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Questions tagged [geometry]

A branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.

0 votes
2 answers
142 views

I was working on this idea of drawing a cone rotating on the y axis with a parametric equation, using a compute shader with a function like: ...
philB's user avatar
  • 333
0 votes
1 answer
64 views

The stated assertion that a point outside some intermediate Minimum Enclosing Sphere is on the boundary of the final Minimum Enclosing Sphere seems unsupportable. It is true only for the first point ...
WernerJuengst's user avatar
1 vote
1 answer
127 views

I'm trying to determine the transformation steps (position, scale, rotation) needed to be applied to an object so that two points, locally positioned in that object, line up with two world space ...
Zeppelin's user avatar
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0 answers
58 views

I have used Probuilder to "probuilderize" the interior of a building however when I do this faces get deleted all over the model. I know it is definitely Probuilder causing this as when I ...
FrontEnd's user avatar
  • 1,789
1 vote
1 answer
580 views

Let's say I have position A, that is (0,0) and Position B that is (10,5). Now let's say I know that position C is 5 units' distance from position A in direction to Position B. Provided that the ...
user57129's user avatar
  • 133
2 votes
1 answer
123 views

I'm a fairly new game developer, and I've been working on a custom mesh editing system. I've been able to implement edge bevelling (almost, stuck on a division by zero problem), Catmull-Clark ...
KING MOOSE's user avatar
0 votes
1 answer
131 views

I have a hexagon grid with cubic coordinates. I want to calculate clockwise all border hexagons for a given movement range. At the moment, I am iterating every neighbor that is not in the range and is ...
Jachuc's user avatar
  • 45
1 vote
1 answer
143 views

I'm trying to create an icosahedron (I've been trying to figure this out for about a week). Basically, I followed this article to create an Icosahedron mesh in code, and the positions of the vertices ...
Jax's user avatar
  • 474
1 vote
0 answers
271 views

I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others). Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...
Benjamin Danger Johnson's user avatar
0 votes
2 answers
118 views

Godot 4.1 Assume we've got a simple, 100x100 cells grid-based generated mesh that will serve as the game's level: This mesh is exported as either .obj or .glb and imported in Godot. The player (...
Noideas's user avatar
  • 19
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0 answers
53 views

I want some help/guidance. Suppose I have a character in a 2D world that has no size. That is, the character is a point mass. In this case I can arrive at a vertex of a polygon. Let's assume that all ...
HMPtwo's user avatar
  • 101
1 vote
0 answers
123 views

I am currently trying to replicate skeletal mesh slicing, akin to something Metal Gear Rising: Revengeance did. So far I've managed to successfuly get some puzzle pieces of this whole thing together, ...
aallfik11's user avatar
1 vote
1 answer
389 views

I have a irregular 2D polygon, it is a PackedVector2Array, how do I get its area?
Alejandro Garcia's user avatar
1 vote
1 answer
190 views

I have a spatial hashing grid that's mapped out like ...
Pen's user avatar
  • 13
0 votes
1 answer
110 views

Here are images of real tanks and I drew arrows into the places with slight damage: In video games, are those made by modifying the geometry or with textures?
kyopa's user avatar
  • 143

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