Questions tagged [opengl-es2]
OpenGL ES 2.0 emphasizes a programmable 3D graphics pipeline (comparing to fixed-function pipeline of OpenGL ES 1.1).
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Textures still show as opaque even when alpha is multiplied by zero
I'm having a some problems with blending in OpenGLES2.0
I'm drawing a texture above a framebuffer (with ARGB channels). When I draw a transparent texture over a solid color, the alpha channel is ...
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Running a standalone Godot application on a Yocto 2.6 system with OpenGL3.0/ES2.0 hardware
I have an application that displays construction machines like excavators or snow groomers. The application is built on my company's custom engine, but I am trying to find out if I can port it to a ...
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does texture image format matter for opengl 2?
So, from what I gathered, rendering engines take common image formats like PNG or JPG and convert them into their favored formats, such as Targa or DDS.
Does it mean that using the already converted ...
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lag spikes and low fps
fighting up to two dozen enemies at once the game runs perfeclty smooth...
30 enemies and the game starts to go from the 300-480 fps down to 30-180.... 60 enemies and all attacking at once...the game ...
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Can I just convert everything in godot to C#
Does godot 3.5.1 support C# fully ?
Like does C# for godot have all the same methods that GDscript has?
I'm asking because I remember trying to learn gamedev a long time ago with C++, I was overwelmed ...
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how to load all players once?
In tera online when you enter a battleground or go into a city with hub with hundreds of players all in one place, The game has to download the faces, hairstyles... armors and weapons of every single ...
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How to add weapon trail to sword swings?
I want to add the translucent blue swish following the sword when it is swung, but I don't even know what to call it, so I can't search it.
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Minimap doesn't see the terrain
The minimap does follow the player movement and does everything a minimap should be able to do... except it doesn't see the land...only the sea even tho land and sea are on the same maks level
Camera ...
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How to increase Godot render distance?
I've tried changing the viewport far distance under view > settings, from 500 to 500 000 and nothing changes in game. The player can only see roughly 90-120 ...
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Arrows that deal more damage to targets moving towards them and less to targets moving away
In real life if you shoot an arrow towards a target that is running towards you.
The targets velocity increases the damage that arrow's velocity would cause.
If the target is moving away from the ...
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creating an open world island: Am I doing this correctly?
replicating minecraft but with better graphics is a pain (even very simple things using minecraft like chunks lag incredibly), so I'm just creating an open world that can be destroyed using some ...
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Second texture is black
I want to use two png pictures as textures. Then I want to set textureId as attribute to each vertex. My vertex shader:
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Why does the triangle rendered by OpenGL ES 2.0 , with SDL 2.0 context, vanishes after a single render, if events are not polled?
I was experimenting with OpenGL ES 2.0 and being new to OpenGL, I was trying to render a simple triangle. But I was shocked to see that, if I do not call ...
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Why do I have additional glBindBuffer() calls?
I have a OpenGL2/OpenGLES2 application and it among others renders a sphere using the following pseudocode:
Update vertices data on CPU
call glBufferSubData(GL_ARRAY_BUFFER, ...) to update them on GPU ...
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Techniques for cursor snap-to-vertex in WebGL or OpenGL?
What's a technique for snapping the mouse pointer to vertices in WebGL or OpenGL? All I need is the vertex position, no other info.
Ideally, I'd like to do this without needing to keep positions and ...