Questions tagged [skeletal-animation]
Skeletal animation is a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
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Open model file format that supports skeletal animation
I'm looking for a file format to store and load 3D models with skeletal animation data, which is free to use and distribute without licence restrictions.
I've evaluated formats like glTF and Collada (....
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Why does the skinning equation from a Collada file return a weird animation?
I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
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Position camera to 'head' joint's position in skeletal animation
Finished this great tutorial on skeletal animation:
https://learnopengl.com/Guest-Articles/2020/Skeletal-Animation
All works as expected, no issues!
Here is what matrixes I use to achieve skeletal ...
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What's the optimal way of reusing animation, rigs and controllers in a complex setup with multiple characters in Unity?
What's the optimal way of reusing animation, rigs and controllers in a complex setup with multiple characters in Unity 2022.3?
I've got a somewhat complex scenario:
One character that has 20 skins, ...
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What is wrong with my animation retargeting algorithm?
Animation retargeting (also called motion retargeting) is the transfer of movement from one character to another in animation (i.e. from one skeleton to another), allowing the reuse of animation on ...
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Unreal Engine Import Warning "The following bones are missing from the bind pose"
Problem
I'm receiving the following message while importing the character from mixamo.com. It does not happen for all characters but in some of them.
The following bones are missing from the bind ...
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How do I apply a post process animation blueprint to a skeleton?
I tried to migrate the rifle anims from the lyra sample project. I am using the same skeleton as the Lyra project, but the wrist is twisted once they are retargeted. If I open the anim before ...
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How do I make the joints and weights skinned with the variables I'm using?
For some time now I have been trying to do skeleton animation using Rust and OpenGL(specifically the gl library), I loaded the animation information correctly(with the gltf library), the bone ids and ...
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What is the best way to handle more bone weights than allowed in code?
I am currently attempting to incorporate animated models in my game engine, using Assimp to load the models. I can load and render the static model just fine, but when I try to enable the animation, ...
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How to blend 2 different metahumans seemlessly during animation
I'm new on this site so please let me know if this is the wrong section to post to.
I have an idea for a whole bunch of animations revolving around 2 semi-identical twins that live in the same body. I ...
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How to animate multiple animation blueprints offseting time for each instance?
I'm new to Unreal Engine and would like to get an effect similar to this one:
The idea is to have an Animation BluePrint with data from a Live Link Pose node to start with. To achieve the effect, my ...
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How to implement skeletal animation for Signed Distance Field models?
When animating a 3D model, we want the surface of the model to remain continuous (such that, for instance, the limbs do not seem to slide on the torso, but stay attached at their position).
In a ...
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Make ready player me Avatar replicate animation from Mixamo by pressing an oculus quest2 controller button
I have a ready playerme avatar that I rigged with Final IK.
I downloaded an animation from mixamo to play with this avatar. My goal is to animate the avatar with the downloaded animation once a button ...
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How to store animation data on the GPU?
I want to store my animations on the GPU via buffers (instead of using a single constant buffer which contains the current skeleton frame only), so the vertex shaders of the skeletal meshes can read ...
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How to apply shadows on an animated model
I have followed the learnopengl.com tutorial on skeletal animation, but it does not apply shadow on the animated model.
Here is the vertex shader that is used to display the character. I suspect that <...