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Questions tagged [unreal]

The Unreal Engine. Not to be confused with the free UDK.

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I'm trying to modify the hips bone as to make it fixed at one global yaw rotation but the "Transform (Modify) Bone" node only has the option to modify all 3 Roll, Pitch & Yaw: Is there ...
Manas R. Makde's user avatar
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0 answers
54 views

I have multiple different classes which need to perform the same complex operation So to keep my code dry, I'm using a manager object which requires a delegate for the complex operation Here's a ...
Manas R. Makde's user avatar
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0 answers
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I have a skeletal mesh with a Physics Asset assigned to it as such: This skeletal mesh is used within an ACharacter with collision settings as such: And an actor which has the overlap event as such: ...
Manas R. Makde's user avatar
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1 answer
83 views

After upgrading to Unreal Engine 5.6. I got this error when packaging the game: ...
01F0's user avatar
  • 195
0 votes
0 answers
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I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
phil's user avatar
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0 answers
81 views

Let's say I have a class UFoo which has a dynamic delegate myDelegate with no parameters. I cannot modify the contents of ...
Nuclear Applejack's user avatar
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0 answers
93 views

Unreal Engine 5 First Person BLUEPRINT default level Basic The default cloud VolumetricCloud looks blurry in the sky can someone tell me step by step how to fix this m_SimpleVolumetricCloud_Inst I ...
witch's user avatar
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4 votes
1 answer
241 views

I'm prototyping a train simulator and running into design issues with physics and train car movement. The scope is similar to games like Run8, SimRail, or Derail Valley. Requirements: Realistic train ...
b2soft's user avatar
  • 143
0 votes
1 answer
242 views

I'm trying to understand how to convert mouse coordinates to world space. There is built in UE blueprint function ConvertMouseToWorldSpace but I think it returns ...
KreonZZ's user avatar
  • 101
1 vote
0 answers
130 views

I'm new to games, but I'm quite aware of the logic behind building games. I have an idea for the game, but already at the stage of the idea and thinking over the mechanic. I understand that the game ...
Сергей Иванов's user avatar
0 votes
1 answer
129 views

I'm developing a game with Unreal Engine 5.4.4. In the game, I'm trying to rotate a sphere around its Z axis. If I put the sphere on the map and add a rotation around its Z axis is easy. I only have ...
VansFannel's user avatar
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0 answers
62 views

I'm working on an AR dental project in Unreal Engine and need to accurately overlay a 3D teeth model onto a real jaw . I need an AR tracking solution that allows me to input my camera's intrinsic ...
melina araabi's user avatar
0 votes
1 answer
125 views

I am having a weird issue with the position of my sphere mask. Here is what it looks like currently: The white disc should be directly under the player character, not shifted off to the side. ...
Juicef's user avatar
  • 129
2 votes
2 answers
162 views

Currently I am working on small puzzle game in Unreal Engine 5 in order to learn engine itself and figure out my own process of making games. I implemented many interactive elements and systems with ...
aFku's user avatar
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1 answer
56 views

I'm currently working on an open world game. The main open world is a single level but specific bigger buildings/areas have their own level. When I now use Unreal's SaveGame function, is there a way ...
AdrianDevProjects's user avatar

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