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Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

5 votes
1 answer
546 views

For the past few days, I've been trying to recreate an effect from this blog post on 3D Pixel Art Rendering by David Holland. If you scroll down, you'll reach the Water section in which the author ...
Garflington's user avatar
0 votes
0 answers
65 views

How to make it so that when using burst there are no seams between cycles of its spawning? The burst cycle should start at the beginning of the system cycle, i.e. at 0 Demonstration of the problem ...
White Raven's user avatar
0 votes
1 answer
217 views

I'm creating a simple game / digital picture frame as a present. It is split into a picture scene and a planetary scene, which will have slight animations, date, time and maybe some messages. The ...
Peter's user avatar
  • 101
0 votes
2 answers
267 views

What do you call a 2D game where its view is directly from above looking down? Does the art style have a similar name? (Ie isometric is a art style, but not the art style name I am after.) When I use &...
Rewind's user avatar
  • 113
0 votes
0 answers
59 views

I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k This game has been made in unity and I'm really curious about how did they create the walkable layer ...
Notbad's user avatar
  • 1,095
1 vote
0 answers
109 views

I am researching different art styles to find one fit for my game, and want to look for more games in the style of Railbound, but not sure how best to describe its art style - the color palette choice,...
Ignas's user avatar
  • 11
0 votes
0 answers
322 views

I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand. I have looked around and have been ...
zaboombafoo's user avatar
1 vote
1 answer
1k views

For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
I_Keep_Trying's user avatar
3 votes
1 answer
3k views

Recently I came across a game concept (New Game Plus @ Superflatgames) that used a very interesting "2.5D" art style where the world is in 3D and the characters & objects are in 2D (see ...
Applekini's user avatar
  • 8,543
0 votes
0 answers
352 views

[Unity 2021.3.0f1] I'm making an open world game, and I'm creating the open world using the Unity terrain system. My grass model is very simple, the prefab being 4 planes with a grass texture on each ...
Ross Lazenby's user avatar
1 vote
1 answer
3k views

I intend to develop a fantasy 3D game focused on warships, with a look similar to oil paintings. The reasoning behind this decision is that the art style would allow for a sense of wonder and ...
Fulano's user avatar
  • 115
0 votes
1 answer
239 views

I'm curious about character designers, do they design characters in game related images like wallpapers or something like these :
Kinan GH's user avatar
-1 votes
1 answer
522 views

I'm wondering how to create art like this (the map, not the characters), is this 2D or 3D?
Rigel Rivaldo's user avatar
2 votes
1 answer
159 views

I don't know if it's the right place to ask or not but: I would like to color most NPCs’ hair colors orange, green, etc. Do you think this will damage the main characters and secondary characters? (I ...
Arian_ki's user avatar
  • 691
1 vote
1 answer
900 views

(Please read the entire question before you crucify me :p) This is a question that has been on my mind for some time. Basically, How much of a sprite needs to be changed in order for you to claim &...
FaffyWaffles's user avatar

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