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Questions tagged [plugin]

0 votes
1 answer
48 views

I just recently managed to install the BeehaveTree addon for godot 3.X, but when adding a new node from the addon it adds the base one and not the inherited one i.e. Base node script: ...
Progs's user avatar
  • 95
1 vote
0 answers
66 views

I'm trying to add a 3rd person plugin for Godot 4.2. It's my first game using Godot so I'm fairly new to it. I'm guessing I'm just doing something wrong. I'm trying to use this Third Person Controller ...
Jason Crosby's user avatar
1 vote
1 answer
173 views

I'm trying to understand the logic implemented in the Chaos Vehicle plugin. I need your help with following points: 1. Torque conversion If I’m not wrong then the brake torque unit is Nm, and ...
Yumyum's user avatar
  • 11
1 vote
1 answer
2k views

So I am creating a plugin for Godot 4, and I want to create an actual custom node. What do I mean by that? First to create a custom node I do: ...
TheJalfireKnight's user avatar
1 vote
0 answers
166 views

I would like to create a low level native plugin for Unity in C++. The purspose of the plugin would be to create a 2d texture in OpenGL and send its ID to Unity. Below you can examine what I have done ...
Fox1942's user avatar
  • 131
1 vote
1 answer
471 views

I'm working on a Unity native plugin that runs a gstreamer pipeline in the background, decodes it using hardware decoding, then copies the texture over to a render ...
stuw_u's user avatar
  • 21
1 vote
0 answers
1k views

When using the Dialogue Manager addon on Godot, I am trying to run a function to change the sprite of a character. My function look like this under my character script: ...
TheJalfireKnight's user avatar
0 votes
1 answer
391 views

I am developing a plugin to stylize videos and images rendered through Movie Render Queue. What I want to do now is capture the image processed by Movie Render Queue at runtime and stylize the images ...
Techpreneur's user avatar
0 votes
1 answer
612 views

As shown in the following screenshot, the menu Platform Input does not show any information and does not allow any customization. Following the steps in this video the options are necessary to ...
Simone Lungarella's user avatar
0 votes
0 answers
226 views

build.gradle For Compile ...
Mentos's user avatar
  • 1
0 votes
1 answer
87 views

I'm using Firebase services in a custom plugin that will be released later, Should I include all 3rd party libraries like Firebase on the final plugin package or is there another way to handle this in ...
darksphere's user avatar
0 votes
0 answers
93 views

There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps. My problem is that I have two native apps, and ...
Evorlor's user avatar
  • 5,881
0 votes
0 answers
120 views

Let's say we have a scene in Unity with canvas and InputField on it. Is there a way i can reference my InputField inside native plugin? Maybe i can pass it from Unity?
eXiz7's user avatar
  • 11
1 vote
1 answer
4k views

I'm writing simple chat-app using Unity. The problem with Unity's default implementation of soft-keyboard visibility is that it hides itself when i'm clicking outside of keyboard panel. What i want is ...
eXiz7's user avatar
  • 11
1 vote
2 answers
139 views

I need to create a c++ native plugin for my game. If I want to support macOS and Windows, do I need to write my plugin twice - one in XCode with a bundle project and another in VS for windows or is ...
mr-matt's user avatar
  • 2,779

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