{
"title": "Rabbit's Foot",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Rabbit's Foot"
],
"images": [
"Rabbit's Foot.png"
]
}
A rabbit's foot is a brewing and tempting item obtained from rabbits and camel husk husk riders.
Each rabbit has a 10% chance to drop a rabbit's foot when killed by the player . This chance can be increased by 3% per level using a sword enchanted with Looting .
A fox sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit's foot.
Java Edition :
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Rabbit [ A] 0–1 10.00% 0.10 0–1 13.00% 0.13 0–1 16.00% 0.16 0–1 19.00% 0.19 Husk [ B] 0–1 50.00% 0.50 0–2 75.00% 1.00 0–3 87.50% 1.50 0–4 91.67% 2.00
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Rabbit [ A] 0–1 1 ⁄10 1 ⁄10 0–1 13 ⁄100 13 ⁄100 0–1 4 ⁄25 4 ⁄25 0–1 19 ⁄100 19 ⁄100 Husk [ B] 0–1 1 ⁄2 1 ⁄2 0–2 3 ⁄4 1 0–3 7 ⁄8 3 ⁄2 0–4 11 ⁄12 2
Mob Amount Probability Default Looting I Looting II Looting III Rabbit [ A] 0 9 ⁄10 (90.00%)87 ⁄100 (87.00%)21 ⁄25 (84.00%)81 ⁄100 (81.00%)1 1 ⁄10 (10.00%)13 ⁄100 (13.00%)4 ⁄25 (16.00%)19 ⁄100 (19.00%)Average 1 ⁄10 (0.10)13 ⁄100 (0.13)4 ⁄25 (0.16)19 ⁄100 (0.19)Husk [ B] 0 1 ⁄2 (50.00%)1 ⁄4 (25.00%)1 ⁄8 (12.50%)1 ⁄12 (8.33%)1 1 ⁄2 (50.00%)1 ⁄2 (50.00%)3 ⁄8 (37.50%)1 ⁄4 (25.00%)2 0 1 ⁄4 (25.00%)3 ⁄8 (37.50%)1 ⁄3 (33.33%)3 0 0 1 ⁄8 (12.50%)1 ⁄4 (25.00%)4 0 0 0 1 ⁄12 (8.33%)Average 1 ⁄2 (0.50)1 (1.00) 3 ⁄2 (1.50)2 (2.00)
Drops 1 Mob Expected Number of Kills Default Looting I Looting II Looting III Rabbit [ A] 10.00 7.69 6.25 5.26 Husk [ B] 2.00 1.00 0.67 0.50
Bedrock Edition :
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Rabbit [ A] 0–1 10.00% 0.10 0–1 13.00% 0.13 0–1 16.00% 0.16 0–1 19.00% 0.19 Husk [ B] 0–1 50.00% 0.50 0–2 50.00% 0.75 0–3 50.00% 1.00 0–4 50.00% 1.25
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Rabbit [ A] 0–1 1 ⁄10 1 ⁄10 0–1 13 ⁄100 13 ⁄100 0–1 4 ⁄25 4 ⁄25 0–1 19 ⁄100 19 ⁄100 Husk [ B] 0–1 1 ⁄2 1 ⁄2 0–2 1 ⁄2 3 ⁄4 0–3 1 ⁄2 1 0–4 1 ⁄2 5 ⁄4
Mob Amount Probability Default Looting I Looting II Looting III Rabbit [ A] 0 9 ⁄10 (90.00%)87 ⁄100 (87.00%)21 ⁄25 (84.00%)81 ⁄100 (81.00%)1 1 ⁄10 (10.00%)13 ⁄100 (13.00%)4 ⁄25 (16.00%)19 ⁄100 (19.00%)Average 1 ⁄10 (0.10)13 ⁄100 (0.13)4 ⁄25 (0.16)19 ⁄100 (0.19)Husk [ B] 0 1 ⁄2 (50.00%)1 ⁄2 (50.00%)1 ⁄2 (50.00%)1 ⁄2 (50.00%)1 1 ⁄2 (50.00%)1 ⁄4 (25.00%)1 ⁄8 (12.50%)1 ⁄12 (8.33%)2 0 1 ⁄4 (25.00%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)3 0 0 1 ⁄8 (12.50%)1 ⁄6 (16.67%)4 0 0 0 1 ⁄12 (8.33%)Average 1 ⁄2 (0.50)3 ⁄4 (0.75)1 (1.00) 5 ⁄4 (1.25)
Drops 1 Mob Expected Number of Kills Default Looting I Looting II Looting III Rabbit [ A] 10.00 7.69 6.25 5.26 Husk [ B] 2.00 1.33 1.00 0.80
A tamed cat has a 70% chance of giving the player a gift when the player wakes up from a bed , and the gift has a 16.13% chance to be a rabbit's foot, totaling to a cumulative percentage of 11.291% every time the player wakes up.
Villager Probability Villager wants Player receives Trades in stock Villager experience Price multiplier JE BE Cleric Journeyman100% 100% 2 × Rabbit's Foot Emerald 12 20 0.05
Rabbit's feet can be used to tame and heal camel husks . Additionally, camel husks will follow any player holding a rabbit's foot.
Java Edition :
Name Identifier Form
Translation key Rabbit's Footrabbit_footItem
item.minecraft.rabbit_foot
Bedrock Edition :
Name Identifier Numeric ID Form
Translation key Rabbit's Footrabbit_foot528Item
item.rabbit_foot.name
Issues relating to "Rabbit's Foot" are maintained on the bug tracker . Issues should be reported and viewed there .