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Questions tagged [euler-angles]

Euler angles used to represent orientation with 3 angles in a 3D space.

1 vote
0 answers
86 views

so I'm building up a simple arcade racing game and I was messing around with the Wheel Colliders setup. I was wondering if it was possible to add some camber adjustments in real time depending on the ...
Danilolilo's user avatar
0 votes
2 answers
752 views

Sorry about the click-bait, I know there are many many reasons why Quaternions and Bases are better than using Euler-Angles. Anyone on a 5 second google search could easily know why! But I am trying ...
ZenPyro's user avatar
1 vote
1 answer
2k views

I want to rotate an object based on mouse delta but I am unable to clamp it because I only want it to turn so far on a specific axis. ...
sad eggs and ham's user avatar
0 votes
1 answer
259 views

I used the euler->mat4->quat to give the right result, but euler->quat gives the wrong result - is there something I did wrong? ...
Zero Skyline's user avatar
0 votes
0 answers
62 views

I have a class that manipulates a model matrix in opengl: ...
Aziz Hakberdiev's user avatar
0 votes
1 answer
2k views

I have an object which can be rotated at 0, 90, 180, 270 degrees. I am using this to get the rotation data: transform.eulerAngles.x However that code keeps ...
theCodeHermit's user avatar
1 vote
1 answer
1k views

I'm having a couple of problems while rotating an object every frame with GLM. First problem I'm trying to rotate the object with a small increase using quaternion multiplication. ...
Daniel Marques's user avatar
0 votes
1 answer
395 views

I am using NVidia PhysX in the game that I'm developing and I stumbled upon a math problem. I need to retrieve Yaw, Pitch and Roll from the orientation quaternion stored in the rigid body of some ...
Mike F's user avatar
  • 103
0 votes
1 answer
558 views

I have made a simple animation in blender where the object(Bone in this case) is rotated from 0 to 360 degrees within 40 keyframes I then exported that data(Each keyframe) to glTF which stores the ...
Suic's user avatar
  • 119
0 votes
0 answers
434 views

I am using two Joysticks. One for the character's movement and rotation and the other for the character's rotation and shooting. On the joystick I use for movement and rotation, the character turns ...
gunza's user avatar
  • 13
0 votes
1 answer
495 views

I want my character to walk around sphere like a planet, so in my script I rotate it according to the normal of a raycast and I also rotate my character on the Y axis when I look around with the mouse....
Samuel Fyckes's user avatar
0 votes
0 answers
234 views

I am trying visualize a human finger's pose with a 3D model in Three.js. The 3D model is composed of 3 bones that represent the proximal, middle, and distal bones of the human finger, connected in ...
Ietpt123's user avatar
0 votes
1 answer
105 views

How do you get the Euler Angles of Euler Angles of Any Great Circle that surrounds the raycast hit.point of a sphere?
ina's user avatar
  • 294
0 votes
0 answers
115 views

I am currently working on a Minecraft clone (a voxel game). The feature I'm working on is the ability to break blocks. I have a ray-casting/ray tracing algorithm for traversing the voxels, but the ...
Serket's user avatar
  • 101
-1 votes
1 answer
267 views

Through reading a lot of articles, I understand what gimbals are (at least I think so). And I know that Euler angles follow the rules of gimbals, but why? Why do Euler angles comply with the rules of ...
zeng's user avatar
  • 1

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