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Questions tagged [asset-workflow]

0 votes
0 answers
71 views

I'm trying to write this QC file, and I have no idea what I'm doing. Tutorials I'm sure are helpful, but there's something wrong and I don't know what it is. When I try to use Crowbar to compile it ...
Aziah Hart's user avatar
1 vote
1 answer
251 views

I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
Matt Meyer's user avatar
0 votes
0 answers
290 views

I ran into an issue when trying to import a complex shader material from Blender to Godot. Inside Blender 4.0: Inside Godot 4.3: I exported it as glTF 2.0, but all the materials result just white. ...
Seo's user avatar
  • 11
3 votes
0 answers
126 views

Scanning through some Unity documentation, it's apparent that the Unity Asset Importing workflow has some built-in special behaviors that are triggered by asset naming conventions. For instance, with ...
Echoleta's user avatar
  • 143
0 votes
0 answers
77 views

I've got two animations, and they blend well. Can I save the thing as a singular .anim file ?
Reincarnated as a worldbuilder's user avatar
2 votes
2 answers
98 views

Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
dsacre's user avatar
  • 171
0 votes
0 answers
105 views

I have a folder full of images that I want to keep ready in a script. The Unity way to do this is to have a MonoBehaviour with, for example, a ...
AyCe's user avatar
  • 111
0 votes
1 answer
192 views

Let's say I have a class named Entity such as: ...
Trobibot's user avatar
0 votes
1 answer
387 views

I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like: ...
user4068's user avatar
0 votes
1 answer
693 views

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
Coykto's user avatar
  • 103
1 vote
1 answer
3k views

I have a file which is created manually. In what folder should I put it so I can read it in a build? For example Application.dataPath in editor reads the file from ...
Ivan's user avatar
  • 379
1 vote
0 answers
76 views

What would be a pipeline that would help our team reuse 3D models/assets? We've got 10 3D artists that create game characters and we want to facilitate discovery and encourage reuse of 3D assets. Good ...
abecadel's user avatar
  • 111
-3 votes
1 answer
199 views

Is it possible to make maps for games using AutoCAD and 3ds Max? I am studying architecture and I am making pretty good making 3D objects. I would like to make them for games, but I don't know what ...
Zmajcina's user avatar
2 votes
0 answers
173 views

I'm trying to see how I could either modify, append or completely override what the inspector shows for a selected built-in asset. Specifically, I want to override what the inspector shows when you ...
Nosh Ware's user avatar
1 vote
1 answer
272 views

I have made specific presets for textures like Normal or Emission maps. After they are imported I have to manually select each one and assign the proper preset. I want to automate this process. To do ...
theCodeHermit's user avatar

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