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Questions tagged [keyboard]

Often the primary input for computer games. It boasts a very large versatility for direct input.

0 votes
1 answer
269 views

Unreal Engine utilizes f (function) keys. On a textfield on the config window e.g. "Editor Preferences -> General -> Keyboard Shortcuts -> Possess or ...
IsaacS's user avatar
  • 166
0 votes
0 answers
84 views

Sometimes it works but sometimes it just doesn't. Maybe it has something to do with gravity or drag? ...
SailingWillem's user avatar
11 votes
5 answers
461 views

I am translating a video game into German, and I am wondering about the keys listed for the controls in the settings. On an American keyboard we have QWE, AD, and ZXC forming a square that the player ...
odduse_of_language's user avatar
0 votes
1 answer
210 views

I've been making a small experience within Roblox Studio recently and wanted to add crouching into the game. I used my (already functioning) code for sprinting and modified it to make a crouch button ...
FlintandStone's user avatar
2 votes
1 answer
314 views

I'm getting these error messages when I try to use Unity's new Input System package: Cannot read value of type 'Vector2' from control '/Keyboard/w' bound to action 'CharacterControls/Movement[/...
Fenrir's user avatar
  • 21
0 votes
1 answer
513 views

I'm trying to make a turn-based game where my character is allow to move in any direction, but only by as much as the dice rolled allows him. My problem is with how I'm using ...
Silver Lilies's user avatar
2 votes
2 answers
191 views

I am new to creating games with graphics, and I want to make a very hard game. I have the movement down, but it has a weird bug where it if the user presses down the opposing movement key (i.e. A is ...
Tiimzee's user avatar
  • 133
2 votes
1 answer
276 views

I'm wondering if there is a way to detect if the key being pressed is NOT matching a specific KeyCode. I tried using: ...
sammyiscuul's user avatar
0 votes
0 answers
190 views

I'm trying to use a simple code example to move a square object like this: ...
miltone's user avatar
  • 101
2 votes
2 answers
6k views

This question refers to the use of enhanced input in Unreal Engine 5. Whenever I say "modifier", I refer to modifier keys such as Shift, Alt, and Ctrl (rather than the Input Modifers such as ...
Simon Fischer's user avatar
0 votes
0 answers
550 views

I like platformers and I usually play them on a keyboard. For a while in the early 2010s, there wasn't quite a standard between my platforming keyboard controls. and my settings varied between a ...
Steven's user avatar
  • 965
0 votes
1 answer
95 views

I'm trying to program a simple space shooter and my goal right now is that when the player presses down and holds a key, the ship accelerates to a max velocity. I have that somewhat; the problem is ...
Kevin Shaughnessy's user avatar
0 votes
1 answer
85 views

Is it still necessary to check if the window is requested to be closed when I prepare a 1920x1080 window, in full-screen mode? How could the user close the window in full-screen mode, when you could ...
Đạt Phạm's user avatar
1 vote
1 answer
166 views

When detecting a keyboard key is released. What happened if the key is released at the end of the game loop, how could the pollEvent function, which is at the top of the game loop, and it is a brand ...
Đạt Phạm's user avatar
0 votes
1 answer
456 views

I am making my own game and this is the first time i'm doing so. so I hope you can forgive stupid mistakes. Im making this in C++ and using the SDL2 framework. Currently, I have a character on my ...
Saksham Goyal's user avatar

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