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0 votes
1 answer
62 views

How to Rotate a Sphere around a Tilted Axis in a 3D space

I'm developing a game with Unreal Engine 5.4.4. In the game, I'm trying to rotate a sphere around its Z axis. If I put the sphere on the map and add a rotation around its Z axis is easy. I only have ...
VansFannel's user avatar
0 votes
1 answer
46 views

Post process effect with sphere mask is offset until the window is resized

I am having a weird issue with the position of my sphere mask. Here is what it looks like currently: The white disc should be directly under the player character, not shifted off to the side. ...
Juicef's user avatar
  • 129
1 vote
0 answers
129 views

Converting a Transform from Unity's Coordinate System to Unreal Engine's

I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others). Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...
Benjamin Danger Johnson's user avatar
0 votes
1 answer
168 views

Min - Max Weapon Damage formula in video games

I currently working on an RPG game and I'm looking for are formula for creating/generating a min-max weapon damage for an item. Why in Diablo for example, when a weapon is dropped from an enemy, the ...
Eli's user avatar
  • 3
1 vote
1 answer
1k views

Find look at rotation with offset

I've been trying to make a function similar to "Find look at rotation" but with an offset. Imagine I have a pivot and an object attached to that pivot with some location and rotation offset. ...
Luka Glisic's user avatar
0 votes
1 answer
79 views

How to compute an incremental movement: \$f(t+h)-f(t)\$ or \$f(t)-f(t-h)\$?

For the sake of getting precise position, I think I need you to clarify whether or not the tutorial calculation is incorrect and my calculation is correct. Assume we want to move an Actor up and down ...
Display Name's user avatar
1 vote
1 answer
2k views

How to apply linear drag to a velocity vector?

I have built my own movement code for my character as I want to make smooth movement. (This project is just a character and a floor/wall for testing). The code seems to work fine, but I of course ...
Krangogram's user avatar