Questions tagged [scoring]
The scoring tag has no summary.
51 questions
9
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6
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4k
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How can I encourage players to play optimally against bosses?
I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
0
votes
1
answer
204
views
Score counter in Python game assigning points to both players
I am trying to learn to code a simple game with 2 players shooting at horizontal-moving enemies from the bottom of the screen.
Everything is working fine except for this:
When player 1 hits enemy ...
0
votes
0
answers
49
views
Inconsistent ratings when drawing using Trueskill
I'm using Trueskill to try to create a rating system for a tennis tournament among my friends. Games are 1v1, so I'm trying out the following:
...
1
vote
1
answer
149
views
Scoring with 2 values
working with mobile sokoban-style puzzle where player scored with 2 values:
time (how many seconds is taken to clear level)
move (how many moves is taken to clear level)
scoring with stars is no ...
1
vote
1
answer
763
views
Increment score when player touches a coin's Area2D
I have created and finished my game in Godot, but I want to add a scoring system. Specifically, I want the score to increase by 1 every time the player touches a coin. However, I am not sure how to ...
15
votes
3
answers
4k
views
Fair scoring system for multiple levels and multiple players
I have a parkour game with over 200 levels and I want to be able to compare players by assigning each one a score that is based on their overall performance on the levels (how fast they can finish the ...
0
votes
0
answers
96
views
Mitigate exploit where players maximize score multiplier before starting race
I am making a single player race game set in space (no actual roads, just checkpoints) where the player's score is defined by how fast they complete the track. There are pickups around the track that ...
0
votes
2
answers
80
views
Counting scores in a beat game
I'm currently developing a beat game (similar to osu and osu!mania), in which you basically have to press keys at the right time. I would like to calculate a score (x/100), based on the accuracy of ...
3
votes
2
answers
375
views
How do you encourage players to do hard things?
I'm working on an app that teaches real-life skills by pitting players against each other to compete in skill improvement tasks. The problem is, players have a number of different tasks they're ...
1
vote
1
answer
102
views
How to ensure new players aren't blocked from the leaderboards?
There is a simple word game, where players score points for each game they play. It creates a global chart, ranking players by their score.
The problem is that when a new player comes into the game, ...
3
votes
1
answer
311
views
Calculating the flavour of a dish in a cooking game
I'm currently working on a game that sees players cook dishes and are scored on their performance. To determine whether a dish is good or not, I will be looking to see if these elements are balanced:
...
0
votes
2
answers
419
views
Persisting score when restarting level after a rewarded video ad
I'm trying to create a reward system in my game where once the player dies, they have the option of watching a rewarded video ad after which the game restarts and the player score is set to score ...
0
votes
0
answers
77
views
Saving a high score and updating it as score increases
I'm following Brackeys "Dodge the Blocks" tutorial. In the video, he covered everything accept the score/high score system.
I have a working score system, which gives you 1 point every time you ...
0
votes
1
answer
177
views
score and high score system for multiple levels
I'm trying to create a scoring system for a game with multiple levels. For this I'm using the binary formatter instead of playerprefs (I read online that playerprefs are not that secure). I have ...
1
vote
1
answer
338
views
Counter won't add to score [closed]
I'm trying to make a rolling ball game. But for some reason, I can't seem to get the counter to actually add to the score. Here's the code:
...