Monster
(Redirected from Monsters)
For the entity, see Monster (entity). For other uses, see Monster (disambiguation).

The term Monster refers to a category of mobs that are mainly hostile to the player.
Common properties
[edit | edit source]Mobs mentioned on this page share the following properties to be classified as monsters:
- They are either classified as enemies in the entity format or in spawning mechanics, such as the mob cap.
Although this doesn't affect their classification, most of them share the following properties, but with exceptions:
- They despawn or don't spawn naturally in Peaceful difficulty.
- Prevent the player from sleeping.
- Drop more than 1-3 experience orbs.
- Use the "Hostile Mobs" sound category.
- Trigger the "Monster Hunter" advancement and "Monsters Hunted" challenge.[JE only]
- Trigger the "Monster Hunter" achievement.[BE only]
- Iron golems and snow golems will target them.
- Parrots will imitate their sounds.
- An active conduit will damage them.
- Worried pandas[JE only] and rabbits will avoid them.
- They can’t be leashed.
List of monsters
[edit | edit source]
Blaze
Bogged
Breeze
Camel Husk
Cave Spider
Creaking
Creeper
Drowned
Elder Guardian
Elder Guardian Ghost[BE only]
Ender Dragon
Enderman
Endermite
Evoker
Ghast
Giant[JE only]
Guardian
Hoglin
Husk
Illusioner[JE only]
Magma Cube
Old Zombie Villager[BE only]
Parched
Phantom
Piglin
Piglin Brute
Pillager
Ravager
Shulker
Silverfish
Skeleton
Skeleton Horse
Slime
Spider
Stray
Vex
Vindicator
Warden
Witch
Wither
Wither Skeleton
Zoglin
Zombie
Zombie Horse
Zombie Nautilus
Zombie Villager
Zombified Piglin
Additionally, in Java Edition, due to a bug, ocelots spawn using the monsters spawn category,[1] however, after spawning, they immediately take up the animal mob cap instead.
Related mobs
[edit | edit source]This mob is hostile, but is not treated as a monster in the game code - rather as an animal.
Killer Bunny[JE only]
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | |||
Advancements
[edit | edit source]History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | |||||||
| 0.26 SURVIVAL TEST | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20100205-1558 | ||||||
| Java Edition Alpha | |||||||
| v1.0.11 | |||||||
| v1.2.0 | |||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | ||||||
| Beta 1.9 Prerelease 4 | |||||||
| 1.4.2 | 12w32a | ||||||
| 12w34a | |||||||
| 12w36a | |||||||
| 12w38a | |||||||
| 1.6.1 | 13w16a | ||||||
| 1.8 | 14w11a | ||||||
| 14w25a | |||||||
| 1.9 | 15w31a | ||||||
| 1.10 | 16w20a | ||||||
| 1.11 | 16w39a | ||||||
| 1.12 | 17w16a | ||||||
| 1.13 | 18w07a | ||||||
| 18w11a | |||||||
| 1.14 | 18w43a | ||||||
| 19w14a | Polar bears are no longer considered monsters required for advancements. | ||||||
| 1.16 | 20w06a | ||||||
| 20w07a | |||||||
| 20w09a | |||||||
| 20w14a | |||||||
| 1.16.2 | 20w27a | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | ||||||
| 1.20.3 Experiment | 23w45a | ||||||
| 1.20.5 Experiment | 24w07a | ||||||
| 1.21.2 Experiment | 24w40a | ||||||
| 1.21.11 | 25w41a | ||||||
| 25w44a | |||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | |||||||
| v0.3.3 | |||||||
| v0.5.0 | |||||||
| v0.9.0 | build 1 | ||||||
| v0.11.0 | build 1 | ||||||
| v0.12.1 | build 1 | ||||||
| v0.14.0 | build 1 | ||||||
| v0.15.0 | build 1 | ||||||
| v0.16.0 | build 1 | ||||||
| build 4 | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | ||||||
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | ||||||
| 1.6.0 | beta 1.6.0.1 | ||||||
| 1.9.0 | beta 1.9.0.0 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.4 | Added the elder guardian ghost. | |||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| beta 1.16.0.57 | |||||||
| 1.16.20 | beta 1.16.20.50 | ||||||
| 1.18.30 Experiment | beta 1.18.30.32 | ||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | ||||||
| 1.20.70 Experiment | Preview 1.20.70.24 | ||||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| 1.21.130 | Preview 1.21.130.20 | ||||||
| Preview 1.21.130.24 | |||||||
Trivia
[edit | edit source]- The warden is the only fully hostile monster (as skeleton horses are passive when not mounted) that spawns naturally that does not count towards the Monster Hunter advancement or Monsters Hunted challenge.
- The reason for this is because the warden is not intended to be slain, and is instead meant to be evaded.
- Polar bears were once classified as monsters valid for advancements. This property was removed in snapshot 19w14a.
- Striders are internally referred to as monsters,[2] however this does not affect gameplay, as the strider does not share the same traits as actual in-game monsters, being considered an animal instead. The same thing applies to happy ghasts, which despite being a passive counterpart of the normal ghast, are also considered animals instead of monsters.
Gallery
[edit | edit source]Renders
[edit | edit source]-
A blaze.
-
A bogged.
-
A breeze.
-
A camel husk.
-
A cave spider.
-
A creaking.
-
A creeper.
-
A drowned.
-
An elder guardian.
-
An ender dragon.
-
An enderman.
-
An endermite.
-
An evoker.
-
A ghast.
-
A giant.
-
A guardian.
-
A hoglin.
-
A husk.
-
An illusioner.
-
A magma cube.
-
An old zombie villager.
-
A parched.
-
A phantom.
-
A piglin.
-
A piglin brute.
-
A pillager.
-
A ravager.
-
A shulker.
-
A silverfish.
-
A skeleton.
-
A skeleton horse.
-
A slime.
-
A spider.
-
A stray.
-
A vex.
-
A vindicator.
-
A warden.
-
A witch.
-
A wither.
-
A wither skeleton.
-
A zoglin.
-
A zombie.
-
A zombie horse.
-
A zombie nautilus.
-
A zombie villager.
-
A zombified piglin.
Screenshots
[edit | edit source]-
A creeper in a stronghold.
-
A zombie breaking a wooden door.
-
A group of skeletons in a soul sand valley.
-
A spider retaliating against a skeleton.
-
Two witches in a swamp.
-
A witch in its swamp hut.
-
A haunting of endermen in the End.
-
Slimes inside a cave.
-
A blaze and wither skeleton in a Nether fortress.
-
A piglin brute in a bastion.
-
A creaking in a pale garden.
-
A warden in an ancient city.
-
A zombie riding a zombie horse.
-
Several zombie horses near Alex.
-
A drowned riding a zombie nautilus.

