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Questions tagged [gui]

Graphical User Interface. A term used to describe the tools available to the player to interact with the game.

0 votes
0 answers
42 views

I am using Adobe Animate for my school assignment. I have a three-segment health and stamina bar that is above the player (it isn't set to be attached to the player yet). I have a single enemy ...
SundlinGNF's user avatar
3 votes
1 answer
138 views

I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
ygl0989's user avatar
  • 33
1 vote
1 answer
293 views

I'm trying to implement a "rounded square" player character's icon in the UI. The actual .png of the icon is, of course, square, 256x256 px, so the UI element must round its corners "on ...
Gaylord Sueltenfuss's user avatar
1 vote
0 answers
61 views

Attempting to get a UI Panel to match the color and background of a GUI Window. Currently, using the default style for a GUI Window. Attached is a screenshot of the GUI Window. I've tried access the ...
wrappingduke's user avatar
0 votes
1 answer
70 views

My first CustomPropertyDrawer fits on a single line, but... The Colorband List is putting it on a new line, wasting a lot of space. I couldn't find anything in the EditorGUILayout specifications or on ...
MXMLLN's user avatar
  • 117
0 votes
1 answer
137 views

I have a question about UI scaling for a game. I'm using as engine Zandronum (zdoom based) and his ACS scripts to draw an HUD, I've wrote a simple library to make drawing easier and implemented a user ...
magg's user avatar
  • 11
2 votes
1 answer
488 views

In Godot 4.3, I need a multi-value range slider, that does not accept user interaction. I need to show a range of values (0 - 100) and also a range of accepted values (40-60, for example). And finally,...
nammerkage's user avatar
0 votes
1 answer
209 views

To clarify, I'm attempting to trigger an event on the entry of the player into an Area3D. This event is handled by an ...
Michael Macha's user avatar
0 votes
1 answer
92 views

I have a green circle: Inside the circle, the white frame moves to wherever P, the projection of the targets 3D position into a 2D point, is. However, outside the circle, the frame will move to the ...
KING MOOSE's user avatar
0 votes
1 answer
92 views

I have the following public method in a MonoBehaviour attached to a game object in my scene: ...
TheLongDog's user avatar
0 votes
0 answers
97 views

I'm looking for a way to render html and css elements within an executable as an overlay. There are programs today made in electron such as Blitz or even the best known Discord. They do overlay within ...
robert's user avatar
  • 1
0 votes
2 answers
119 views

I made my pixel font and imported it into Unity using TextMeshPro. It works perfectly everywhere except InputFields. When I change Font Asset to my font, the input ...
medveed's user avatar
1 vote
1 answer
67 views

I am currently implementing a map editor for a 2D platformer and run into trouble with my viewport and mouse movement. I have two viewports: one main viewport in the top 2/3 of the screen which has a ...
Canox's user avatar
  • 113
1 vote
1 answer
805 views

My inventory needs to deal with different Item types. Item is my base class, which is extended by Armor, Weapon, Spell, Scroll and I might add more in the future. All items have an interaction on ...
Pascal Claes's user avatar
-3 votes
1 answer
155 views

I am working on the character selection screen for my game. I want it so that, when the player clicks on the select button, the code checks if the imagecollection ...
Jano Wazir's user avatar

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