Polar Bear
Java Edition[until First Drop 2026]
Bedrock Edition[until First Drop 2026]
[upcoming First Drop 2026]
| Health points |
30HP × 15 |
|---|---|
| Behavior |
Neutral (adult) |
| Mob type | |
| Attack strength |
Adults only: |
| Hitbox size |
Adult: |
| Speed |
0.25 |
| Knockback resistance |
60% |
| Spawn |
|
| Usable items |
|
{
"title": "Polar Bear",
"rows": [
{
"field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (adult)<br>Passive (baby)<br>Hostile (adults near babies)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.4 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.7 blocks<br>Width: 0.7 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.25",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "60%",
"label": "(link to Attribute#Knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite golden-dandelion.png article, displayed as 16x16px|link=Golden Dandelion|alt=|class=pixel-image|)</span>(link to Golden Dandelion article, displayed as <span class=\"sprite-text\">Golden Dandelion</span>)</span> <sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming</span> (link to First Drop 2026 article, displayed as First Drop 2026)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)",
"label": "Usable items"
}
],
"invimages": [
"Polar Bear Spawn Egg"
],
"images": [
"Polar Bear.png",
"Baby Polar Bear JE6.png",
"Baby Polar Bear BE2.png",
"Baby Polar Bear JE7 BE3.png"
]
}
Polar bears are large neutral mobs that live in icy biomes. Adult polar bears are protective of their babies, attacking players that get too close or attack any babies near them.
Spawning
[edit | edit source]Polar bears spawn in snowy plains, ice spikes, frozen and deep frozen ocean biomes, and additionally/sometimes in frozen river, legacy frozen ocean, snowy slopes, jagged peaks, and frozen peaks biomes in Bedrock Edition. They spawn in groups of up to two, above ice. In Java Edition, polar bears don't spawn on ice in snowy plains and ice spikes biomes. If there is a group, the second polar bear is a baby.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 1⁄1 | 100% | 1–2 | 5 | 1–2 | |
| 1⁄1 | 100% | 1–2 | 5 | 1–2 | |
| 1⁄11 | 9.09% | 1–2 | 1 | 1–2 | |
| 1⁄11 | 9.09% | 1–2 | 1 | 1–2 | |
| — | — | — | 1 | 1–2 | |
| — | — | — | 1 | 1–2 | |
| — | — | — | 1 | 1–2 | |
| — | — | — | 1 | 1–2 | |
- ↑ Despite attempts to spawn, it cannot spawn here in Java Edition.[Java Edition only]
Drops
[edit | edit source]On death
[edit | edit source]On Java Edition, one of cod or salmon is selected. On Bedrock Edition, both drops are rolled.[1]
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 50.00% | 0.75 | 0–3 | 62.50% | 1.12 | 0–4 | 68.75% | 1.50 | 0–5 | 70.83% | 1.88 | |
| Cooked Cod[B] | 0–2 | 50.00% | 0.75 | 0–3 | 62.50% | 1.12 | 0–4 | 68.75% | 1.50 | 0–5 | 70.83% | 1.88 | |
| Raw Salmon[A] | 0–2 | 16.67% | 0.25 | 0–3 | 20.83% | 0.38 | 0–4 | 22.92% | 0.50 | 0–5 | 23.61% | 0.62 | |
| Cooked Salmon[B] | 0–2 | 16.67% | 0.25 | 0–3 | 20.83% | 0.38 | 0–4 | 22.92% | 0.50 | 0–5 | 23.61% | 0.62 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 5⁄8 | 9⁄8 | 0–4 | 11⁄16 | 3⁄2 | 0–5 | 17⁄24 | 15⁄8 | |
| Cooked Cod[B] | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 5⁄8 | 9⁄8 | 0–4 | 11⁄16 | 3⁄2 | 0–5 | 17⁄24 | 15⁄8 | |
| Raw Salmon[A] | 0–2 | 1⁄6 | 1⁄4 | 0–3 | 5⁄24 | 3⁄8 | 0–4 | 11⁄48 | 1⁄2 | 0–5 | 17⁄72 | 5⁄8 | |
| Cooked Salmon[B] | 0–2 | 1⁄6 | 1⁄4 | 0–3 | 5⁄24 | 3⁄8 | 0–4 | 11⁄48 | 1⁄2 | 0–5 | 17⁄72 | 5⁄8 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Cod[A] | 0 | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 5⁄16 (31.25%) | 7⁄24 (29.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄4 (0.75) | 9⁄8 (1.12) | 3⁄2 (1.50) | 15⁄8 (1.88) | ||
| Cooked Cod[B] | 0 | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 5⁄16 (31.25%) | 7⁄24 (29.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄4 (0.75) | 9⁄8 (1.12) | 3⁄2 (1.50) | 15⁄8 (1.88) | ||
| Raw Salmon[A] | 0 | 5⁄6 (83.33%) | 19⁄24 (79.17%) | 37⁄48 (77.08%) | 55⁄72 (76.39%) | |
| 1 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 5⁄72 (6.94%) | ||
| 3 | 0 | 1⁄24 (4.17%) | 1⁄16 (6.25%) | 5⁄72 (6.94%) | ||
| 4 | 0 | 0 | 1⁄48 (2.08%) | 1⁄24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1⁄72 (1.39%) | ||
| Average | 1⁄4 (0.25) | 3⁄8 (0.38) | 1⁄2 (0.50) | 5⁄8 (0.62) | ||
| Cooked Salmon[B] | 0 | 5⁄6 (83.33%) | 19⁄24 (79.17%) | 37⁄48 (77.08%) | 55⁄72 (76.39%) | |
| 1 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 5⁄72 (6.94%) | ||
| 3 | 0 | 1⁄24 (4.17%) | 1⁄16 (6.25%) | 5⁄72 (6.94%) | ||
| 4 | 0 | 0 | 1⁄48 (2.08%) | 1⁄24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1⁄72 (1.39%) | ||
| Average | 1⁄4 (0.25) | 3⁄8 (0.38) | 1⁄2 (0.50) | 5⁄8 (0.62) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Cod[A] | 0.75 | 1.12 | 1.50 | 1.88 | |
| Cooked Cod[B] | 0.75 | 1.12 | 1.50 | 1.88 | |
| Raw Salmon[A] | 0.25 | 0.38 | 0.50 | 0.62 | |
| Cooked Salmon[B] | 0.25 | 0.38 | 0.50 | 0.62 | |
- ↑ a b Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ a b Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Cooked Cod[B] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Raw Salmon[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Cooked Salmon[B] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Cooked Cod[B] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Raw Salmon[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Cooked Salmon[B] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Cod[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Cooked Cod[B] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Raw Salmon[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Cooked Salmon[B] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Cod[A] | 1.00 | 1.33 | 1.67 | 2.00 | |
| Cooked Cod[B] | 1.00 | 1.33 | 1.67 | 2.00 | |
| Raw Salmon[A] | 1.00 | 1.33 | 1.67 | 2.00 | |
| Cooked Salmon[B] | 1.00 | 1.33 | 1.67 | 2.00 | |
- 1–3XP from player or tamed wolves kills.
Killing a baby polar bear yields no items or experience.
Behavior
[edit | edit source]
Polar bears can be passive, neutral, or hostile depending on the situation. Baby polar bears are passive, and adults are neutral; becoming hostile when a player either directly attacks it or when the player comes close to or attacks any baby polar bears near it (unless killed in one hit[JE only]).
If a baby polar bear is attacked, unless killed in one hit[JE only], all adults within a 41×21×41 area become hostile toward the player or mob, regardless of difficulty, although in Peaceful difficulty their attacks do zero damage to players.
In Java Edition, attacking an adult who is within a 16×8×16 area of a cub also provokes other adults within a 21×21×21 area of the attacked adult.
Polar bears also attack foxes.
- Adult polar bears attack any fox that stays near it for a while, hitting it once every few seconds. Baby polar bears are more aggressive and attack foxes within 16 blocks.
Polar bears attack by rearing on their back legs and mauling down with their front paws. Their swimming speed is equal to the player's, making them difficult to get away from if they are attacking in water.
Polar bears are immune to freezing damage from powder snow.
Unlike most animal mobs, polar bears cannot breed. Baby polar bears can only be found when they naturally spawn. A baby polar bear eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Polar Bear groans | Friendly Mobs | Randomly from an adult polar bear | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Baby Polar Bear hums | Friendly Mobs | Randomly from a baby polar bear | entity | subtitles | 1.0 | 1.3-1.7 | 16 | |
| Polar Bear dies | Friendly Mobs | When a polar bear dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Polar Bear hurts | Friendly Mobs | When a polar bear is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Footsteps | Friendly Mobs | While a polar bear is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Polar Bear roars | Friendly Mobs | When a polar bear attempts to attack something | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) [sound 1] | 16 | |
- ↑ Except a second copy of
warning3, which is 0.72-1.08 (Baby: 1.17-1.53)
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming] | Source | Description | Identifier | Translation key [upcoming] | Volume | Pitch |
| ? | Friendly Mobs | Randomly from an adult polar bear | mob | ? | 1.0 | 0.8-1.2 | |
| ? | Friendly Mobs | Randomly from a baby polar bear | mob | ? | 1.0 | 1.3-1.7 | |
| ? | Hostile Mobs | When a polar bear dies | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Hostile Mobs | When a polar bear is damaged | mob | ? | 0.7 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | While a polar bear is walking | mob | ? | 0.7 | 1.0 | |
| ? | Hostile Mobs | When a polar bear attempts to attack something | mob | ? | 1.2 | 1.0 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
polar_bear | freeze_immune_entity_typesfollowable_friendly_mobs |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
polar_bear | 28 |
mobpolarbear | entity |
Entity data
[edit | edit source]Polar bears have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |||
Advancements
[edit | edit source]| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
[edit | edit source]- Did the texture change late in the PS4 edition?
Development
[edit | edit source]| March 7, 2016 | Jeb hints at a neutral mob with a light gray "base texture" color. | ||||||
|---|---|---|---|---|---|---|---|
| April 8, 2016 | Jeb tweets a picture of the polar bears. | ||||||
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | ||||||
| pre1 | Adult polar bears now jump in water, if on fire. | ||||||
| pre2 | Polar bears now have sounds: entity.polar_bear.baby_ambient, entity.polar_bear.ambient, entity.polar_bear.death, entity.polar_bear.hurt, entity.polar_bear.step, and entity.polar_bear.warning. | ||||||
| 1.13 | 18w19a | Polar bears can now spawn on top of ice. | |||||
| 1.14 | 18w43a | ||||||
| 19w07a | Polar bears now attack foxes. | ||||||
| 19w14a | Polar bears are no longer a valid mob for earning the Monster Hunter advancement and are no longer required to complete the Monsters Hunted advancement. | ||||||
| 1.15 | 19w39a | ||||||
| 19w40a | |||||||
| 1.16 | 20w10a | Firework damage now provokes polar bears.[3] | |||||
| 1.17 | 21w13a | Polar bears are now immune to freezing. | |||||
| Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source. | |||||||
| 1.20.5 | 23w51a | Changed the baby polar bear ambient subtitle so that it more clearly indicates that a baby polar bear made it, as opposed to an adult.[4] | |||||
| 1.21 | 24w21a | Adult polar bears now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 1.21.2 | 24w33a | ||||||
| 24w34a | |||||||
| Upcoming Java Edition | |||||||
| 26.1 | snap6 | ||||||
| Baby polar bears no longer attack foxes, to match Bedrock Edition. | |||||||
Bedrock Edition
[edit | edit source]| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | ||||||
| | |||||||
| 1.1.0 | alpha 1.1.0.0 | Polar bears no longer hurt players in Peaceful difficulty. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Polar bears can now spawn on top of ice. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.1 | Adult polar bears now attack foxes. | |||||
| 1.17.0 | beta 1.16.230.54 | Polar bears are now immune to freezing. | |||||
| 1.19.80 | Preview 1.19.80.20 | Adult polar bears can no longer enter boats and boats with chests. | |||||
| 26.0 | Preview 26.0.23 | Baby polar bears now attack foxes. | |||||
| Baby polar bears now also no longer become hostile towards the player.[7] | |||||||
| Because of the above changes, adult polar bears with babies no longer attack players.[8] | |||||||
| Preview 26.0.27 | Baby polar bears no longer attack foxes.[9] | ||||||
| Preview 26.0.29 | Adult polar bears with babies once again attack players. | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.10 | Preview 26.10.20 | Reverted the above change.[10] | |||||
| Preview 26.10.21 | |||||||
| Reverted the change made in Preview 26.10.20. | |||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Polar bears can now spawn on top of ice.[verify] | ||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | |||||||
Data history
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has now been changed from PolarBear to polar_bear. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID has now been changed from polarbear to polar_bear. | |||||
Issues
[edit | edit source]Issues relating to "Polar Bear" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- Adding polar bears to Minecraft was a request by Jeb's wife. Jeb answered they'd be added "if they ever had a bear of their own". Once their son was born, he was named "Björn" (Swedish for "bear"), and polar bears were added.[11]
- During the development of the frozen ocean biome, polar bears were removed from spawning, due to being deemed too "sad". They were added back in because it is more accurate to the polar bear's real life status.[12]
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
A polar bear standing on ice.
-
A polar bear on its hind legs, attacking the player.
Mojang screenshots
[edit | edit source]-
Development teaser screenshot by Jeb.
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Polar bears featured on 16w20a banner.
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Image from Rockenroll4life of a "Polar Beary Bush".
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Image promoting the remodeled baby polar bear
Textures
[edit | edit source]-
Polar bear texture file.
-
Baby polar bear texture file.[upcoming First Drop 2026]
In other media
[edit | edit source]-
Image from 16w20a blog post.
-
Artwork
-
Polar Bear attacking artwork.
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Artwork of a polar bear chasing a villager.
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Lego Minecraft minifigure
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Lego Minecraft Baby Polar Bear minifigure
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An official T-shirt design featuring a polar bear and two baby polar bears.
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Sunny looking at polar bears in 15 Year Journey.
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A polar bear on artwork for the Season of Giving promotion.
References
[edit | edit source]- ↑ MCPE-221508
- ↑ MC-161946
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ MC-185379
- ↑ MC-275221
- ↑ MCPE-43578
- ↑ MCPE-173833
- ↑ MCPE-235252
- ↑ MCPE-48072 — resolved as "Works As Intended".
- ↑ MCPE-235252
- ↑ "We have a room in our house where all polar bear-related items end up. It’s essentially the library, or a hallway, really, with all our books in it, and there are two chairs so you can sit and read if you want - but we have a polar bear tapestry on the wall, and lots of polar bear plushies. So it feels like a Polar Bear room. Jenny had been nagging me for a long time to add a bear to Minecraft. And so I told her - well, if we ever have a bear of our own, I’ll add a bear in Minecraft. And then it turned true, because our son was born and we called him Björn - which means bear in Swedish! So I had to add a bear in the game. - JENS BERGENSTEN" – Minecraft.net.
- ↑ "Polar bears were originally removed from iceberg biomes" by CBSUnstoppable – Twitch.
External links
[edit | edit source]- Polar bear article on Wikipedia
- "Meet the Polar Bear" by Marsh Davies – Minecraft.net, January 10, 2017.
- "Mob Menagerie: Polar Bear" by Duncan Geere – Minecraft.net, February 9, 2023.



![Baby polar bear texture file.[upcoming First Drop 2026]](https://cdn.statically.io/img/minecraft.wiki/images/Baby_Polar_Bear_%28texture%29.png?19af7)
