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Questions tagged [skeletal-animation]

Skeletal animation is a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").

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1 answer
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I'm looking for a file format to store and load 3D models with skeletal animation data, which is free to use and distribute without licence restrictions. I've evaluated formats like glTF and Collada (....
Opengraphicspros12's user avatar
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2 answers
112 views

I'm trying to make an animation from a Collada file, but I'm not having any success in animating it correctly. I assume it's an error in the Quartenions class, either during creation from matrices or ...
Edilon Francisco's user avatar
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2 answers
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Finished this great tutorial on skeletal animation: https://learnopengl.com/Guest-Articles/2020/Skeletal-Animation All works as expected, no issues! Here is what matrixes I use to achieve skeletal ...
Avi's user avatar
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What's the optimal way of reusing animation, rigs and controllers in a complex setup with multiple characters in Unity 2022.3? I've got a somewhat complex scenario: One character that has 20 skins, ...
Fernando D'Andrea's user avatar
1 vote
1 answer
176 views

Animation retargeting (also called motion retargeting) is the transfer of movement from one character to another in animation (i.e. from one skeleton to another), allowing the reuse of animation on ...
aymen ayoo's user avatar
1 vote
1 answer
966 views

Problem I'm receiving the following message while importing the character from mixamo.com. It does not happen for all characters but in some of them. The following bones are missing from the bind ...
MGY's user avatar
  • 160
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1 answer
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I tried to migrate the rifle anims from the lyra sample project. I am using the same skeleton as the Lyra project, but the wrist is twisted once they are retargeted. If I open the anim before ...
TechnicalVoid's user avatar
1 vote
1 answer
203 views

For some time now I have been trying to do skeleton animation using Rust and OpenGL(specifically the gl library), I loaded the animation information correctly(with the gltf library), the bone ids and ...
Arthur Sally's user avatar
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1 answer
174 views

I am currently attempting to incorporate animated models in my game engine, using Assimp to load the models. I can load and render the static model just fine, but when I try to enable the animation, ...
Tenebre's user avatar
1 vote
0 answers
103 views

I'm new on this site so please let me know if this is the wrong section to post to. I have an idea for a whole bunch of animations revolving around 2 semi-identical twins that live in the same body. I ...
Majd Odeh's user avatar
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0 answers
166 views

I'm new to Unreal Engine and would like to get an effect similar to this one: The idea is to have an Animation BluePrint with data from a Live Link Pose node to start with. To achieve the effect, my ...
George Profenza's user avatar
1 vote
1 answer
954 views

When animating a 3D model, we want the surface of the model to remain continuous (such that, for instance, the limbs do not seem to slide on the torso, but stay attached at their position). In a ...
marked-off-topic's user avatar
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1 answer
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I have a ready playerme avatar that I rigged with Final IK. I downloaded an animation from mixamo to play with this avatar. My goal is to animate the avatar with the downloaded animation once a button ...
Craving_gold's user avatar
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1 answer
510 views

I want to store my animations on the GPU via buffers (instead of using a single constant buffer which contains the current skeleton frame only), so the vertex shaders of the skeletal meshes can read ...
Raildex's user avatar
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1 answer
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I have followed the learnopengl.com tutorial on skeletal animation, but it does not apply shadow on the animated model. Here is the vertex shader that is used to display the character. I suspect that <...
HenriV's user avatar
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