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Questions tagged [movement]

A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

0 votes
0 answers
29 views

-2 I am implementing ghost behavior in a Pac-Man clone, specifically the behavior when ghosts are inside the ghost house during the waiting phase. The issue is that ghosts inside the ghost house do ...
Amir Reza Sa's user avatar
0 votes
2 answers
121 views

The "Car" in question is a plane. The question is pretty self explanatory. Here's the Car in the Hierarchy: Here's the car in the inspector: And here's the PlayerMovement script: ...
IamaPineapple24's user avatar
-1 votes
1 answer
125 views

I’m trying to replicate the fish physics from Fish Volleyball. If you want you can try demo of the game or watch video preview The unique part is that the fish doesn’t jump normally — instead, when it ...
Maks's user avatar
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0 answers
121 views

Relevant to this issue are two MonoBehaviour scripts: Actor and Player. ...
Bunabyte's user avatar
  • 331
1 vote
2 answers
488 views

I've recently been attempting (and failing) to create my own character controller for my 3D Unity game for around a week. I hate the Unity rigidbody physics system for making a character controller, ...
Callumari's user avatar
1 vote
0 answers
135 views

I have been working on (somewhat) faithfully reimplementing pacman as a sideproject and means of better learning the rust framework Bevy. However, there is one part that I really cannot quite get my ...
Vidde's user avatar
  • 11
0 votes
1 answer
121 views

I made character movement using AddForce. But I don't understand how to get the desired effect. I need that when I release a movement key (for example WASD) the ...
Friendlyap's user avatar
1 vote
0 answers
70 views

I'm making a bullet hell and I want to handle a variety of movement types for my bullets (waves, flying in circles, spirals, etc). I'm currently using the following to handle linear movement at a ...
Alphatron's user avatar
  • 111
0 votes
1 answer
155 views

Whenever I create a project with SDL2, I always encounter the same issue: when I hold down a key (for example, W for upward movement), it moves on the first frame, doesn’t move on the second frame, ...
Alex Martínez's user avatar
2 votes
1 answer
188 views

Recently, I have been investigating the Anya pathfinding algorithm. Anya is an optimal any-angle pathfinding algorithm. However, it works only with discrete points on the grid. Here is an excerpt from ...
Lukas Makor's user avatar
1 vote
1 answer
105 views

These are features of my game. You can only move by clicking the mouse like LOL. 30~50 players can play at a time. (So the game map will be larger than LOL) No jump Should I use UDP to update client'...
PudgeKim's user avatar
0 votes
1 answer
90 views

Have an basic enemy prefab that when spawned, I would like it to lock to player and move toward them, with smooth rotation. However, as you can see in this video, the enemy initially moves away from ...
Anthony's user avatar
  • 11
1 vote
1 answer
157 views

So, to keep it short, I am developing a simple top-down RPG. The player (and party) can only move in 4 directions. Seems really simple, but I have not been able to find a good answer on how to ...
J_D's user avatar
  • 11
0 votes
0 answers
169 views

I'm trying to make a rubber duck move along the surface of a round 'world' - I should be able to rotate the duck on it's local Y axis and then move the duck forward, with the duck following the ...
Reverend Speed's user avatar
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0 answers
45 views

I'm having a problem with the code below. My player is always moving at the same speed. Even if I give my boast variable a very small value, the speed remains same ...
Muhammad Hashim's user avatar

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