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I understand gacha games involve some amount of randomness in terms of player rewards. However, there seem to be specific mechanics required for something to be a gacha - as far as I understand a game with lootboxes does not qualify.

What exactly are gacha games and what features define them?

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Gachas are characterized by the fundamental way some, or all, of gameplay is gated: by a lootbox-adjacent mechanic.

The difference between gachas, and say Counter-Strike 2's lootboxes is that you may play all of what Counter-Strike 2 has to offer without ever opening a box, and not in a "technically, if you grind for 234 hours, you will be able to afford [weapon] for free" kind of way. The only things that are locked behind a loot box (however expensive it is to open) in Counter Strike 2 are entirely cosmetic.

For contrast, take the quintessential "Gacha game": Geshin Impact.
In Geshin Impact, to be able to play in a certain way, such as playing as a certain character, or using a certain weapon, the only way is to open a loot box. You may not buy the character from the shop directly, the only way to get what you want is to gamble.

Sure, there are ways of gambling for free built into the game (this is a player rentention mechanic, gachas are necessarly full of them otherwise they'd be extremely frustrating), but the fundamentals don't change: in order to experience the full game, or indeed any of the game at all, you must gamble. Some would argue that the entire purpose of the game is the gambling. Dragon Collection, one of the original gachas, was actually literally just a collection game with no gameplay attached. The entire point was to gamble to get the dragon you're missing from your collection. It was quite successful for a browser game of the era.

Of course, this is a spectrum. Some games can be located somewhere in the middle, where most of the gameplay can genuinely be accessed for free, but the truly powerful elements are behind a lootbox wall.

Also note that Gacha games are not to be confused with so-called "freemium" games, where the game favors paid players much more than free-to-play ones. while the two are obviously related, the difference mostly comes down to the fact that freemium games almost always guarantee you will obtain something powerful by paying every time, while Gachas hold no such guarantees and can very well reward you with "filler" items even after paying.

In conclusion, gachas are defined not by "some amount of randomness in terms of player rewards", but large amounts of randomness in access to gameplay to begin with.

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    "In conclusion, gachas are defined not by "some amount of randomness in terms of player rewards", but large amounts of randomness in access to gameplay to begin with." brilliant! This makes the distinction much easier to understand. Commented yesterday
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    While Counter Strike's purchasable items are intended to be purely cosmetic with no gameplay advantages, there are some cases where players can benefit from these. Most notably, in addition to item skins, players can purchase (and/or gamble for) alternative character models. Some of these blend into the background better than others, or are even slightly smaller than the default characters. In a game with heavy elements of stealth and surprise, this can provide a noticeable advantage. Commented 15 hours ago
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    Your answer seems to imply that gacha games inherently involve paying money to access the gambling mechanic, but I don't think it necessarily has to involve real-world money, and this answer may be improved by adding a note to that effect. For instance, I don't think anyone who's played it would deny that Xenoblade Chronicles 2 is a gacha game, but it has no monetization at all beyond buying the game and a finite amount of DLC. (Although making it a gacha game is a bit of a baffling choice, and I don't know if any other examples exist.) Commented 8 hours ago
  • @Hearth That seems like a good point, but maybe not what you meant. The main point of gacha games is to take advantage of humans' natural addiction to gambling, in order to increase spending in a freemium game. Commented 4 hours ago
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Gacha games are named after gachapon vending machines, which entice players to spend in-game money to receive a random in-game item/weapon/character. They are not only cosmetics, but can add something useful to your adventure or improve your gameplay.
These games play on collecting rewards, often inducing FOMO on players because related to time-limited events.

The access to the "pulling" mechanic is usually connected to an in-game currency/material that builds up over time, so it can be obtained for free. The idea is that you receive a chance to pull after spending many hours farming the currency doing daily and repetitive quests, or you can spend real money in order to bypass the grind.
This kind of games are designed to be addictive, but are totally playable in a free2play way, if you have patience.

Other features present in gacha games are:

  • Banners: instead of one giant pool of items, there are limited-time storefronts that feature a specific reward with an increased drop rate
  • Pity system: it guarantees that after a certain number of unsuccessful "pulls", the game will automatically grant you a high-rarity reward
  • Power creep: the gradual introduction of new characters or weapons that are slightly stronger than the previous ones, this is meant to keep players spending on new banners
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  • -1 for "totally playable in a free2play way, if you have patience." not only is this not part of the question, this is also equivalent to saying "you can totally make money at the casino by picking up chips off the ground". sure, technically that's correct but it's clear that gachas are tuned to the fullest possible extent to extract money from the players, especially in ways that are actively detrimental to them. Commented 11 hours ago
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    @Themoonisacheese I can say the same about your answer, you started talking about CS2 which is not a gacha game. So what? It was related because I explained that it's easier to pay to shorten the grind. They want you to do that, but I'm currently playing Genshin Impact without spending a single penny and it's totally doable. Commented 10 hours ago
  • I feel like gacha with free players is about converting them. Part of that is presenting the game as "totally playable FtP if ...", and never slapping them with an obvious paywall, but instead encouraging them to think that throwing a few bucks at only the best lootboxes doesn't count as spending. Commented 4 hours ago

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