Questions tagged [art]
Refers to attributes of the visual elements of the game (the style).
167 questions
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Recreating a 3D pixel art water effect
For the past few days I've been trying to recreate an effect from this blog post:
https://www.davidhol.land/articles/3d-pixel-art-rendering#water/
If you scroll down, you'll reach the water section in ...
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Why does burst in Unity particle system work in delay?
How to make it so that when using burst there are no seams between cycles of its spawning?
The burst cycle should start at the beginning of the system cycle, i.e. at 0
Demonstration of the problem
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What are my options for creating animated planets and stars in Godot 2D?
I'm creating a simple game / digital picture frame as a present. It is split into a picture scene and a planetary scene, which will have slight animations, date, time and maybe some messages.
The ...
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Name of 2D Image From Above
What do you call a 2D game where its view is directly from above looking down?
Does the art style have a similar name? (Ie isometric is a art style, but not the art style name I am after.)
When I use &...
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Aeterna Noctis level building/assets, How do they do it for the walkable layer?
I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k
This game has been made in unity and I'm really curious about how did they create the walkable layer ...
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What terms would describe the art style of Railbound?
I am researching different art styles to find one fit for my game, and want to look for more games in the style of Railbound, but not sure how best to describe its art style - the color palette choice,...
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Using a mask to automatically paint on Unity terrain
I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand.
I have looked around and have been ...
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How are the unwrapped textures created?
For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
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How can I achieve a similar look to this "2.5D"-ish art style?
Recently I came across a game concept (New Game Plus @ Superflatgames) that used a very interesting "2.5D" art style where the world is in 3D and the characters & objects are in 2D (see ...
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How much grass can Unity's terrain system handle performantly, and are there any optimizations?
[Unity 2021.3.0f1]
I'm making an open world game, and I'm creating the open world using the Unity terrain system. My grass model is very simple, the prefab being 4 planes with a grass texture on each ...
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Techniques to make 3D models to look like oil paintings
I intend to develop a fantasy 3D game focused on warships, with a look similar to oil paintings.
The reasoning behind this decision is that the art style would allow for a sense of wonder and ...
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What do "Character Designers" do in the game industry?
I'm curious about character designers, do they design characters in game related images like wallpapers or something like these :
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How to make environment art like the building interiors in Digimon World 3 [closed]
I'm wondering how to create art like this (the map, not the characters), is this 2D or 3D?
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Is it a good idea to give NPCs unnatural hair colors while keeping that of the PC a natural color?
I don't know if it's the right place to ask or not but:
I would like to color most NPCs’ hair colors orange, green, etc. Do you think this will damage the main characters and secondary characters? (I ...
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Editing Pixel Art, Copyright and "The Ship of Theseus" Problem
(Please read the entire question before you crucify me :p)
This is a question that has been on my mind for some time.
Basically, How much of a sprite needs to be changed in order for you to claim &...