Monster

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For the entity, see Monster (entity). For other uses, see Monster (disambiguation).
Some of the many common monsters from Minecraft.

The term Monster refers to a category of mobs that are mainly hostile to the player.

Common properties

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Mobs mentioned on this page share the following properties to be classified as monsters:

Although this doesn't affect their classification, most of them share the following properties, but with exceptions:

List of monsters

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Additionally, in Java Edition, due to a bug, ocelots spawn using the monsters spawn category,[1] however, after spawning, they immediately take up the animal mob cap instead.

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This mob is hostile, but is not treated as a monster in the game code - rather as an animal.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

History

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Java Edition

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Java Edition Classic
0.24_SURVIVAL_TEST Added creepers, skeletons, and zombies.
0.26 SURVIVAL TEST Added spiders.
Java Edition Indev
0.3120100205-1558 Added giants.
Java Edition Alpha
v1.0.11 Added slimes.
v1.2.0 Added ghasts and zombie pigmen.
Java Edition Beta
1.8Pre-release Added cave spiders, endermen, and silverfish.
Java Edition
1.0.0Beta 1.9 Prerelease Added blazes and magma cubes.
Beta 1.9 Prerelease 4 Added the ender dragon.
1.4.212w32a Added zombie villagers.
12w34a Added the wither.
12w36a Added wither skeletons.
12w38a Added witches.
1.6.113w16a Added zombie horses and skeleton horses.
1.814w11a Added endermites.
14w25a Added guardians and elder guardians.
1.915w31a Added shulkers.
1.1016w20a Added husks and strays.
Added polar bears, which counted as monsters for achievements.
1.1116w39a Added vindicators, evokers, and vexes.
1.1217w16a Added illusioners.
1.1318w07a Added phantoms.
18w11a Added drowned.
1.1418w43a Added pillagers and ravagers.
19w14aPolar bears are no longer considered monsters required for advancements.
1.1620w06a Added hoglins.
20w07a Added piglins.
20w09a Zombie pigmen have been renamed to “zombified piglins”.
20w14a Added zoglins.
1.16.220w27a Added piglin brutes.
1.19Deep Dark Experimental Snapshot 1 Added wardens.
1.20.3
Experiment
Update 1.21
23w45a Added breezes.
1.20.5
Experiment
Update 1.21
24w07a Added bogged.
1.21.2
Experiment
Winter Drop
24w40a Added creakings.
1.21.1125w41a Added zombie nautiluses.
25w44a Added camel husks and parched.

Bedrock Edition

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Pocket Edition Alpha
v0.2.0 Added zombies.
v0.3.3 Added creepers, skeletons, and spiders.
v0.5.0 Added zombie pigmen.
v0.9.0build 1 Added endermen and silverfish.
v0.11.0build 1 Added cave spiders, ghasts, and magma cubes.
v0.12.1build 1 Added blazes, wither skeletons and zombie villagers.
v0.14.0build 1 Added witches.
v0.15.0build 1 Added husks, strays, skeleton horses, and zombie horses.
v0.16.0build 1 Added guardians, and elder guardians.
build 4 Added the wither.
Pocket Edition
1.0.0alpha 0.17.0.1 Added endermites, shulkers, and the ender dragon.
1.1.0alpha 1.1.0.0 Added evokers, vexes, and vindicators.
Bedrock Edition
1.2.13beta 1.2.13.8 Added drowned.
1.6.0beta 1.6.0.1 Added phantoms.
1.9.0beta 1.9.0.0 Added pillagers.
1.10.0beta 1.10.0.3 Added ravagers.
1.13.0beta 1.13.0.4Added the elder guardian ghost.
1.16.0beta 1.16.0.51 Added hoglins and piglins.
Zombie pigmen have been renamed to “zombified piglins”.
beta 1.16.0.57 Added zoglins.
1.16.20beta 1.16.20.50 Added piglin brutes.
1.18.30
Experiment
Wild Update
beta 1.18.30.32 Added wardens.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Added breezes.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24 Added bogged.
1.21.50Preview 1.21.50.20 Added creakings.
1.21.130Preview 1.21.130.20 Added zombie nautiluses.
Preview 1.21.130.24 Added camel husks and parched.

Trivia

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  • The warden is the only fully hostile monster (as skeleton horses are passive when not mounted) that spawns naturally that does not count towards the Monster Hunter advancement or Monsters Hunted challenge.
    • The reason for this is because the warden is not intended to be slain, and is instead meant to be evaded.
  • Polar bears were once classified as monsters valid for advancements. This property was removed in snapshot 19w14a.
  • Striders are internally referred to as monsters,[2] however this does not affect gameplay, as the strider does not share the same traits as actual in-game monsters, being considered an animal instead. The same thing applies to happy ghasts, which despite being a passive counterpart of the normal ghast, are also considered animals instead of monsters.
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Renders

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Screenshots

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See also

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References

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  1. MC-1788 — Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes
  2. net/minecraft/world/entity/monster/Strider
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