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Questions tagged [gpu]

GPU (graphics processing unit), is a specialized processor designed to accelerate the process of building images.

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2 answers
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I'm a beginner in game programming and I want someone to confirm my understanding. Let's say there's a 3D model for a character in the game. This character is made up of triangles. Each vertex in ...
marcelo kmsaw's user avatar
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1 answer
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I am trying to efficiently render many 3d game characters: many instances of the same 3d model which can change their positions and z rotations each frame. For reference I'm using OpenGL but this ...
greenlagoon's user avatar
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2 answers
314 views

I'm using OpenGL but this question should apply generally to rendering. I understand that for efficient rendering in games, you want to minimize communication between the CPU and GPU. This means pre-...
greenlagoon's user avatar
1 vote
1 answer
107 views

I am beginning to work on a physics system, where there are multiple objects in the world that get rendered. The current approach I am considering consists of pseudo-OOP in C where each object has ...
CPlus's user avatar
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0 answers
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I have a simple (and maybe quite naive) question regarding dual GPU use for Virtual Reality (VR); it nagged me for years now and I couldn't figure out why this can't work, at least in principle: I ...
Felix Tritschler's user avatar
1 vote
1 answer
320 views

I am programming a game using DirectX 12. Shall it support all GPUs? Or just newer GPUs? What about the version of the Windows OS supported? What changes when a new DirectX version comes?
Praveen Kumar's user avatar
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1 answer
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My game need to loop through massive amount of data, and the amount of data can increase by a lot depending on world settings set by player. The data is too big for CPU so i need to use GPU for it ...
pi squared's user avatar
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0 answers
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Perspective-correct texture mapping requires one division per pixel. Before the advent of GPUs this was a problem because this was quite heavy to do on the CPU (especially back in the days of non-SSE ...
Warp's user avatar
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1 vote
1 answer
412 views

I've made a fluid simulation using particles in Unity, but now it is painfully slow because all computations are done using the CPU. In order to make it faster, I need to do computations on the GPU, ...
UserUser's user avatar
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0 answers
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I am making a game with Unreal Engine 5, but it takes more GPU power and the CPU is used much less. I want to optimize it to use both CPU and GPU so it can be playable on low-end PCs or laptops. Is ...
Pranav Upadhyay's user avatar
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1k views

I have the following C# code in Unity version 2022.2.0a12: ...
Corvus Ultima's user avatar
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1 answer
988 views

I was always told that if a task can be parrarelized, I should put it on the GPU for better performance. Although this is defenetly true for computer GPUs, I was wondering if the mobile GPUs were so ...
Gyoo's user avatar
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0 answers
235 views

I built a small game engine using OpenCL and SDL2 but it's not running really fast compare to Vulkan and OpenGL. I wrote rasterization code, but when I did some research Vulkan and OpenGL use hardware ...
is code's user avatar
  • 31
1 vote
1 answer
3k views

I'm meaning GLSL and CUDA both utilize GPU to their maximum power and in some cases, I heard CUDA runs faster on Nvidia graphic card. So my question is why don't we use CUDA more often for GPU graphic ...
is code's user avatar
  • 31
1 vote
1 answer
754 views

I'm trying to render a bunch of clouds via gpu instancing. This works perfectly fine with the default HDRP Lit Shader, and I get the following result: However, as soon as I change the surface type ...
person132's user avatar

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