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Questions tagged [selection]

Selection methods, eg. in RTS games

2 votes
1 answer
123 views

I'm a fairly new game developer, and I've been working on a custom mesh editing system. I've been able to implement edge bevelling (almost, stuck on a division by zero problem), Catmull-Clark ...
KING MOOSE's user avatar
3 votes
1 answer
595 views

When we look at complex RTSs where a simple left button mouse click can mean twenty or more different things, depending on the game and UI state, the code handling this interaction and assigning the ...
Ahmed Tawfik's user avatar
0 votes
1 answer
794 views

I wish to allow the user to select multiple units by click and drag as most RTS do. The issue I have is that the tutorials are either in 2D or only use the ...
Matthieu Raynaud de Fitte's user avatar
0 votes
1 answer
264 views

I am trying to build an RTS game and I have managed to form a way to select a unit using Raycast and the tag system. I made it so that if the object the ray falls onto is of tag "TankUnit" Make so and ...
Kiyo's user avatar
  • 27
2 votes
1 answer
856 views

For practice, I'm trying to remake the character select screen from Street Fighter II. I managed get it working with a Grid Layout Group, ScriptableObjects, and some scripts to have the 1P cursor ...
JSparks's user avatar
  • 199
-1 votes
1 answer
252 views

I am a student trying to figure out how to make multiple clickable objects in pygame. I was able to make 1 working clickable object (dx,dy) work, but when I tried to make another clickable object (qx,...
Kieran Storey - Mayfield SS 24's user avatar
1 vote
1 answer
327 views

I am making a turn-based tactical game (think something like X-Com) and I am currently trying to figure out how to handle mouse input in a clean way without a mess of if-statements. I have a lot of ...
sistergodiva's user avatar
-1 votes
1 answer
60 views

I am using gimp to make tilesets. When I use the clone tool and hold ctrl to select the source, the selection is in the center of four pixels instead of just one pixel. I don't know if I am doing ...
digitalsoldier0's user avatar
1 vote
1 answer
185 views

I have a sprite with Phaser.Physics.P2 enabled, using a custom shape loaded with loadPolygon() from a ...
Kendall's user avatar
  • 121
0 votes
1 answer
3k views

I created a custom actor, placed it on my scene and selected it. When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...
arthur.sw's user avatar
  • 311
4 votes
1 answer
175 views

I'm trying to improve my algorithm for selecting points in perspective view mode (OpenGL/Qt/C++). The current implementation works as follows. The user clicks on a certain ...
Ailurus's user avatar
  • 301
0 votes
2 answers
226 views

What is a good way of implementing a RTS selection box for tiles on a grid? I'm making a game with some similarities to Evil Genius, the building in particular. In that game you click one place, drag ...
larsekje's user avatar
12 votes
3 answers
1k views

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
nils's user avatar
  • 221
2 votes
1 answer
136 views

I have a scene with some sprite on it (added), the gamer has to select one of them and take the next action. What is the simplest way to select one of the sprites accurately? I am looking for a ...
Iman Rosstin's user avatar
2 votes
2 answers
15k views

I'm trying to figure out how I can make a custom UI element identify when it has been selected or deselected. Classes such as Selectable inherit from the ...
Douglas Gaskell's user avatar

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