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Questions tagged [jumping]

2 votes
4 answers
247 views

So I was implementing deltatime adjustment into a game when I thought of this problem. Consider a control case, with no adjustment for framerate: Here, our character jumps up to a max height of 12.5 ...
Sad Robot's user avatar
0 votes
0 answers
73 views

I am developing an endless runner mobile game, Similar to Subway Surfers. I make my player character rotate slightly left or right and then return to facing forward when sliding left or right. The ...
Achie1's user avatar
  • 181
1 vote
1 answer
119 views

I am currently making a game in c++ using sfml, I encountered a problem where if I jump in my game, the jump mechanic allows the player to jump repeatedly in mid-air which is something I do not want. ...
Cheez's user avatar
  • 11
0 votes
0 answers
79 views

I'm making a basic 3D First Person project using the movement code below, but I can only jump at a certain angle. How can I fix this so that my character can jump anywhere? ...
MarsDarklighter's user avatar
0 votes
2 answers
198 views

I am making a 2.5D runner game and I want to switch my input from the legacy Input Manager to Unity's new Input System package. I am facing a problem when I'm trying to implement the double jump when ...
Sami Rehman's user avatar
0 votes
1 answer
267 views

I have scoured through the internet to find a solution of this but this is the only solution that I could find but it cancels the ...
dechire's user avatar
  • 13
0 votes
1 answer
164 views

Been learning my first platformer game based on this tutorial. I decided I wanted to go off book and make it so the player could jump a second time before hitting the ground. I used the blit function ...
jacko_123's user avatar
0 votes
2 answers
882 views

I'm working on a 2D top-down game (like the picture below) and am wondering what can I do for "jumping" So far, I've done these: adding two events in jumping animation (one for when the ...
Arian_ki's user avatar
  • 691
0 votes
0 answers
202 views

I'm making a short jump test in SFML. However I have a problem: whenever the jump button is pressed the character will jump but will not fall down, he will keep going higher. However, in the beginning ...
dareesome's user avatar
  • 101
0 votes
1 answer
100 views

I have a player who can jump. I want the character to stay in its position and not fall to the floor. This is the code I am using so far: ...
shriram's user avatar
  • 11
1 vote
2 answers
829 views

So, I want to make an object jump an equal height whenever it touches the ground. Something like a bouncing ball. But I can't use Physics Materials. Here are some ways that I tried: Used Physics....
Shromi's user avatar
  • 115
1 vote
0 answers
542 views

I'm new to Corgi Engine and Unity in general. I have an issue that I could find a way to resolve. I'm using CorgiEngine's "RetroLadder" prefab and extended "Rectangle" character ...
Kosmetika's user avatar
  • 121
2 votes
1 answer
1k views

How can I jump down from a platform in Unity? I use two 2D colliders: one is my character, another one is platform. These colliders allow my character to stand on platform. Now whenever a characters ...
some1 here's user avatar
0 votes
1 answer
346 views

What I want to do is to cut a jump midair by turning off the y velocity when the player releases the jump button (like in Hollow Knight). I managed to do that with: ...
Bluebear's user avatar
0 votes
0 answers
88 views

When my player jump beside walls and it reached the top of the wall, it's forcing the player to stop at the point of top of the wall. Like if my player y is higher than the y of the wall, it's making ...
AdolfJames Urian's user avatar

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