| Event |
Explanation |
Can be applied to
|
abort_sheltering
|
Entity is no longer seeking shelter.
|
|
admire_item_started_event
|
Entity starts admiring item.
|
|
admire_item_stopped_event
|
Entity stops admiring item.
|
|
ageable_grow_up
|
Entity grows up.
|
|
attack_cooldown_complete_event
|
Entity has completed attack cooldown.
|
|
attacked
|
Entity is attacked.
|
|
be_sheared
|
Entity is sheared.
|
|
become_angry
|
Entity has become angry.
|
|
become_angry_event
|
Entity has become angry.
|
|
become_calm_event
|
Entity has become calm.
|
|
become_cow
|
Entity becomes a cow.
|
|
become_pregnant
|
Entity becomes pregnant.
|
|
become_stray_event
|
Entity becomes a stray.
|
|
become_witch
|
Entity becomes a witch.
|
|
become_zombie
|
Entity becomes the zombie variant of it.
|
|
become_zombie_event
|
Entity is transforming into the zombified counterpart.
|
|
calmed_down
|
Entity has calmed down.
|
|
change_to_skeleton
|
Entity starts transforming into a skeleton.
|
|
collected_nectar
|
Entity has collected nectar.
|
|
countdown_to_perish_event
|
Countdown to entity perishing.
|
|
dried_out
|
Entity has dried out.
|
|
enter_water
|
Entity has entered water
|
|
escaped_event
|
Entity has escaped.
|
|
fed_open_eyeblossom
|
Entity has been fed an open eyeblossom.
|
|
fed_wither_rose
|
Entity has been fed a wither rose.
|
|
find_flower_timeout
|
Timeout for entity finding flower.
|
|
find_hive_event
|
Entity has found hive.
|
|
find_hive_timeout
|
Timeout for entity finding hive.
|
|
from_explosion
|
The entity got triggered by an explosion.
|
|
from_village
|
Entity has spawned from an abandoned village.
|
|
go_back_to_spawn_failed
|
Entity fails to go back to its spawn point.
|
|
got_in_powder_snow
|
Entity is in powder snow.
|
|
got_out_of_powder_snow
|
Entity is out of powder snow.
|
|
grow_up
|
Entity becomes an adult.
|
|
hive_destroyed
|
Entity's hive has been destroyed.
|
|
important_block_destroyed_event
|
Entity has noticed an important block has been destroyed, and becomes hostile to players.
|
|
in_desert
|
Entity has a desert skin.
|
|
in_snow
|
Entity has a snow skin.
|
|
killed_enemy_event
|
Entity has killed an enemy.
|
|
laid_egg
|
Entity has laid an egg.
|
|
minecraft:add_attributes
|
Entity's color and strength are randomized. (Works with /event; bugged with /summon)
|
|
minecraft:add_biome_and_skin
|
Entity gets a variant depending on the biome.
|
|
minecraft:add_can_ride
|
Entity has the ability to be ridden.
|
|
minecraft:add_damage_timer
|
A countdown of random length starts, at the end of which the entity begins taking damage.
|
|
minecraft:add_periodic_damage
|
Entity begins taking periodic damage.
|
|
minecraft:ageable_grow_up
|
Entity grows up from a baby into an adult.
|
|
minecraft:ageable_set_baby
|
Entity turns from an adult to a baby.
|
|
minecraft:ambient_night
|
Entity is displaying behavior for ambient sleep.
|
|
minecraft:ambient_normal
|
Entity is displaying behavior for ambient normal.
|
|
minecraft:ambient_sleep
|
Entity is displaying behavior for ambient sleep.
|
|
minecraft:as_adult
|
Entity spawns as an adult.
|
|
minecraft:as_baby
|
Entity spawns as a baby.
|
|
minecraft:as_baby_jockey
|
Entity spawns as a baby that can find mounts and become a jockey.
|
|
minecraft:as_ranged_adult
|
Entity spawns as an adult with a trident.
|
|
minecraft:as_ranged_baby[upcoming BE 26.0]
|
Entity spawns as a baby with a trident.
|
|
minecraft:as_ranged_baby_jockey[upcoming BE 26.0]
|
Entity spawns as a baby that is a jockey that can find mounts holding a trident.
|
|
minecraft:ate_allium
|
Entity is fed an allium.
|
|
minecraft:ate_bluet
|
Entity is fed a bluet.
|
|
minecraft:ate_closed_eyeblossom
|
Entity is fed a closed eyeblossom.
|
|
minecraft:ate_cornflower
|
Entity is fed a cornflower.
|
|
minecraft:ate_daisy
|
Entity is fed a daisy.
|
|
minecraft:ate_dandelion
|
Entity is fed a dandelion.
|
|
minecraft:ate_lily
|
Entity is fed a lily.
|
|
minecraft:ate_open_eyeblossom
|
Entity is fed an open eyeblossom.
|
|
minecraft:ate_orchid
|
Entity is fed an orchid.
|
|
minecraft:ate_poppy
|
Entity is fed a poppy.
|
|
minecraft:ate_rose
|
Entity is fed a rose.
|
|
minecraft:ate_torchflower
|
Entity is fed a torchflower.
|
|
minecraft:ate_tulip
|
Entity is fed a tulip.
|
|
minecraft:baby_on_calm
|
Entity becomes calm. Only executable on the baby variant.
|
|
minecraft:become_aggressive
|
Entity becomes aggressive.
|
|
minecraft:become_aggro
|
Entity becomes aggro.
|
|
minecraft:become_anenonme
|
Entity becomes an anenonme.
|
|
minecraft:become_angry
|
Entity has become angry.
|
|
minecraft:become_armorable
|
Entity becomes capable to equip wolf armor.
|
|
minecraft:become_armorer
|
Entity becomes an armorer.
|
|
minecraft:become_black_tang
|
Entity becomes a black tang.
|
|
minecraft:become_blue_dory
|
Entity becomes a blue dory.
|
|
minecraft:become_brown
|
Entity becomes brown.
|
|
minecraft:become_brown_adult
|
Entity becomes brown.
|
|
minecraft:become_butcher
|
Entity becomes a butcher.
|
|
minecraft:become_butterfly_fish
|
Entity becomes a butterfly fish.
|
|
minecraft:become_calm
|
Entity becomes calm.
|
|
minecraft:become_cartographer
|
Entity becomes a cartographer.
|
|
minecraft:become_cc_betta
|
Entity becomes a cotton candy betta.
|
|
minecraft:become_charged
|
Entity has become charged.
|
|
minecraft:become_cichlid
|
Entity becomes a cichlid.
|
|
minecraft:become_cleric
|
Entity becomes a cleric.
|
|
minecraft:become_clownfish
|
Entity becomes a clownfish.
|
|
minecraft:become_dog_fish
|
Entity becomes a dog fish.
|
|
minecraft:become_e_red_snapper
|
Entity becomes an emperor red snapper.
|
|
minecraft:become_farmer
|
Entity becomes a farmer.
|
|
minecraft:become_fisherman
|
Entity becomes a fisherman.
|
|
minecraft:become_fletcher
|
Entity becomes a fletcher.
|
|
minecraft:become_goat_fish
|
Entity becomes a goat fish.
|
|
minecraft:become_hostile
|
Entity is becoming hostile.
|
|
minecraft:become_leatherworker
|
Entity becomes a leatherworker.
|
|
minecraft:become_librarian
|
Entity becomes a librarian.
|
|
minecraft:become_mason
|
Entity becomes a mason.
|
|
minecraft:become_moorish_idol
|
Entity becomes a moorish idol.
|
|
minecraft:become_neutral
|
Entity is becoming neutral.
|
|
minecraft:become_ornate_butterfly
|
Entity becomes an ornate butterfly.
|
|
minecraft:become_parrot_fish
|
Entity becomes a parrot fish.
|
|
minecraft:become_pregnant
|
Entity becomes pregnant.
|
|
minecraft:become_queen_angel_fish
|
Entity becomes a queen angel fish.
|
|
minecraft:become_red
|
Entity becomes red.
|
|
minecraft:become_red_adult
|
Entity becomes a red adult.
|
|
minecraft:become_red_cichlid
|
Entity becomes a red cichlid.
|
|
minecraft:become_red_lipped_benny
|
Entity becomes a red lipped benny.
|
|
minecraft:become_red_snapper
|
Entity becomes a red snapper.
|
|
minecraft:become_scared
|
Entity becomes scared.
|
|
minecraft:become_sheperd [sic]
|
Entity becomes a shepherd.
|
|
minecraft:become_stunned
|
Entity becomes stunned.
|
|
minecraft:become_threadfin
|
Entity becomes a threadfin.
|
|
minecraft:become_tomato_clown
|
Entity becomes a tomato clown.
|
|
minecraft:become_toolsmith
|
Entity becomes a toolsmith.
|
|
minecraft:become_triggerfish
|
Entity becomes a triggerfish.
|
|
minecraft:become_unskilled
|
Entity becomes unskilled (loses its profession).
|
|
minecraft:become_weaponsmith
|
Entity becomes a weaponsmith.
|
|
minecraft:become_yellow_tail_parrot
|
Entity becomes a yellow tail parrot.
|
|
minecraft:become_yellow_tang
|
Entity becomes a yellow tang.
|
|
minecraft:born_default
|
Entity spawns as a normal goat.
|
|
minecraft:born_screamer
|
Entity spawns as a screamer goat.
|
|
minecraft:calm
|
Entity stops attacking.
|
|
minecraft:camel_saddled
|
Entity becomes saddled.
|
|
minecraft:camel_unsaddled
|
Entity becomes unsaddled.
|
|
minecraft:cat_gifted_owner
|
Entity has gifted the owner.
|
|
minecraft:clear_add_raid_omen
|
Entity gets Bad Omen effect removed.
|
|
minecraft:cold_color
|
Entity is dyed a cold color.
|
|
minecraft:command_block_activate
|
Activates the command block from entity.
|
|
minecraft:command_block_deactivate
|
Deactivates the command block from entity.
|
|
minecraft:convert_to_drowned
|
Starts to transform the entity to a drowned.
|
|
minecraft:convert_to_zombie
|
Starts to transform the entity to a zombie.
|
|
minecraft:crumble
|
Entity crumbles.
|
|
minecraft:crumble_and_notify_creaking_heart
|
Entity crumbles.
|
|
minecraft:crystal_explode
|
Entity explodes.
|
|
minecraft:damaged_by_entity
|
Entity is hit by an entity.
|
|
minecraft:damaged_by_player
|
Entity is hit by a player.
|
|
minecraft:defend_wandering_trader
|
Entity defends a wandering trader.
|
|
minecraft:donkey_saddled
|
Entity becomes saddled.
|
|
minecraft:donkey_unsaddled
|
Entity becomes unsaddled.
|
|
minecraft:emerged
|
Entity has finished emerging.
|
|
minecraft:end_roar
|
Entity ends its roar.
|
|
minecraft:entered_bubble_column_down
|
Entity shakes as though it has entered a downward bubble column.
|
|
minecraft:entered_bubble_column_up
|
Entity shakes as though it has entered an upward bubble column.
|
|
minecraft:entity_born
|
Entity has been born (as a baby) as a result from breeding, or from using a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue.
|
|
minecraft:entity_born_wild
|
Entity is born wild.
|
|
minecraft:entity_spawned
|
Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate.
|
|
minecraft:entity_spawned_with_default_jockey
|
Entity spawns with a skeleton rider if it's nighttime or underground.
|
|
minecraft:entity_spawned_with_biome_specific_jockey
|
Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider.
|
|
minecraft:entity_spawned_by_creaking_heart
|
–
|
|
minecraft:entity_transformed
|
Entity has transformed.
|
|
minecraft:exited_bubble_column
|
–
|
|
minecraft:exited_disturbed_hive
|
Entity has exited a disturbed hive.
|
|
minecraft:exited_hive
|
Entity has exited hive.
|
|
minecraft:exited_hive_on_fire
|
Entity has exited hive that is on fire.
|
|
minecraft:explode
|
Exploding entity.
|
|
minecraft:flowerless
|
Entity has not been fed any flower.
|
|
minecraft:fox_configure_day
|
Entity has day behavior.
|
|
minecraft:fox_configure_defending
|
Entity is defending.
|
|
minecraft:fox_configure_docile_day
|
Entity is docile (day).
|
|
minecraft:fox_configure_docile_night
|
Entity is docile (night).
|
|
minecraft:fox_configure_night
|
Entity has night behavior.
|
|
minecraft:fox_configure_thunderstorm
|
Entity has thunderstorm behavior.
|
|
minecraft:from_full_puff
|
–
|
|
minecraft:from_player
|
Entity is from a player.
|
|
minecraft:from_village
|
Entity is from a village.
|
|
minecraft:from_wandering_trader
|
Entity is from a wandering trader.
|
|
minecraft:gain_raid_omen
|
Entity gains raid omen.
|
|
minecraft:go_lay_egg
|
Entity goes to lay an egg.
|
|
minecraft:has_target
|
Entity has a target.
|
|
minecraft:hatch_cold
|
Entity become cold variant.
|
|
minecraft:hatch_warm
|
Entity become warm variant.
|
|
minecraft:hive_full
|
Entity's hive is full
|
|
minecraft:hopper_activate
|
Entity spawns with an activated hopper.
|
|
minecraft:hopper_deactivate
|
Entity spawns with a deactivated hopper.
|
|
minecraft:horse_saddled
|
Entity becomes saddled.
|
|
minecraft:horse_unsaddled
|
Entity becomes unsaddled.
|
|
minecraft:increase_max_health
|
–
|
|
minecraft:increment_swaying_ticks
|
–
|
|
minecraft:join_caravan
|
Entity joins a caravan.
|
|
minecraft:laid_egg
|
Entity laid an egg.
|
|
minecraft:leave_caravan
|
Entity leaves a caravan.
|
|
minecraft:lost_target
|
Entity lost the target.
|
|
minecraft:mad_at_wolf
|
Entity is mad at a wolf.
|
|
minecraft:make_black
|
Makes the entity a black color.
|
|
minecraft:make_brown
|
Makes the entity a brown color.
|
|
minecraft:make_chestnut
|
Makes the entity a chestnut color.
|
|
minecraft:make_creamy
|
Makes the entity a creamy color.
|
|
minecraft:make_darkbrown
|
Makes the entity a darkbrown color.
|
|
minecraft:make_gray
|
Makes the entity a gray color.
|
|
minecraft:make_white
|
Makes the entity a white color.
|
|
minecraft:melee_mode
|
Entity goes into melee mode.
|
|
minecraft:mule_saddled
|
Entity becomes saddled.
|
|
minecraft:mule_unsaddled
|
Entity becomes unsaddled.
|
|
minecraft:no_threat_detected
|
–
|
|
minecraft:on_anger
|
–
|
|
minecraft:on_calm
|
Entity is calm.
|
|
minecraft:on_chest
|
Entity is wearing a chest.
|
|
minecraft:on_deflate
|
Entity gets deflated.
|
|
minecraft:on_dismount
|
Entity is dismounted, and triggers minecraft:switch_to_ai_controlled.
|
|
minecraft:on_eat_block
|
Entity eats a block.
|
|
minecraft:on_full_puff
|
–
|
|
minecraft:on_half_puff
|
Entity puffs halfway.
|
|
minecraft:on_hurt_event
|
–
|
|
minecraft:on_instant_prime
|
Entity spawns instantly primed and detonates.
|
|
minecraft:on_leash
|
Entity is leashed.
|
|
minecraft:on_mount
|
Entity is mounted, and triggers minecraft:switch_to_player_controlled. Only executed if entity is saddled.
|
|
minecraft:on_normal_puff
|
If aggravated, entity puffs halfway.
|
|
minecraft:on_not_riding_player
|
Entity is not riding a player.
|
|
minecraft:on_prime
|
Entity spawns primed.
|
|
minecraft:on_riding_player
|
Entity is riding on a player.
|
|
minecraft:on_saddled
|
Entity is saddled.
|
|
minecraft:on_saddled_in_water
|
Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled.
|
|
minecraft:on_saddled_on_ground
|
Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled.
|
|
minecraft:on_scared
|
Entity is scared.
|
|
minecraft:on_sheared
|
Entity is sheared.
|
|
minecraft:on_tame
|
Entity is tamed.
|
|
minecraft:on_take_flower
|
Entity takes flower.
|
|
minecraft:on_target_start_looking
|
Entity stops moving.
|
|
minecraft:on_target_stop_looking
|
Entity starts moving.
|
|
minecraft:on_trust
|
Entity is trusting.
|
|
minecraft:on_unleash
|
Entity is unleashed.
|
|
minecraft:on_unsaddled
|
Entity becomes unsaddled.
|
|
minecraft:panda_aggressive
|
Entity is aggressive.
|
|
minecraft:panda_brown
|
Entity is brown.
|
|
minecraft:panda_lazy
|
Entity is lazy.
|
|
minecraft:panda_playful
|
Entity is playful.
|
|
minecraft:panda_weak
|
Entity is weak.
|
|
minecraft:panda_worried
|
Entity is worried.
|
|
minecraft:pet_slept_with_owner
|
Entity has slept with owner.
|
|
minecraft:promote_to_illager_captain
|
Entity gets promoted to an illager captain.
|
|
minecraft:promote_to_patrol_captain
|
Entity gets promoted to a patrol captain.
|
|
minecraft:raid_expired
|
Entity's raid has expired.
|
|
minecraft:randomize_sound_variant
|
Entity's sound variant is randomized.
|
|
minecraft:ranged_mode
|
Entity goes into ranged mode.
|
|
minecraft:remove_persistence
|
Entity's persistence gets removed.
|
|
minecraft:remove_raid_trigger
|
The "trigger raid" event gets removed from the entity.
|
|
minecraft:reset_swaying_ticks
|
Entity resets swaying ticks.
|
|
minecraft:resupply_trades
|
Entity resupplies its trades.
|
|
minecraft:roll_up
|
Entity enters its shell.
|
|
minecraft:schedule_bed_villager
|
Entity schedules a bed villager.
|
|
minecraft:schedule_gather_villager
|
The entity schedules a gather villager.
|
|
minecraft:schedule_home_villager
|
Entity schedules a home villager.
|
|
minecraft:schedule_play_villager
|
Entity schedules a play villager.
|
|
minecraft:schedule_wander_villager
|
Entity schedules a wander villager.
|
|
minecraft:schedule_work_farmer
|
Entity schedules a work farmer villager.
|
|
minecraft:schedule_work_fisher
|
Entity schedules a work fisher.
|
|
minecraft:schedule_work_librarian
|
Entity schedules a work librarian.
|
|
minecraft:schedule_work_pro_villager
|
Entity schedules a work pro villager.
|
|
minecraft:scheduled
|
Entity schedules.
|
|
minecraft:set_trap
|
Entity sets a trap.
|
|
minecraft:sink
|
Entity sinks.
|
|
minecraft:spawn_adult
|
Entity spawns as an adult.
|
|
minecraft:spawn_armorer
|
Entity spawns as an armorer, a toolsmith, or a weaponsmith.
|
|
minecraft:spawn_as_illager_captain
|
Entity spawns as an illager captain.
|
|
minecraft:spawn_as_patrol_follower
|
Entity spawns as a patrol follower.
|
|
minecraft:spawn_as_strider_jockey
|
Entity spawns with a warped fungus on a stick.
|
|
minecraft:spawn_baby
|
Entity spawns as a baby.
|
|
minecraft:spawn_baby_strider_jockey
|
Entity becomes a baby.
|
|
minecraft:spawn_butcher
|
Entity spawns as a butcher or a leatherworker.
|
|
minecraft:spawn_cleric
|
Entity spawns as a cleric.
|
|
minecraft:spawn_cold
|
Entity spawns as the cold variant.
|
|
minecraft:spawn_emerging
|
Entity emerges from the ground.
|
|
minecraft:spawn_farmer
|
Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason.
|
|
minecraft:spawn_for_raid
|
Entity has spawned for a raid.
|
|
minecraft:spawn_for_raid_with_evoker_rider
|
Entity spawns for a raid with an evoker rider.
|
|
minecraft:spawn_for_raid_with_pillager_rider
|
Entity spawns for a raid with a pillager rider.
|
|
minecraft:spawn_from_village
|
Entity has spawned from a village.
|
|
minecraft:spawn_librarian
|
Entity spawns as a librarian or a cartographer.
|
|
minecraft:spawn_midnight_cat
|
Entity has spawned black in color.
|
|
minecraft:spawn_skilled_adult
|
Entity spawns as a skilled adult.
|
|
minecraft:spawn_tame_adult
|
Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults.
|
|
minecraft:spawn_tame_baby
|
Entity becomes tamed and a baby.
|
|
minecraft:spawn_temperate
|
Entity spawns as the temperate variant.
|
|
minecraft:spawn_warm
|
Entity spawns as the warm variant.
|
|
minecraft:spawn_wild_adult
|
Entity spawns untamed and is an adult.
|
|
minecraft:spawn_wild_ashen
|
Entity becomes ashen variant.
|
|
minecraft:spawn_wild_baby
|
Entity spawns untamed and is a baby.
|
|
minecraft:spawn_wild_baby_or_adult
|
Entity has a 95% chance to spawn as an adult or 5% chance as a baby.
|
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minecraft:spawn_wild_black
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Entity becomes black variant.
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minecraft:spawn_wild_chestnut
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Entity becomes chestnut variant.
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minecraft:spawn_wild_pale
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Entity becomes pale variant.
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minecraft:spawn_wild_rusty
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Entity becomes rusty variant.
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minecraft:spawn_wild_snowy
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Entity becomes snowy variant.
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minecraft:spawn_wild_spotted
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Entity becomes spotted variant.
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minecraft:spawn_wild_striped
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Entity becomes striped variant.
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minecraft:spawn_wild_woods
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Entity becomes woods variant.
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minecraft:spawn_with_pillager_captain_rider
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Entity spawns with a pillager captain rider.
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minecraft:spawn_with_pillager_rider
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Entity spawns with a pillager rider.
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minecraft:spawn_with_vindicator_captain_rider
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Entity spawns with a vindicator captain rider.
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minecraft:spawn_with_vindicator_rider
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Entity spawns with a vindicator rider.
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minecraft:spring_trap
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Entity becomes immune to lightning damage.
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minecraft:start_celebrating
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Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks.
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minecraft:start_death
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Entity initiates death behavior.
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minecraft:start_despawn
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Entity starts despawning.
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minecraft:start_exploding
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Entity has started to explode.
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minecraft:start_exploding_forced
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Entity has started to force explode.
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minecraft:start_fly
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Entity is starting to fly.
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minecraft:start_full_puff
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Entity puffs fully.
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minecraft:start_half_puff
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Entity puffs halfway.
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minecraft:start_johnny
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Entity starts being johnny.
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minecraft:start_land
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Entity is starting to land.
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minecraft:start_peeking
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Entity starts peeking.
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minecraft:start_playing_idle_ground_sound
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–
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minecraft:start_roar
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Entity starts its roar.
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minecraft:start_sitting
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Entity starts sitting.
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minecraft:start_transforming
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Starts to transform the entity.
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minecraft:start_twitching
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Entity starts twitching, then dies.
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minecraft:start_unrolling
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Entity starts unrolling.
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minecraft:started_riding
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Entity starts riding. (Entity stops teleporting.)
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minecraft:stop_aggro
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Entity stops being aggro.
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minecraft:stop_celebrating
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Entity stops celebrating.
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minecraft:stop_exploding
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Entity has stopped exploding.
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minecraft:stop_johnny
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The entity stops being johnny.
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minecraft:stop_peeking
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–
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minecraft:stop_playing_idle_ground_sound
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–
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minecraft:stop_sitting
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Entity stands up.
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minecraft:stop_transforming
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Stops transforming the entity.
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minecraft:stopped_riding
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Entity stops riding. (Entity starts teleporting.)
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minecraft:switch_to_ai_controlled
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Entity is no longer controlled by its player passenger, and goes back to its regular speed.
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minecraft:switch_to_melee
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Entity switches to melee.
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minecraft:switch_to_player_controlled
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Entity is becomed controlled by its player passenger, and becomes slightly slower.
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minecraft:switch_to_ranged
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Entity switches to ranged.
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minecraft:target_far_enough
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The target is far enough for the entity.
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minecraft:target_too_close
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The target is too close for the entity.
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minecraft:temperate_color
|
Entity is dyed a temperate color.
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minecraft:threat_detected
|
Entity detects a threat and hides.
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minecraft:to_full_puff
|
Entity puffs fully.
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minecraft:trigger_raid
|
Entity triggers a raid.
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minecraft:turn_black
|
Entity turns black.
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minecraft:turn_blue
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Entity turns blue.
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minecraft:turn_brown
|
Entity turns brown.
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minecraft:turn_cyan
|
Entity turns cyan.
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minecraft:turn_gray
|
Entity turns gray.
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minecraft:turn_green
|
Entity turns green.
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minecraft:turn_light_blue
|
Entity turns light blue.
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minecraft:turn_lime
|
Entity turns lime.
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minecraft:turn_magenta
|
Entity turns magenta.
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minecraft:turn_orange
|
Entity turns orange.
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minecraft:turn_pink
|
Entity turns pink.
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minecraft:turn_purple
|
Entity turns purple.
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minecraft:turn_red
|
Entity turns red.
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minecraft:turn_silver
|
Entity turns silver.
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minecraft:turn_white
|
Entity turns white.
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minecraft:turn_yellow
|
Entity turns yellow.
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minecraft:unroll
|
Entity unrolls.
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minecraft:warm_color
|
Entity is dyed a warm color.
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navigation_off_land
|
Entity is navigating off land.
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navigation_on_land
|
Entity is navigating on land.
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on_calm
|
Entity has become calm.
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on_digging_event
|
Entity despawns by digging.
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on_digging_start
|
–
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on_egg_spawned
|
Entity has spawned an egg.
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on_fail_during_digging
|
Entity briefly sits down.
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on_fail_during_searching
|
–
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on_feeling_happy_end
|
–
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on_item_found
|
Entity dances.
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on_not_riding_parent
|
Entity isn't riding a parent.
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on_poison_effect_added
|
–
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on_pregnant
|
Entity is pregnant.
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on_rising_end
|
–
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on_scenting_success
|
–
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on_search_and_digging_success
|
Entity briefly sits down.
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on_wither_effect_added
|
–
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perish_event
|
Entity is perishing.
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pickup_item_delay
|
–
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pickup_item_delay_complete
|
–
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recover_after_dried_out
|
Entity recovers after drying out.
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seek_shelter
|
Entity is seeking shelter.
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|
spawn_adult
|
Entity spawns as an adult.
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spawn_adult_melee
|
Entity spawns as adult in melee mode.
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|
spawn_adult_melee_no_hunting
|
Entity spawns as adult in melee mode that won't hunt.
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|
spawn_adult_no_hunting
|
Entity spawns that won't hunt.
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|
spawn_adult_parent_jockey
|
Entity is spawned as an adult. A baby strider is spawned riding it.
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spawn_adult_piglin_jockey
|
Entity is spawned as an adult with a zombified piglin riding it.
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|
spawn_adult_ranged
|
Entity spawn as adult in ranged mode.
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|
spawn_adult_ranged_no_hunting
|
Entity spawns as adult in ranged mode that won't hunt.
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|
spawn_adult_unhuntable
|
Entity spawn as an unhuntable adult.
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|
spawn_baby
|
Entity becomes a baby.
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|
spawn_cold
|
Entity becomes cold variant.
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|
spawn_large
|
Entity becomes large.
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|
spawn_medium
|
Entity becomes medium-sized.
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|
spawn_small
|
Entity becomes small.
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spawn_temperate
|
Entity becomes temperate variant.
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|
spawn_warm
|
Entity becomes warm variant.
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|
start_drying_out
|
Entity starts drying out.
|
|
start_dryingout
|
Entity is starting to dry out.
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|
start_event
|
Entity starts event.
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|
start_suffocating
|
Entity starts suffocating.
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|
start_zombification_event
|
Entity starts zombification.
|
|
stop_drying_out
|
Entity stops drying out.
|
|
stop_dryingout
|
Entity is stopping to dry out.
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|
stop_panicking_after_fire
|
Entity has stopped panicking after fire.
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|
stop_suffocating
|
Entity stops suffocating.
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|
stop_zombification_event
|
Entity stops zombification.
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|
switch_to_melee
|
Entity switches to melee mode.
|
|
switch_to_ranged
|
Entity switches to ranged mode.
|
|
villager_converted
|
Entity gets converted to a villager.
|
|
wololo
|
Entity spawns red.
|
|