Questions tagged [deltatime]
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28 questions
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Need help with 2D player controller
I'm trying to create a 2D side-scrolling player controller like in Terraria, but I can't get the delta time right. If I set my laptop's mode to battery saver, my character jitters (from dt jitters), ...
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4
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How are deltatime overshoots typically dealt with--or are they dealt with at all?
So I was implementing deltatime adjustment into a game when I thought of this problem. Consider a control case, with no adjustment for framerate:
Here, our character jumps up to a max height of 12.5 ...
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Objects move with different speed on different devices
I was making a 2d top-down game, but when I tested it on two devices (Samsung M31 and Samsung S25) there was a problem with player speed - it was faster on S25 and slower on M31. I tried using some ...
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How can I accurately calculate deltatime in SDL2/3?
I have looked up ways to calculate DeltaTime in the past, but the 'solutions' seem to have my program be slightly jittery or not move things correctly. As far as I know, you would calculate it by ...
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What are some methods of adding smooth, frame indpendent, camera recoil/punch?
I've run into a bit of a brick wall on this topic. I've only been able to achieve either only frame independent recoil, or smooth recoil. But not the other.
I think the main source of the problem is ...
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1
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What kind of delta time system is better?
I'm implementing a timestep system and my code currently looks like this (C#, but that's irrelevant to the question):
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2
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137
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Inconsistent Movement Behaviour between built Game and Playmode
I'm using a simple MonoBehaviour that causes GameObjects to change their position based on a ...
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delta_time with the new move_and_collide() function in GameMaker
Is this implementation of delta time in recent Game Maker reliable?
var dt = delta_time / 1000000
move_and_collide(spd_h * dt, spd_v * dt,obj_world.solid_tiles);
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custom metronome is not consistent
In Unity 2022.3.12f1, I made a metronome. Here is a minimal working example:
...
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How to calculate velocity based on force at an angle
I have a 2D top-down jetboat that is moving (has a x, y velocity). I apply the velocity by multiplying against the delta time <...
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How to pause or slow down/speed up Time.deltaTime when it is inside the Update() method?
My player is able to dive for a limited amount of seconds (let's say 10 seconds) while swimming. When he's not diving his breath gauge fills up again to a max of 10 seconds:
...
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What if I use delta time to just regulate framerate but not individual entities?
What if, instead of multiplying all my values that change each frame by delta time, I just increased one number in increments multiplied by delta time, and used that number to advance to the next ...
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Character walks too fast when browser's hardware acceleration is turned off
I have posted a project on itch.io (here). My character walks with the speed I intended when Chrome's hardware acceleration is turned on but walks much faster when it is turned off. First, my friend ...
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What is deltaTime calculated between?
I watched a recent YouTube video about deltaTime and at around 3:50 the author talks about how it is calculated. He goes on to claim that it is NOT
The time elapsed between the frame currently being ...
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3
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Coroutine delay isn't consistent on different framerates
My problem:
I am using a coroutine to add a typewriter effect to my texts, but the delay (using yield return new WaitForSeconds();) isn't consistent on different ...