in dnSpy, however I am not sure where the materials would be. I have looked in assembly-csharp.dll. Also, if or when I can find the materials, is it ...
SeedM's user avatar
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