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My workspace, including modifiers and the UV tab

This is a brand new mesh I've made, and the settings for the UV unwrapping is only allowing me to lighten pack, follow active quads, mark and clear seems. I've done 1 model before that didn't have this issue.

What I've done so far to make this model is:

Used modifiers Mirror, Skin and Smooth by Angle

Used two cube meshes, which I've collapsed by center.

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    $\begingroup$ Hello and welcome. Please use a title that matches the content of the post. It should read like a question, be descriptive but succinct, unique and identifying, summarizing the problem so anyone searching for similar issues is likely to find this. Remove anything superfluous, avoid vague words like "this", "help with", "issue", "like in image" "question about", instead describe what "it" is. Your title is the first thing visitors see, answers you get depend heavily on it. See What is the problem of asking “How do I do this?" $\endgroup$ Commented 2 days ago

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Blender can only UV unwrap real geometry, not geometry created by modifiers. Because the real geometry of your mesh has no faces, there's nothing to UV unwrap. (And, when a mesh has no faces, Blender grays out most of the UV menu, as you've seen.)

You'll need to apply the Skin modifier at a minimum, to provide some real faces. Note that if you leave the mirror modifier unapplied, Blender will only unwrap the real half the mesh, and the generated half will just copy the same UVs.

You can apply modifiers by switching to Object Mode, selecting the object with the modifier, and under the Properties > Modifier pane, selecting "Apply" in the little triangle menu for the modifier you want to apply.

enter image description here

Applying the modifier will make the geometry generated by the modifier into real geometry. The obvious downside is that there's no real way to "unapply" a modifier, so you have to be pretty committed to having the modifier applied before you do this.

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  • $\begingroup$ Forgive me, but can you explain to me how to "apply the skin modifier at a minimum?" I can't seem to figure out how to do this. $\endgroup$ Commented 2 days ago
  • $\begingroup$ Sure, I've added an explanation of how to apply modifiers. $\endgroup$ Commented 2 days ago

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