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Questions tagged [virtual-reality]

Virtual reality is a technology that simulates the physical presence of users in an artificially-generated environment.

2 votes
0 answers
62 views

When I create a project in Unity, enable Google Cardboard VR support, and build a project on Android, the camera is controlled by a gyroscope, although I did not write any controllers. Even if I ...
Илья Виноградов's user avatar
0 votes
1 answer
54 views

I’m in the process of designing a threejs-based webxr engine for simple VR games. Right now, I’m working on implementing physics with cannon-es, but I’m struggling to figure out how to sync the player’...
Blue Herring's user avatar
1 vote
1 answer
194 views

I'm working on a realistic VR bartending game for Quest, and I need some help with making bottles pour liquid into cups. I'm aiming for a system where: When a bottle is tilted, liquid pours out ...
Dylan Ball's user avatar
1 vote
3 answers
272 views

For the past month i've been working on a vr project and i wonder if i can obliged players to be on 90hz when playing the game because if player use 60hz then the game becomes laggy and since 90hz is ...
Moussaa 's user avatar
7 votes
3 answers
4k views

I'm looking for a better way to actually detect "cheats" by checking if the source code of my game has been modified and if any code has been injected to the original code in C#. The issue ...
Moussaa 's user avatar
0 votes
1 answer
62 views

I am fairly new to Unity. I want to create a VR project that I build to WebXR and publish to the web. I am using the sample scene from this project and it helps me get up and running. I am able to ...
Bernie2436's user avatar
0 votes
0 answers
35 views

I have connected the meta quest 3 to my computer via USB cable and allowed debugging on the device. I have opened the default VR template from Unity Hub, without any alterations. In Unity I select &...
Kokodoko's user avatar
  • 117
0 votes
0 answers
455 views

In the Unity default VR template, with XR Interaction Toolkit 3.0, there is a "XR Grab Interactable" component. This allows the user to grab an object with the controller trigger. This also ...
Kokodoko's user avatar
  • 117
1 vote
0 answers
133 views

I am trying out the XR Device Simulator in Unity. When I press PLAY, the camera falls to the floor and ignores the character controller / camera y offset. Why is this? How to correctly use the XR ...
Kokodoko's user avatar
  • 117
0 votes
0 answers
70 views

The Goal I'm working on a vr gesture recognition system. Normally these systems are dependent on "drawn" gestures, but I want something that compares position, rotation, velocity, angular ...
Pen's user avatar
  • 13
0 votes
0 answers
160 views

I am developing a VR application in Unity where I have a 3D object (a plane) flying over the player's head. I am using a Skybox for the background and I want to make the plane "disappear" ...
Sergiu Priboi's user avatar
1 vote
0 answers
881 views

I have a simple (and maybe quite naive) question regarding dual GPU use for Virtual Reality (VR); it nagged me for years now and I couldn't figure out why this can't work, at least in principle: I ...
Felix Tritschler's user avatar
1 vote
0 answers
73 views

I am making a VR game for the quest with Unity and for a trial I have a microphone with a button that you have to press and say a specific phrase. For that I am using the Voice SDK but I have a ...
Alejandro's user avatar
1 vote
1 answer
4k views

I'm building a VR game (in Unity) in which a user uses a real-life steering wheel to drive around. I want them to be able to grab the steering wheel in real life, while the virtual counter part of ...
Chris_abc's user avatar
  • 111
0 votes
2 answers
393 views

I am trying to create a simple VR card game in Unity using OpenXR, just to learn Unity and also some VR stuff. I made a deck of cards object and a card object. I put both in a scene. The card is ...
nivs1978's user avatar
  • 103

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