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Questions tagged [maze]

1 vote
1 answer
617 views

I want to make a simple maze with colour-coded cells: white denotes a blank space, black denotes a wall, green denotes source and red denotes destination. So, my idea was to write an array of ...
MAGS94's user avatar
  • 157
0 votes
1 answer
110 views

I'm writing a script to randomly generate a maze, and I can't even get it off the ground, rip. I've written fractal generators so I'm no stranger to nested FOR loops. ...
Jason Burley's user avatar
0 votes
1 answer
262 views

So I have a generator code that renderes a TileMap on the scene, but It keeps creating a sollid block of walls Where I want it to have empty cells(This is not the final algorythm(Recursive ...
koogel's user avatar
  • 79
9 votes
1 answer
550 views

I have a tree graph that I'd like to fit into a grid, the result being a grid-based maze that adheres to the tree graph. Are there any good maze algorithms that are able to start with a known ...
IanLarson's user avatar
  • 811
0 votes
1 answer
220 views

I have created a procedural level generator in unity. However, occasionally the algorithm creates a level that is impossible to solve. Therefore, I tried to implement a navmesh agent to check if it is ...
Dpythonrobot's user avatar
1 vote
0 answers
208 views

The algorithm really shines when craving process get's stuck (only visited nodes around), then it backtracks and creates alternative routes for the maze. That's kind of the point of a maze, that there ...
Janis Taranda's user avatar
1 vote
1 answer
81 views

I'm using recursive backtracker or depth first fearch (correct me if it's not the same) algorithm to generate unique 2d mazes for my game. However for the gameplay I intend to implement the logic also ...
Janis Taranda's user avatar
6 votes
1 answer
874 views

I am creating a 2d multiplayer RTS game which happens inside a maze. I have used Growing Tree algorithm to randomly generate the maze. I thought that the maze would be fair for each team as long as ...
Mahdad Baghani's user avatar
1 vote
1 answer
1k views

I'm working on a 3D maze game using libGDX. I'm using MeshBuilder to render the walls. All walls are a single part made using a ModelBuilder in the create(): ...
Gad Wissberg's user avatar
2 votes
1 answer
1k views

I'm currently working on a FPS 3D game using libGDX. I aim to have maze-like levels (like the original Doom and Duke Nukem 3D) so I'm making a level editor with a top-down view and lets you stretch ...
Gad Wissberg's user avatar
3 votes
1 answer
5k views

How can I create a 2d procedurally generated circular maze like the following picture:
user116164's user avatar
7 votes
4 answers
631 views

I'm currently creating a spaceship exploration game, and I have a massive problem I've been trying to solve for months, and through the rest of my group deciding to opt for a rewrite to fix some ...
geekman9097's user avatar
7 votes
1 answer
5k views

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ I read this article about dungeon and maze generation. The author uses a kind of specialized algorithm for generating 'perfect' mazes ...
Curtis Sherwood's user avatar
1 vote
1 answer
645 views

I have built a few mazes and are familiar with maze algorithms however all examples I have learnt from are square or rectangular. In these mazes the code structure usally has a 2d array of maze cells ...
John's user avatar
  • 285
1 vote
1 answer
170 views

Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them? I am using a visual language that uses self contained ...
Jon White's user avatar

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