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Questions tagged [sdl]

Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.

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-2 I am implementing ghost behavior in a Pac-Man clone, specifically the behavior when ghosts are inside the ghost house during the waiting phase. The issue is that ghosts inside the ghost house do ...
Amir Reza Sa's user avatar
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109 views

I have looked up ways to calculate DeltaTime in the past, but the 'solutions' seem to have my program be slightly jittery or not move things correctly. As far as I know, you would calculate it by ...
Moss's user avatar
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1 vote
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127 views

My game loop looks roughly like this: ...
pan's user avatar
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1 answer
117 views

When drawing transparent PNG data on to the renderer, pixel data of any previous drawing (layer beneath) is replaced with the renderer's drawing color (green). I have tried setting blend mode in the ...
AntumDeluge's user avatar
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1 answer
81 views

I am trying SDL2 Gamedev for the first time so I don't know the best practices yet. Now, I have a code structure which looks something like this: main.cpp ui button.cpp and button.hpp objects.cpp ...
Divyansh undley's user avatar
1 vote
2 answers
117 views

My voxel renderer app fails to create a framebuffer object only during launch / initial window resize event. It is an ERROR: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT ...
zachaz35's user avatar
1 vote
0 answers
26 views

I'm using SDL to write a program that plays arcade game-style music (i.e. chip tune music generated by an emulator core) and I have a timing loop in my code that restricts the application to 30fps. ...
Noel Whitemore's user avatar
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1 answer
863 views

As the title is saying I'm trying to make a simple skybox to learn how it works. Using, of course OpenGL and SDL. I have tried read some sites, here are them: link 1 link 2 link 3. None of them were ...
ガブリエル Gabriel's user avatar
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161 views

I am trying to write a 3d Renderer in C using SDL and cgml but my shading seems to be not working correctly. When rendering the teapot I get seams and when I want to render a cube I get a bright white ...
Finn's user avatar
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1 vote
1 answer
499 views

I saw Lazy Foo using OpenGL & GLSL in SDL, but I want to use DirectX 11 & HLSL in SDL. Is there a way to do this, and how?
M 027's user avatar
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1 answer
112 views

I'm making a SDL and C++ game engine and I don't know where I'm failing. Here iss my code: Game.cpp ...
prestamo ordenador's user avatar
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1 answer
211 views

I have worked on creating a gameloop and so far all of the code was inside a main.cpp file and I want to separate it into different files. Which caused several problems: My code is separated into 3 ...
snow_owl's user avatar
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0 answers
71 views

I am building a pong game in SDL2 as my first assignment for my game development class. I've encountered an error involving SDL_Rect that I can't figure out. I am ...
Derek Kwon's user avatar
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0 answers
69 views

Recently, I have been working on a small "pet-project" of mine in C using the SDL library. I have noticed that without my render-calls, my project takes up 2% of the CPU and with the render-...
Renadil's user avatar
1 vote
2 answers
395 views

I've been working on a game using Bullet Physics for C++ as well as SDL for the windowing (with OpenGL) I've recently threaded the game, so that a separate while loop runs the Physics Simulation, ...
jasonmzx's user avatar

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