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Questions tagged [scoring]

9 votes
6 answers
4k views

I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
Alexis Mercado's user avatar
0 votes
1 answer
204 views

I am trying to learn to code a simple game with 2 players shooting at horizontal-moving enemies from the bottom of the screen. Everything is working fine except for this: When player 1 hits enemy ...
Marco Marchi's user avatar
0 votes
0 answers
49 views

I'm using Trueskill to try to create a rating system for a tennis tournament among my friends. Games are 1v1, so I'm trying out the following: ...
user3083022's user avatar
1 vote
1 answer
149 views

working with mobile sokoban-style puzzle where player scored with 2 values: time (how many seconds is taken to clear level) move (how many moves is taken to clear level) scoring with stars is no ...
boruok's user avatar
  • 13
1 vote
1 answer
763 views

I have created and finished my game in Godot, but I want to add a scoring system. Specifically, I want the score to increase by 1 every time the player touches a coin. However, I am not sure how to ...
Shantanu's user avatar
15 votes
3 answers
4k views

I have a parkour game with over 200 levels and I want to be able to compare players by assigning each one a score that is based on their overall performance on the levels (how fast they can finish the ...
Liberty's user avatar
  • 159
0 votes
0 answers
96 views

I am making a single player race game set in space (no actual roads, just checkpoints) where the player's score is defined by how fast they complete the track. There are pickups around the track that ...
Mrmooijman's user avatar
0 votes
2 answers
80 views

I'm currently developing a beat game (similar to osu and osu!mania), in which you basically have to press keys at the right time. I would like to calculate a score (x/100), based on the accuracy of ...
CMinusMinus's user avatar
3 votes
2 answers
375 views

I'm working on an app that teaches real-life skills by pitting players against each other to compete in skill improvement tasks. The problem is, players have a number of different tasks they're ...
TheEnvironmentalist's user avatar
1 vote
1 answer
102 views

There is a simple word game, where players score points for each game they play. It creates a global chart, ranking players by their score. The problem is that when a new player comes into the game, ...
user1065145's user avatar
3 votes
1 answer
311 views

I'm currently working on a game that sees players cook dishes and are scored on their performance. To determine whether a dish is good or not, I will be looking to see if these elements are balanced: ...
Ajay's user avatar
  • 33
0 votes
2 answers
419 views

I'm trying to create a reward system in my game where once the player dies, they have the option of watching a rewarded video ad after which the game restarts and the player score is set to score ...
single arrow games's user avatar
0 votes
0 answers
77 views

I'm following Brackeys "Dodge the Blocks" tutorial. In the video, he covered everything accept the score/high score system. I have a working score system, which gives you 1 point every time you ...
braelin777's user avatar
0 votes
1 answer
177 views

I'm trying to create a scoring system for a game with multiple levels. For this I'm using the binary formatter instead of playerprefs (I read online that playerprefs are not that secure). I have ...
single arrow games's user avatar
1 vote
1 answer
338 views

I'm trying to make a rolling ball game. But for some reason, I can't seem to get the counter to actually add to the score. Here's the code: ...
Connor Fineran's user avatar

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