Baby



Babies are smaller variations of their adult counterparts, typically having small bodies, relatively big heads[until First Drop 2026], and faster walking speeds. Some have unique sounds, while others use the same sounds as their adult variants but 50% faster and pitched up by 6 semitones. With the exception of the tadpole, the baby version of the frog, baby mobs are considered the same mob as their adult counterpart.
Many baby mobs have different interactions or behaviors compared to their elders, which depend on the mob. For example, baby sheep cannot be sheared for their wool; baby cows, baby mooshrooms, and baby goats cannot be milked; and baby piglins take gold but do not barter. Most baby mobs do not drop loot or experience when killed, with the exception of items they pick up. The following baby mobs do drop loot and/or experience:
- Baby zombies, zombie villagers, husks, drowned, zombified piglins, and zoglins (both loot and experience)
- Baby hoglins (only experience)
- Baby piglins (only experience, less than adults)
List of baby mobs
[edit | edit source]The following baby variants exist. Unique names for baby mobs that have them are shown in brackets:
Baby Armadillo
Baby Axolotl
Baby Bee
Baby Camel
Baby Cat (Kitten)
Baby Chicken (Chick)
Baby Cow
Baby Dolphin
Baby Donkey
Baby Fox
Baby Frog (Tadpole)
Baby Happy Ghast (Ghastling)
Baby Glow Squid
Baby Goat
Baby Horse (Foal)
Baby Llama
Baby Mooshroom
Baby Mule
Baby Nautilus
Baby Ocelot
Baby Panda
Baby Pig
Baby Polar Bear
Baby Rabbit
Baby Sheep
Baby Sniffer (Snifflet)
Baby Squid
Baby Strider
Baby Trader Llama
Baby Turtle
Baby Wolf (Puppy)
Others
Spawning
[edit | edit source]
Baby animals can be manually spawned by using spawn eggs on a grown animal. This also works on zombies or variants. Baby animals may also be spawned using the /summon command with a negative Age tag; for example, using /summon sheep ~ ~ ~ {Age:-100} spawns a baby sheep at the player's position, that matures in 100 ticks (5 seconds). For baby mobs that don't grow up like zombies and piglins, the IsBaby:1 tag is used instead.

The following mobs have a baby variant, but they cannot breed:
Dolphin
Glow Squid
Happy Ghast
- Ghastlings can be spawned by placing dried ghasts in water and waiting.
Mule
- Baby mules can be spawned by cross-breeding a horse and a donkey.
Piglin
Polar Bear
Squid
Undead monsters (zombie, husk, drowned, zombie villager, zombified piglin, zoglin, zombie horse, skeleton horse, and camel husk)
- Baby variants of the zombie horse, skeleton horse, and camel husk do not spawn naturally and are not obtainable.
- The baby camel husk only exists in Java Edition.[until JE 26.1]
- Baby variants of the zombie horse, skeleton horse, and camel husk do not spawn naturally and are not obtainable.
Behavior
[edit | edit source]Following
[edit | edit source]Most baby animals choose and follow an adult within 8 blocks of the same species, regardless of whether it is their parent. Babies can choose new targets to follow whenever they do not have a valid target, such as when the previous target dies or moves further than 16 blocks away. Tamed kittens and puppies follow their owner if the parent is absent or sitting. Baby animals that do not follow adults consist of:
- Tadpoles (which do not follow frogs)
- Snifflets[1]
- Baby turtles[2]
- Baby ocelots[2]
- Untamed kittens[2]
- Untamed puppies[2]
- Baby rabbits in Java Edition [3]
Humanoid baby mobs (such as villagers, zombies and piglins) never follow adult mobs.
Ghastlings occasionally follow nearby players, most land animals and villagers within a range of 16 blocks, and they prioritize following players.
Growing up
[edit | edit source]Most baby mobs take 20 minutes to grow up. This can be accelerated by feeding them their breeding item. Green sparkles appear similar to those caused by bone meal. In Java Edition, each feeding usually reduces the remaining time before the animal grows up by 10%. The less time remains, the less time is saved by each feeding, making it inefficient to feed an animal continuously until it becomes an adult. After the eighth feeding, the time saved by one feeding is less than a minute, as shown in the graph. In Bedrock Edition, each feeding saves 10% of the total time rather than the remaining time, so no more than ten feedings are needed to age up a single baby.
Horses, donkeys, mules, llamas, and camels have different mechanics: different breeding items grow babies by different amounts, and each item ages babies by a constant time rather than a percentage of the remaining time.
If a baby mob is fed with a golden dandelion, it cannot grow up and will always stay as a baby. However, if the item is used twice, the mob will age.
Variants
[edit | edit source]When a baby of a species with different fur/pattern variants is born, they usually inherit the pattern of one of their parents, chosen at random, with some exceptions:
- In the case of sheep, if the parents have "compatible" colors (meaning that their corresponding dye items could be combined into a third dye), the baby inherits a mix of the parents' colors.
- In the case of mooshrooms, breeding two of the same variant has a 1⁄1024 chance to spawn a mooshroom of the opposite variant. Breeding two mooshrooms of differing variants has an equal chance of a baby mooshroom of either type.
- In the case of horses, there is a 13⁄45 chance of having a random color/markings instead of matching either of its parents.
- In the case of axolotls, a baby axolotl bred by a player (not found in the world) has a 1⁄1200 chance to be the rare blue variant, with this being the only way to obtain this variant. Otherwise, it inherits the color of one of its parents at random.
- Frogs do not inherit their variants from their parents. A frog's variant is determined by the biome it matures from a tadpole in.
- In the case of goats, the baby has a 2% chance to be a screaming goat. Similarly, when breeding a normal goat and a screaming goat, the baby has 50% chance to be either one of the two sound variants, and when breeding two screaming goats, the baby will always be a screaming variant.
Interaction with golden dandelions
[edit | edit source]Using a golden dandelion on a baby mob causes it to become "age-locked". Age-locked mobs cannot grow up into adults. Using another golden dandelion on an age-locked mob causes it to no longer be age-locked, and resets its aging so that it grows up in one Minecraft day. Certain baby mobs cannot be age-locked, which consist of:
- Baby villagers
- Monsters
- Baby zombies
- Gurgles
- Baby husks
- Baby piglins
- Baby zombified piglins
- Baby zoglins
- Baby zombie horses
- Baby skeleton horses
History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | Added baby versions of the chicken, cow, mooshroom, pig, sheep, and wolf. | |||||
| 1.2.1 | 12w04a | Added baby cats and ocelots. | |||||
| 12w07a | Added baby villagers. | ||||||
| 1.4.2 | 12w32a | Added baby zombies and zombie villagers. | |||||
| 1.6.1 | 13w16a | Added baby horses, donkeys, mules, skeleton horses, and zombie horses. | |||||
| 1.6.2 | pre | Baby zombies can now spawn naturally. | |||||
| release | Baby zombie pigmen can now spawn naturally. | ||||||
| ? | Updated the texture of the baby zombie pigman. | ||||||
| 1.8 | 14w27a | Added baby rabbits. | |||||
| 1.9 | 15w35a | Baby zombies, zombie villagers, and zombie pigmen now have smaller hitboxes.[4] | |||||
| 1.10 | 16w20a | Added baby husks and polar bears. | |||||
| 1.11 | 16w39a | Added baby llamas. | |||||
| 1.13 | 18w07a | Added baby turtles. | |||||
| 18w10d | Baby zombies and zombie villagers now burn in the sun. | ||||||
| 18w11a | Added baby drowned. | ||||||
| 1.14 | 18w43a | Added baby pandas. | |||||
| 18w50a | Giants now use zombie AI so they can be spawned as baby giants. | ||||||
| 19w03a | Reverted the changes made to giants from 18w50a, removing baby giants. | ||||||
| 19w05a | Added baby trader llamas. | ||||||
| 19w07a | Added baby foxes. | ||||||
| 1.15 | 19w34a | Added baby bees. | |||||
| 1.16 | 20w07a | Added baby piglins and hoglins. | |||||
| 20w13a | Added baby striders. | ||||||
| 20w14a | Added baby zoglins. | ||||||
| 1.17 | 20w51a | Added baby axolotls. | |||||
| 21w13a | Added baby goats. | ||||||
| 1.19 | 22w11a | Added tadpoles. | |||||
| 1.19.3 Experiment | 22w42a | Added baby camels. | |||||
| 1.19.4 Experiment | 23w07a | Added snifflets. | |||||
| 1.20.5 | 23w51a | Added baby armadillos. | |||||
| 1.21.2 | 24w33a | Added baby dolphins, squid, and glow squid. | |||||
| 1.21.6 | 25w15a | Added ghastlings. | |||||
| 1.21.11 | 25w41a | Added baby nautiluses. | |||||
| 25w44a | Added baby camel husks. They are only obtainable with commands. | ||||||
| Upcoming Java Edition | |||||||
| 26.1 | snap2 | Updated the models and textures for baby cats, chickens, cows, mooshrooms, ocelots, pigs, sheep, and wolves. | |||||
| Baby wolves and baby cats are now referred to as puppies and kittens respectively. | |||||||
| snap4 | Updated the models for the baby donkeys, horses, mules, skeleton horses, and zombie horses. | ||||||
| Baby chickens are now referred to as chicks. | |||||||
| snap5 | Using golden dandelions on baby mobs that aren't monsters or villagers prevents them from aging. | ||||||
| Updated the models and textures for baby axolotls, dolphins, glow squids, squids, and turtles. | |||||||
| Baby horses are now referred to as foals. | |||||||
| snap6 | Updated the models and textures for baby bees, foxes, goats, camels, armadillos, polar bears, llamas, and trader llamas. | ||||||
| Removed the models of baby camel husks. | |||||||
| snap7 | Updated the models and textures for baby zombies, husks, drowned, piglins, zombified piglins, villagers, and zombie villagers. | ||||||
| Fully removed baby camel husks. | |||||||
| Armor now has a unique model when worn by humanoid baby mobs. | |||||||
| Held items are no longer shrunk down when held by humanoid baby mobs. | |||||||
| Baby hoglins can now be stopped from aging by using a golden dandelion. | |||||||
| snap8 | Updated the models and textures for baby pandas, hoglins, zoglins, striders, and snifflets. | ||||||
| snap10 | Updated the models and textures for baby zombies, husks, and gurgles again. | ||||||
Bedrock Edition
[edit | edit source]Gallery
[edit | edit source]Ageable
[edit | edit source]These baby mobs age naturally.
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Baby armadillo[upcoming First Drop 2026]
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Baby axolotl[upcoming First Drop 2026]
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Baby camel[upcoming First Drop 2026]
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Kitten[upcoming First Drop 2026]
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Tamed kitten[until First Drop 2026]
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Tamed kitten[upcoming First Drop 2026]
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Chick[upcoming First Drop 2026]
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Baby cow[upcoming First Drop 2026]
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Baby dolphin[upcoming First Drop 2026]
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Baby donkey[upcoming First Drop 2026]
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Baby fox[upcoming First Drop 2026]
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Baby goat[upcoming First Drop 2026]
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Baby hoglin[upcoming First Drop 2026]
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Foal[upcoming First Drop 2026]
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Baby llama[upcoming First Drop 2026]
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Baby mooshroom[upcoming First Drop 2026]
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Baby mule[upcoming First Drop 2026]
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Baby nautilus in Java Edition
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Baby nautilus in Bedrock Edition
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Baby ocelot[upcoming First Drop 2026]
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Baby panda[upcoming First Drop 2026]
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Baby pig[until First Drop 2026]
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Baby pig[upcoming First Drop 2026]
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Baby polar bear[upcoming First Drop 2026]
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Baby rabbit[upcoming First Drop 2026]
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Baby sheep[upcoming First Drop 2026]
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Snifflet[upcoming First Drop 2026]
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Baby squid[upcoming First Drop 2026]
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Baby strider[upcoming First Drop 2026]
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Baby trader llama[upcoming First Drop 2026]
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Baby villager[upcoming First Drop 2026]
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Puppy[upcoming First Drop 2026]
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Tamed puppy[until First Drop 2026]
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Tamed puppy[upcoming First Drop 2026]
Non-ageable
[edit | edit source]These baby mobs do not grow up.
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Baby husk[upcoming First Drop 2026]
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Baby piglin[upcoming First Drop 2026]
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Baby skeleton horse[upcoming First Drop 2026]
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Baby zoglin[upcoming First Drop 2026]
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Baby zombie[upcoming First Drop 2026]
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Baby Zombie horse[upcoming First Drop 2026]
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Baby zombie villager[upcoming First Drop 2026]
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Baby zombified piglin[upcoming First Drop 2026]