{
"title": "Raw Porkchop",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍖)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">1.8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.9 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍖)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 1.2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 0.6</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 0.6 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Raw Porkchop"
],
"images": [
"Raw Porkchop.png"
]
}
A raw porkchop is a food item that is dropped by pigs and hoglins and can be cooked into a cooked porkchop .
Java Edition :
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 100.00% 2.00 1–4 100.00% 2.50 1–5 100.00% 3.00 1–6 100.00% 3.50 Hoglin [ A] 2–4 100.00% 3.00 2–5 100.00% 3.50 2–6 100.00% 4.00 2–7 100.00% 4.50
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 1 2 1–4 1 5 ⁄2 1–5 1 3 1–6 1 7 ⁄2 Hoglin [ A] 2–4 1 3 2–5 1 7 ⁄2 2–6 1 4 2–7 1 9 ⁄2
Mob Amount Probability Default Looting I Looting II Looting III Pig [ A] 1 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)2 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)4 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)5 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)6 0 0 0 1 ⁄18 (5.56%)Average 2 (2.00) 5 ⁄2 (2.50)3 (3.00) 7 ⁄2 (3.50)Hoglin [ A] 2 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)4 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)5 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)6 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)7 0 0 0 1 ⁄18 (5.56%)Average 3 (3.00) 7 ⁄2 (3.50)4 (4.00) 9 ⁄2 (4.50)
Drops 1 Mob Expected Number of Kills Default Looting I Looting II Looting III Pig [ A] 0.50 0.40 0.33 0.29 Hoglin [ A] 0.33 0.29 0.25 0.22
↑ a b Only when not on fire and not killed with a weapon enchanted with Fire Aspect .
Bedrock Edition :
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 100.00% 2.00 1–4 100.00% 2.50 1–5 100.00% 3.00 1–6 100.00% 3.50 Hoglin [ A] 2–4 100.00% 3.00 2–5 100.00% 3.50 2–6 100.00% 4.00 2–7 100.00% 4.50
Mob Quantity / Chance / Average Default Looting I Looting II Looting III Pig [ A] 1–3 1 2 1–4 1 5 ⁄2 1–5 1 3 1–6 1 7 ⁄2 Hoglin [ A] 2–4 1 3 2–5 1 7 ⁄2 2–6 1 4 2–7 1 9 ⁄2
Mob Amount Probability Default Looting I Looting II Looting III Pig [ A] 1 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)2 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)4 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)5 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)6 0 0 0 1 ⁄18 (5.56%)Average 2 (2.00) 5 ⁄2 (2.50)3 (3.00) 7 ⁄2 (3.50)Hoglin [ A] 2 1 ⁄3 (33.33%)1 ⁄6 (16.67%)1 ⁄12 (8.33%)1 ⁄18 (5.56%)3 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄4 (25.00%)1 ⁄6 (16.67%)4 1 ⁄3 (33.33%)1 ⁄3 (33.33%)1 ⁄3 (33.33%)5 ⁄18 (27.78%)5 0 1 ⁄6 (16.67%)1 ⁄4 (25.00%)5 ⁄18 (27.78%)6 0 0 1 ⁄12 (8.33%)1 ⁄6 (16.67%)7 0 0 0 1 ⁄18 (5.56%)Average 3 (3.00) 7 ⁄2 (3.50)4 (4.00) 9 ⁄2 (4.50)
Drops 1 Mob Expected Number of Kills Default Looting I Looting II Looting III Pig [ A] 0.50 0.40 0.33 0.29 Hoglin [ A] 0.33 0.29 0.25 0.22
↑ a b Only when not on fire.
Item
Structure
Container
Quantity
Chance
Java Edition and Bedrock Edition
Raw Porkchop
Bastion Remnant
Hoglin stable chest
2–5
22.8%{ "item": "Raw Porkchop", "stacksize": "2–5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
Village
Butcher's chest
1–3
48.6%{ "item": "Raw Porkchop", "stacksize": "1–3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
To eat a raw porkchop, press and hold use while it is selected in the hotbar. Eating one restores 3 ( ) hunger and 0.6 saturation .
Raw porkchops can be used to breed and heal tamed wolves , lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Piglins instantly pick up raw or cooked porkchops that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.
Java Edition :
Sounds Sound Closed captions Source Description Identifier Translation key Volume Pitch Attenuation distance Eating Players While a player is eating something entity.generic.eat subtitles.entity.generic.eat varies [ sound 1] 0.8–1.2 16 Eating Friendly Mobs When a player finishes eating something entity.generic.eat subtitles.entity.generic.eat 1.0 0.6–1.4 16 Burp Players When a player finishes eating something entity.player.burp subtitles.entity.player.burp 0.5 0.9–1.0 16
↑ Can be 0.5, 1.0, or 1.5
Bedrock Edition :
Sounds Sound Closed captions Source Description Identifier Translation key Volume Pitch Eating Players While a player is eating something random.eat subtitles.entity.generic.eat 0.5–1.1 0.8–1.2 Burp Players When a player finishes eating something random.burp subtitles.entity.player.burp 0.5 0.9–1.0
Java Edition :
Name Identifier Form Item tags
Translation key Raw PorkchopporkchopItem piglin_food
item.minecraft.porkchop
Bedrock Edition :
Name Identifier Numeric ID Form
Translation key Raw Porkchopporkchop262Item
item.porkchop.name
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS ) PS4 Other Pork Chop Cook and eat a pork chop . — 10 Bronze
Icon Advancement In-game description Actual requirements (if different) Husbandry The world is full of friends and food Consume anything that can be consumed, except for cake . A Balanced Diet Eat everything that is edible, even if it's not good for you
Eat
each of these 40
foods :
Other foods and consumables can be eaten, but are ignored for this advancement.
Added raw porkchops.Raw porkchops are now stackable to 64 and fills hunger instead of health . The texture of raw porkchops has been changed, so that it no longer has a dark outline.Raw porkchops can now be sold to butcher villagers , at 14–17 pork chops for 1 emerald . Trading has been changed; butcher villagers now buy 14–18 porkchops for 1 emerald. The texture of raw porkchops has been changed.
0.1.0 Added raw porkchops.
Issues relating to "Raw Porkchop" are maintained on the bug tracker . Issues should be reported and viewed there .