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1 vote
0 answers
40 views

How to add dirt/ground variance to the bottom of my mountain/platform in Unity?

I have a cliff in my game. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really ...
Gary Holiday's user avatar
3 votes
0 answers
97 views

How to achieve a procedural/modular dirt path like those in The Last Campfire?

I’ve played The Last Campfire recently and got really inspired by it, so I’m trying to recreate some scenes from the game just to improve my 3D art skills. But there’s one thing that I’m a bit lost. ...
GrandMagus's user avatar
0 votes
1 answer
95 views

Resizing a Sprite in 3D space to match its native pixel size at a target screen resolution?

I am placing a 3D game object with a SpriteRenderer + Billboard attached to it in my scene. However, since it's a distance away from a perspective camera, the sprite gets scaled, losing a lot of the ...
PayasoPrince's user avatar
0 votes
0 answers
47 views

Making a slingshot inspired launch mechanism to hit arbitrary point on edge not just fling straight through center of mass

In a 3D world, I have a hockey puck-like body. I have made a mechanic where I can launch the puck with a slingshot mechanism. But the point of contact is determined with a raycast and the "sling ...
tomsseisums's user avatar
  • 3,376
0 votes
0 answers
37 views

Moving an object up to the edge of the screen in 3d space

I'm trying to put an object at the edge of the screen. I can get the edge and center of the camera converted to 3D space easily enough, however, I'm having difficulty with the dimensions of the object....
Scott Schuyler's user avatar
1 vote
0 answers
98 views

Using 2D diagonal wall tiles in a 3D world with an orthographic camera

I'm working on a 2D game in Unity where the world is 3D and I have an orthographic camera pointed 45 degs to make it look 2D. I'm using the method here to fix the distortion that occurs. My question ...
Volcanis's user avatar
0 votes
1 answer
119 views

Making 3D maps with 2d tiles for a top down game in Unity

I'm working on a 3d game in unity that looks 2d from having an orthographic camera and 2d sprites, similar to Enter the Gungeon (https://twitter.com/dodgerollgames/status/593625936131653632?lang=en). ...
Volcanis's user avatar
0 votes
1 answer
174 views

3D Dark Souls lock-on code: Player moves around target in a spiral, not perfect circle

I'm working on a 3D game in Unity that requires lock-on, or Z, targeting found in games like Dark Souls and Legend of Zelda: Ocarina of Time. The code that I have achieves my intended goals fairly ...
FireStriker's user avatar
1 vote
0 answers
42 views

How to smoothly blend a 3D rotation which is exactly 180° in Unity?

I have a player capsule which I want to face the same cardinal direction as the key pressed. For example, pressing W will make the player face the camera's current ...
Yong Yun Jing's user avatar
1 vote
1 answer
305 views

Why don't more top-down 3D games use an oblique projection, instead of tilting their models and sprites?

I'm making a 2D game in Unity that is set-up in 3D similarly to Enter the Gungeon, where I have an orthographic camera rotated 45 degrees. This makes sprites look wrong and I've seen two main ways to ...
Volcanis's user avatar
0 votes
1 answer
64 views

Character Controller isGrounded reports false when descending slopes

I encountered a problem in Unity related to the Character Controller, namely with checking whether the player is on the ground or not (isGrounded). A player walking down a slope with a minimum angle ...
Dexport's user avatar
0 votes
0 answers
78 views

Trigger animation not playing due to transition or something in Unity

I’ve set up an animation trigger (Any State -> Fire) to interrupt all other animations, and it works as expected most of the time. However, I’ve run into an ...
phdex's user avatar
  • 61
1 vote
2 answers
182 views

How to make ball rotation in billiard look more natural?

I'm working on a billiard game in Unity (2D), where I used 3D sphere visually and I'm trying to make the ball's rotation look natural as it moves across the table or hit another. I've got the ball ...
Tishko Sabir's user avatar
0 votes
1 answer
89 views

How to Improve AI Decision-Making Between Chasing, Hiding, and Movement Speed

I'm working on an AI system in Unity where the enemy alternates between patrolling, chasing the player, and hiding behind objects. I’m trying to implement a system where the AI not only decides ...
Alanix Biderix's user avatar
0 votes
1 answer
70 views

Changing The Axis That Vector3.Slerp's Arc Happens On

I am using Vector3.Slerp to move a boomerang from the player to a target in an arc, and then back to the player. It's currently working, but not the way that I want it to. My issue is that I would ...
PayasoPrince's user avatar

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