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Questions tagged [localization]

Translation, editing, and other modifications done when a game is being adapted for an audience of a different locale.

0 votes
0 answers
104 views

I need to find someone who knows how to work with AssetStudioGUI because I'm trying to make a Czech localization for Kindergarten 1, 2 and in the future 3, but there really aren't any tutorials for ...
David Kapitančik's user avatar
11 votes
5 answers
461 views

I am translating a video game into German, and I am wondering about the keys listed for the controls in the settings. On an American keyboard we have QWE, AD, and ZXC forming a square that the player ...
odduse_of_language's user avatar
1 vote
0 answers
377 views

I recently added localization for my UI. Now I am working on the save menu, where it should display the slot number and then the date of the last save. Like so: However it doesn't always work, ...
Raphael's user avatar
  • 163
2 votes
1 answer
788 views

I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, so I need to create a separate json file with ready-made data to load in the ...
Silz's user avatar
  • 37
5 votes
1 answer
4k views

My game can translate keys into 3 different languages (English, Chinese, Japanese) I verified that each translation works using the "test" feature in project settings. I want to add buttons ...
user289661's user avatar
1 vote
1 answer
71 views

I created a puzzle game with gameplay about words using the English language. I want to translate the whole game into my native language (Croatian) and don't plan to have any other languages for now, ...
Bernard Polman's user avatar
1 vote
1 answer
265 views

Welcome to the most boring part of game development but everyone loves to see games adapted to their native language. I have seen companies going nuts over this part of game development and I fully ...
videogamechef's user avatar
0 votes
1 answer
461 views

I am trying to make a textbox engine for my RPG using Gamemaker Studio 2 as my game engine, and so far I have managed to make a pretty good-looking animation for when the textbox comes in and out. I ...
Sengachu Weekly's user avatar
1 vote
2 answers
249 views

I'll try to keep things brief and provide some context. I was playing MineCraft one day and this question popped into my head. I was thinking about some of the things that the Bedrock edition of the ...
Francis's user avatar
  • 13
3 votes
2 answers
232 views

Consider this spell: As you can see in my design a Spell is a composition of one or more Effects. An Effect has properties on ...
Josh Sanders's user avatar
1 vote
2 answers
343 views

I made a code for the character to be teleported to the place where the mouse cursor is, if the distance is less than or equal to 350. Blueprint: I happen to wish that if the distance were greater, ...
Boneco Sinforoso's user avatar
1 vote
1 answer
1k views

I'm wondering what's the approach for handling localization in a modern game engine. Typically I'd reference a string that would serve as a tag (say: AURA_POISON_CLOUD) in the code and then later in ...
waxx's user avatar
  • 135
0 votes
1 answer
386 views

I am trying to build a localization system for games. And I have stumbled upon a problem where in Unity you basically have to change all the text in Text components ...
Candid Moon _Max_'s user avatar
3 votes
1 answer
319 views

I'm trying to make a UI system that adapts images for key binding depending on the keyboard type (azerty/qwerty/etc). For the moment I've done the binding with DirectInput Key Codes so it does not ...
Zeldarck's user avatar
1 vote
1 answer
316 views

I am localizing a game for the first time and I'm noticing some characters are not displaying properly. Most are fine but there is a small handful that are not correct. For example on a loading screen ...
Jason Crosby's user avatar

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