Skip to main content

Questions tagged [animator]

1 vote
1 answer
59 views

I'm using a very basic animation to create a transition, which involves deactivating a gameobject on the last keyframe. Goal: The ChangeRound animation is about 1 second long. It enables the UI image ...
Curio's user avatar
  • 261
2 votes
0 answers
136 views

I have animations that are played via script. Occasionally, glitches occur at runtime that I can't explain. Here is an example: These glitches do not occur consistently but appear in almost all ...
Jachuc's user avatar
  • 45
0 votes
0 answers
89 views

ValueAnimator sounds like an awesome way to animate values which can be used on views. But, somehow the animated values are not showing up as they should! I used this set up before to animate a ...
i_o's user avatar
  • 131
0 votes
0 answers
123 views

I'm attempting to play an animation from different layers but having some difficulty. I'm trying to play animation transitions in one layer and then go back to the base layer to play an animation ...
wrappingduke's user avatar
0 votes
0 answers
79 views

What's the optimal way of reusing animation, rigs and controllers in a complex setup with multiple characters in Unity 2022.3? I've got a somewhat complex scenario: One character that has 20 skins, ...
Fernando D'Andrea's user avatar
1 vote
1 answer
266 views

I am trying to understand the flyweight pattern better by trying to optimize memory usage by spawning 10000 copies of an enemy GameObject that I have which has an Animator component, SpriteRenderer ...
mtg's user avatar
  • 23
0 votes
2 answers
104 views

I'm attempting to move the fingers of a prefab using muscles with the SetHumanPose method. However, the prefab is rotated 90 degrees on each call to ...
wrappingduke's user avatar
0 votes
2 answers
102 views

I have the following structure of my Turret: The Body rotates by Y and Head rotating by X via script to a target, I have created simple Idle animation for turret which rotate Body and Head. The ...
Jabka's user avatar
  • 1
0 votes
1 answer
239 views

I am working on a script that responds to the player pressing a button by instantiating a prefab into the scene. The problem is the animation is not working on the spawned prefab. The conditions of ...
LoganGaming's user avatar
1 vote
1 answer
195 views

I'm currently working on a boss fight for my game. My problem is that I keep getting a NullReferenceException error that prevents the boss (named The Smallest Stain)...
Ali's user avatar
  • 55
0 votes
2 answers
558 views

I am working on a melee game project, and i have a gameobject which holds the weapon, and it is what moves when i swing the weapon. It has an idle 'animation' (its just one keyframe of the idle ...
Chuck's user avatar
  • 123
0 votes
0 answers
44 views

I'm using Unity Visual Scripting and have a GameObject with a Sprite Renderer and also an Animator component with 3 states: FadeIn, Fadeout and Idle. The main goal is to control the alpha transparency ...
kanamekun's user avatar
  • 399
0 votes
1 answer
172 views

I created a Prefab called White Letter and added an Animator to it to create the illusion of falling letters. I use this Prefab to generate words; here's an animated gif of what it looks like in ...
kanamekun's user avatar
  • 399
0 votes
1 answer
1k views

The character in my game has humanoid feature. I have unchecked "Apply Root Motion" in Animator component and use scripts for its movements. I want to implement a Ledge Grab Jumping movement....
Achie1's user avatar
  • 181
0 votes
1 answer
294 views

I have a NPC which has a strict match logic (bot player), and I am moving it on FixedUpdate(), However, on certain events in the game I am activating animations ...
Omer Simchoni's user avatar

15 30 50 per page
1
2 3 4 5