Skip to main content

Questions tagged [camera3d]

0 votes
0 answers
24 views

In my engine I have the possibility to switch from isometric or first person camera, with a far/close camera point of view. In isometric mode the camera point of view can also be in either the -X or +...
philB's user avatar
  • 333
1 vote
2 answers
863 views

So I'm trying to create a top-down pixel-art RPG, but for the primary mechanic to work, I need the engine to be in 3D and just use camera trickery to make the game look like tile-based top-down 2D. ...
JNSStudios's user avatar
0 votes
0 answers
130 views

I'm experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not ...
Михаил Байраков's user avatar
0 votes
1 answer
90 views

When the character follows the path, the camera stays still despite being a child node of the character. The hierarchy and the PathFollow3D script: ...
Maria's user avatar
  • 21
2 votes
1 answer
105 views

In unity you can do: Camera.onPreCull += OnPreCullCamera; void OnPreCullCamera(Camera3D cam){ //... } But in Godot I don't know what the equivalent is. How do you ...
Ethan's user avatar
  • 145
2 votes
1 answer
4k views

I've tried changing the viewport far distance under view > settings, from 500 to 500 000 and nothing changes in game. The player can only see roughly 90-120 ...
Cei's user avatar
  • 873