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Questions tagged [data]

Values of qualitative or quantitative variables, belonging to a set of items.

1 vote
0 answers
52 views

In the video you''ll see I change the Time Countdown to 500, but when the game is running the value is 15. I've had this issue before, and re-created the script / prefab from scratch. Can someone help ...
Anthony's user avatar
  • 11
1 vote
1 answer
107 views

I am beginning to work on a physics system, where there are multiple objects in the world that get rendered. The current approach I am considering consists of pseudo-OOP in C where each object has ...
CPlus's user avatar
  • 153
0 votes
0 answers
42 views

I'm trying to create a simple pie chart for my game (a strategy/simulation game) to show population demographic data for a province, but I'm struggling to figure out how to detect which slice is being ...
Jax's user avatar
  • 474
0 votes
0 answers
45 views

If I have a lot of data to save, say 500 ints for how many stars a user has collected, some text for user created levels, settings, etc. What would be the best method to save all of this? Should I use ...
CheckerT's user avatar
  • 176
0 votes
1 answer
396 views

How can I serialize a C# object (class, struct, etc) to a file without that file being easy to read? Binary Formatter First I used the Binary Formatter, which worked really well, but there were a lot ...
Pow's user avatar
  • 449
0 votes
0 answers
110 views

I am trying to find a way to keep my "key" data from 1 scene to another. While removing the key from the first scene, and keeping the information of the coin being collected onto my next ...
Mic flamey tee's user avatar
8 votes
3 answers
932 views

Question inspired by the accepted answer to another question: Wondering if there is a more efficient way to store level data in my game? The answer, by @Evorlor, says: You should have the data for ...
gaazkam's user avatar
  • 977
2 votes
1 answer
788 views

I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, so I need to create a separate json file with ready-made data to load in the ...
Silz's user avatar
  • 37
0 votes
0 answers
184 views

I have found numerous examples of exporting Unity terrain to programs like Blender or just importing digital elevation files (DEMs) into Unity. But can a terrain generated in Unity be exported into ...
ten's user avatar
  • 1
0 votes
1 answer
90 views

I have a problem which I'm sure can be abstracted to some larger concept but I don't really have the knowledge to know what to google. I'll just explain what im trying to do and if you can please tell ...
iamconfusion's user avatar
1 vote
2 answers
224 views

Most of the numeric quantities used in games (aside from integers for counting or indexing objects) are single-precision floating point. This is IEEE format, which allows for numbers as big as 1e38 ...
rwallace's user avatar
  • 125
0 votes
1 answer
80 views

I am writing up my work and I'm trying to think of a word, or phrase, that better describes a 'partial load' of data. In my case, I have one very large file that is "environment A". To ...
James the Flooded Roads Guy's user avatar
0 votes
1 answer
91 views

Here is the situation: I have 10 weapons in my game, in main menu player may choose only two weapons that could take to the game, and this information about two weapons will save in a kind of "...
Silz's user avatar
  • 37
2 votes
3 answers
495 views

In mobile game development there are types of data that are not user save-data but are necessary for the game, we call it GM files. In my specific case, the GM files include text data such as "...
cr001's user avatar
  • 153
4 votes
1 answer
1k views

I recently read this answer on this site, which says the following: making sure no allocation/deallocation is being done while the game is running is a golden rule of thumb. I interpret this as ...
JensB's user avatar
  • 157

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