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Questions tagged [visualization]

The display of data in an intuitive format, which makes important properties of the data visually obvious.

0 votes
0 answers
42 views

I'm trying to create a simple pie chart for my game (a strategy/simulation game) to show population demographic data for a province, but I'm struggling to figure out how to detect which slice is being ...
Jax's user avatar
  • 474
3 votes
0 answers
102 views

It has been 8 months I've been working on my metaball algorithm an the final technique I am trying out is writing magnets to which the sprite mesh edge vertices will update its position to, after ...
rasputin's user avatar
1 vote
0 answers
46 views

This is primarily a user interface question related to match-3 games and visualizing a goal for the player using clear imagery. I'm interested in having a match-3 game where if you get certain matches ...
G. Putnam's user avatar
  • 111
1 vote
1 answer
157 views

I'm having a planning issue with writing quests for my game. Let me give an example: During one of the steps of a quest, the player is sent to a nightclub to ask some questions. There are several ways ...
Luke B.'s user avatar
  • 1,031
1 vote
0 answers
64 views

Are there any open-source instruments with easy-to-write (maybe YAML-like) syntax which allow to describe tech tree in text file and (preferably) render it by some diagram engine like graphml(yEd) or ...
RollingHog's user avatar
0 votes
0 answers
113 views

So I am working on a game in which I am working on a temperature system that goes about like this; Lines of latitude will be markers across the map, starting at 1 (north pole) going to 200 (south ...
Astrophysicsteen's user avatar
-1 votes
1 answer
280 views

We know that to scan convert any polygon first we need to pass any 4 tests of Painter's algorithm. Suppose I have two polygon S1 and S2, which order is S1->S2.we see that all 4 tests are failed. ...
S. M.'s user avatar
  • 117
0 votes
1 answer
430 views

We know that in Oblique Parallel Projection Point (x,y,z) is projected to position (x_p,y_p) on the view plane.Projector (oblique) from (x,y,z) to (x_p,y_p) makes an angle alpha. with the line (L) on ...
S. M.'s user avatar
  • 117
3 votes
2 answers
4k views

I would like to create a game in which PC and NPCs would have a field of view, shown as a cone in the front of the entity (see picture for an example). As it would be the first game I develop using ...
darckcrystale's user avatar
8 votes
4 answers
4k views

I want to make a game where the player creates potions out of coloured ingredients, and I think the RGB or HSV colour spaces would be confusing for players expecting (red + yellow = orange, red + blue ...
Hypergardens's user avatar
0 votes
0 answers
32 views

I am a complete beginner in android development and for self-learning purposes thinking of creating a visualisation tool where different progress graphs of user's high score vs time or latest scores ...
Abhinay's user avatar
1 vote
0 answers
38 views

There is a type of multi-scale world browsing that has appeared in games in the last few years and I would be interested to know if there is a specific term that this browsing is known as and more ...
A_A's user avatar
  • 111
4 votes
0 answers
81 views

I am working at the project. It is pretty huge. And there is ngui at its core, so I can not go away from it (from ngui). Now I am assigned to incorporate the DragonBones into the project. There are ...
cutMeDown's user avatar
  • 107
2 votes
2 answers
10k views

Consider a Spawn Area for GameObjects. We define a Spawn Area to be a boundary consisting of 3 or more points such that an object can spawn at any coordinate that is within the boundary of the Spawn ...
Zsw's user avatar
  • 153
4 votes
3 answers
569 views

I'm making a game where you see a spaceship (in 3rd person) travelling at high-speed between planets (it takes 2-3 seconds move between them). What effect could I use to convey the effect of extreme ...
BAmadeusJ's user avatar
  • 185

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