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Questions tagged [opengl-es2]

OpenGL ES 2.0 emphasizes a programmable 3D graphics pipeline (comparing to fixed-function pipeline of OpenGL ES 1.1).

0 votes
1 answer
371 views

I'm having a some problems with blending in OpenGLES2.0 I'm drawing a texture above a framebuffer (with ARGB channels). When I draw a transparent texture over a solid color, the alpha channel is ...
Gabriel Machado's user avatar
3 votes
1 answer
153 views

I have an application that displays construction machines like excavators or snow groomers. The application is built on my company's custom engine, but I am trying to find out if I can port it to a ...
Kadir Erdem Demir's user avatar
-1 votes
1 answer
98 views

So, from what I gathered, rendering engines take common image formats like PNG or JPG and convert them into their favored formats, such as Targa or DDS. Does it mean that using the already converted ...
Cei's user avatar
  • 873
0 votes
1 answer
208 views

fighting up to two dozen enemies at once the game runs perfeclty smooth... 30 enemies and the game starts to go from the 300-480 fps down to 30-180.... 60 enemies and all attacking at once...the game ...
Cei's user avatar
  • 873
7 votes
2 answers
8k views

Does godot 3.5.1 support C# fully ? Like does C# for godot have all the same methods that GDscript has? I'm asking because I remember trying to learn gamedev a long time ago with C++, I was overwelmed ...
Cei's user avatar
  • 873
0 votes
1 answer
126 views

In tera online when you enter a battleground or go into a city with hub with hundreds of players all in one place, The game has to download the faces, hairstyles... armors and weapons of every single ...
Cei's user avatar
  • 873
1 vote
1 answer
478 views

I want to add the translucent blue swish following the sword when it is swung, but I don't even know what to call it, so I can't search it.
Cei's user avatar
  • 873
1 vote
1 answer
92 views

The minimap does follow the player movement and does everything a minimap should be able to do... except it doesn't see the land...only the sea even tho land and sea are on the same maks level Camera ...
Cei's user avatar
  • 873
2 votes
1 answer
4k views

I've tried changing the viewport far distance under view > settings, from 500 to 500 000 and nothing changes in game. The player can only see roughly 90-120 ...
Cei's user avatar
  • 873
0 votes
2 answers
154 views

In real life if you shoot an arrow towards a target that is running towards you. The targets velocity increases the damage that arrow's velocity would cause. If the target is moving away from the ...
Cei's user avatar
  • 873
0 votes
0 answers
86 views

replicating minecraft but with better graphics is a pain (even very simple things using minecraft like chunks lag incredibly), so I'm just creating an open world that can be destroyed using some ...
Cei's user avatar
  • 873
0 votes
1 answer
92 views

I want to use two png pictures as textures. Then I want to set textureId as attribute to each vertex. My vertex shader: ...
plomba's user avatar
  • 13
0 votes
2 answers
314 views

I was experimenting with OpenGL ES 2.0 and being new to OpenGL, I was trying to render a simple triangle. But I was shocked to see that, if I do not call ...
Aravind A's user avatar
  • 103
1 vote
1 answer
328 views

I have a OpenGL2/OpenGLES2 application and it among others renders a sphere using the following pseudocode: Update vertices data on CPU call glBufferSubData(GL_ARRAY_BUFFER, ...) to update them on GPU ...
blackcat's user avatar
1 vote
0 answers
315 views

What's a technique for snapping the mouse pointer to vertices in WebGL or OpenGL? All I need is the vertex position, no other info. Ideally, I'd like to do this without needing to keep positions and ...
xeolabs's user avatar
  • 147

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