Skip to main content

Questions tagged [coordinates]

Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.

0 votes
1 answer
169 views

I understand this is a slightly esoteric question, but its something I've constantly asked myself over and over when using various 3D design tools and game engines. In what way should models be facing,...
Unirally 101's user avatar
0 votes
0 answers
72 views

Perspective Euclidean rendering makes use of the W coordinates in a 4-component vector by recording distance information into it and let GPU do the scaling/normalization. Hyperbolic and non-Euclidean ...
DannyNiu's user avatar
  • 113
2 votes
0 answers
106 views

I have quaternion representing a camera pose in a coordinate space called "World Frame 2": x+ = right y+ = up z+ = out ...and I want to convert it to another space called "World Frame ...
user1148626's user avatar
1 vote
0 answers
323 views

I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others). Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...
Benjamin Danger Johnson's user avatar
0 votes
0 answers
79 views

I'm working on a 2D game that takes places in a wrapped, toroidal world. Having implemented dynamic chunk loading and unloading in this setting, and a camera, I'm beginning to dread the idea of ...
Loospie's user avatar
  • 191
0 votes
1 answer
175 views

I'm considering how a graphics-engine lights any given environment, at the level of code. So I guess perhaps the simplest way to light a scene is just to provide a Value-figure (i.e. Value as in the ...
william's user avatar
  • 103
0 votes
3 answers
568 views

I have recently been looking into physics engines and low level computing. At some point id like to make my own engine down the road. Something I can't seem to find an aswer for is how physics based ...
TizWarp's user avatar
  • 25
0 votes
1 answer
274 views

What I want to achieve I want to generate sphere planet world, seamless of course, for RTS game like Planetary Annihilation: TITANS, which means I want: place walking agents on sphere, move them on a ...
Tony Max's user avatar
1 vote
0 answers
176 views

I'm trying to make a movement system in my game where you click the mouse and your model moves towards where you clicked on the landscape, my understanding is the normalized screen coords go from [-1,...
jade22's user avatar
  • 11
1 vote
1 answer
170 views

so i'm trying to make a mouse to world space function, and I seem to always end up with the rays cast offsetting. I've looked at numerous tutorials, tried numerous examples. Tried with ...
Valtsuh's user avatar
  • 139
0 votes
1 answer
96 views

Recently I noticed that my 2D lightmap rendering has an issue - lighted area is getting rendered as far from the actual light source as the world coordinate of the light source grows. E.g. when world ...
Steyrix's user avatar
  • 279
1 vote
1 answer
193 views

I'm following a detailed YouTube tutorial on remaking Pong in Godot 3.0 but I have ran into an issue regarding the way the AI opponent reacts to the incoming ball, what's happening is that the ...
buzzbuzz20xx's user avatar
0 votes
0 answers
151 views

I am a Unity newbie and trying to implement a simple building system in a prototype of the game. The scenario is: Clcik on the UI Button Move the coursor to the desired position Click left mouse ...
Valeriy's user avatar
  • 13
0 votes
1 answer
257 views

I am making a simple game in C# using pictureboxes. I want to move a picturebox on a form. Once this picturebox is placed in a new location, I normalize its X,Y coordinates between [0, 1] and then ...
CluelessWizard's user avatar
0 votes
1 answer
91 views

I am developing a mod for a game with a Lua api. I am trying to detect if I am looking through from behind a window when I shoot an enemy. For context, when I shoot through this window I apply a ...
Ben R's user avatar
  • 1

15 30 50 per page
1
2 3 4 5
24