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Questions tagged [cuda]

A parallel computing platform and programming model developed by NVIDIA. Uses the many cores of a GPGPU to achieve high computational performance.

1 vote
1 answer
429 views

I am working on sone articles, and need a bit of clarity on following question. Is the OpenGL Shader a CUDA Kernel? When searching the web, I have seen information on differences between kernel and ...
armagedescu's user avatar
1 vote
1 answer
3k views

I'm meaning GLSL and CUDA both utilize GPU to their maximum power and in some cases, I heard CUDA runs faster on Nvidia graphic card. So my question is why don't we use CUDA more often for GPU graphic ...
is code's user avatar
  • 31
0 votes
0 answers
94 views

I need to develop a OpenGL-ES based application to render a model using Physically based Rendering (PBR). Do I need to use Cuda API to render the computation intense PBR rendering? Is there any ...
Arun AC's user avatar
  • 125
0 votes
0 answers
336 views

I have 3 related questions: What are the main optimizations related to power of 2 dimensions for 1D/2D/3D textures? This question gives some answers like mipmapping, but are not well explained and the ...
Matias Haeussler's user avatar
3 votes
1 answer
949 views

One point about such pipeline is that everything happens in GPU and bypass the CPU. The texture is created as such: ...
Soleil's user avatar
  • 210
1 vote
1 answer
101 views

When we import a D3D12 memory object into cuda we do something like this: ...
Soleil's user avatar
  • 210
0 votes
1 answer
201 views

I am planning on porting some of my CPU code to GPU. I want my code to run on all GPUs, so openCL seems to be the right choice. Will I be able to achieve the same performance as of CUDA in openCL?. ...
Pravinkumar's user avatar
6 votes
2 answers
19k views

I am new to CUDA, and it seems that CUDA and Shader are both GPU programs. When we talk about GPU programming in rendering, like GPU voxelization, are we talking about CUDA or just converting data to ...
HUAQ's user avatar
  • 125
2 votes
1 answer
267 views

I want to make a non-real time simulation of overlapping repulsive balls, initially in 2D and later in 3D. With "non-real" I mean that rendering is not needed after each time step. First of all, ...
Shibli's user avatar
  • 121
6 votes
3 answers
3k views

I have a dll that does some rendering using OpenGL. I need to render it to a texture and use that texture in direct x 11. My current attempt has been to render the OpenGL to a texture on one process,...
default's user avatar
  • 757
0 votes
2 answers
196 views

I use CUDA 7.5 to learn the basics of raytracing. So far I've done nothing but constant color no-lighting spheres-only raytracing. But my delta time is already 14 - 16 ms for 800x600 resolution - 1 ...
Russoul's user avatar
  • 282
4 votes
1 answer
909 views

I'm trying to debug some textures and FBO's with Nvidia Nsight 4.6 VS Edition. But when I select either "Start CUDA debugging" or "Start graphics debugging" I get an error. "The program can't start ...
Edvin's user avatar
  • 161
1 vote
3 answers
1k views

I'm currently piggy backing on a mod framework (Multitheft Auto) and trying to read the depth buffer in D3DFMT_D24S8 (DirectX9). I can read it if I change the format to D3DFMT_D32F_LOCKABLE and then ...
aiguy2's user avatar
  • 11
1 vote
2 answers
2k views

Introduction This question is specific to GPU programming. It's not primarily about the game idea. However, to better understand the question i will detail what it is i want to achieve in my game. ...
Cadde's user avatar
  • 129
4 votes
1 answer
1k views

I'm wondering about gpu accelarated physics after reading about Erwin Coumans presentation on GPU accelerated physics: http://www.gdcvault.com/play/1018185/GPU-Rigid-Body-Rigid-Body (demo video here: ...
Martijnh's user avatar
  • 178

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