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Questions tagged [messaging]

0 votes
1 answer
104 views

I have an online browser game that I am working on in my free time with a couple thousand players total. I want to implement either a private messaging system or some chat so that players will be able ...
matronator's user avatar
1 vote
1 answer
477 views

I'm trying to organise my project so that each MonoBehaviour receives relevant impulses/actions and handles them. I have the following: InputManager: Empty game ...
Basic's user avatar
  • 1,287
9 votes
2 answers
10k views

This a follow-up question of this one I want to disconnect multiple signals before using queue_free(). In docs we have: ...
pietrodito's user avatar
2 votes
1 answer
2k views

Consider this setup: * KinematicBody2D (Player) |- Sprite (icon.png) |- VisibilityNotifier2D With Player.gd: ...
pietrodito's user avatar
2 votes
2 answers
2k views

I'm working my way through a lot of game development resources, coming from a completely different field of software development, I'm interested in learning what patterns are frequently used in game ...
JeanMertz's user avatar
  • 123
0 votes
1 answer
114 views

I want to pass message back and forth on client and server which are on different scenes, how can I do that in Unity?** Following is my Scenario:- I have 5 scenes- BaseScene (2) OfflineScene (3) ...
Syed Ali's user avatar
1 vote
1 answer
278 views

So been building up my own custom engine, and one core bit of it is a message system to keep all the systems disconnected. As it currently stands I have it take in a pointer to every other system, ...
Famout Highwind's user avatar
1 vote
1 answer
242 views

I've been implementing a message system for my small engine, and I have started to think about optimizing and maintaining it. Right now, my message class looks like this (at its simplest - only member ...
Pins's user avatar
  • 589
0 votes
0 answers
149 views

I'm making a kind of entity component system framework and I have a doubt: I have two components 'health_damage', 'physic' (which contains position, weight,...) and 'sprite' (position, dimensions...)....
Liuka's user avatar
  • 595
-1 votes
2 answers
110 views

I'm designing a game engine in C++, and I ran into a problem with my messaging system. The "RequestData, ResultData" system is ...
Tudvari's user avatar
  • 801
0 votes
3 answers
273 views

I have created the following architecture in C++: ReceiveMessage has two important parameters: Scope, which defines the scope, ...
Tudvari's user avatar
  • 801
1 vote
1 answer
237 views

I have the following scenario: a sphere is moving towards an object it can see (a cube). The cube is moving randomly through the landscape. The sphere will keep following it. I have a script that ...
JuliusSecret's user avatar
1 vote
1 answer
450 views

I am trying to send a plugin message from Bukkit, to BungeeCord, but can not figure out how to send arguments. Here is the code from the Bukkit plugin, which sends the message: ...
marisusis's user avatar
  • 121
0 votes
1 answer
192 views

I'm currently working on a component based system for my game, and I've decided to use a messaging system to communicate between components. I've read some on the subject and it seems that most people ...
Applekini's user avatar
  • 8,543
1 vote
2 answers
3k views

I'm working on the event system for my engine, and have some trouble deciding what types of parameters my events should have to be both generic and specific at the same time. I want to be able to ...
Anonymous Entity's user avatar

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