Questions tagged [javafx]
The JavaFX platform enables developers to create and deploy Rich Internet Applications (RIA) that behave consistently across multiple platforms and browsers. JavaFX 1.3 and older, were scripting languages, whereas JavaFX 2.x+/8.x enables users to use Java. FXML enables JavaFX to follow MVC architecture.
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How to model tic-tac-toe as a Model View Controller Pattern in JavaFX?
I wrote a Board.java class which
draws the initial board
draws the Reset button
draws the label to indicate whose turn is it
In the Main class:
I initialized a Pane.
Initialized the Board's board ...
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i have a strange bug with collision, is there any way around this or do i have to pick a different method?
so lately i've been learning about abstract classes and interfaces, and i saw a neat yt video about falling sand games (think Noita) so i wanted to take a crack at it as some particles share a ...
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2d zooming function using transformation matrix
I'm trying to create a sort of "graphing calculator coordinate system" where you can zoom into a point by scrolling with the mouse wheel. I'm using javafx's transformation matrices (Affines) ...
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Changing ImageView position based on angle of rotation
I am trying to make an ImageView change its position based on the direction it is facing.
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Adding JavaFX GUI to an MVC based terminal card game
I have written a version of Castle that so far plays through the terminal. I have recently refactored my code (which can be found here) to use the MVC design pattern. After I have added a GUI I will ...
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2-player online card game architecture [closed]
This is the first game I have developed. Please correct me if I'm mistaken.
I want to build an online 2-player turn based card game (Shithead). I want to code it in Java as that is what I have most ...
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How to reset snake in javafx game?
I am making snake in javafx, I have completed my game, and I am trying to add a reset button in my game. When I click the reset key (ENTER), the game should reset, but the arraylist that stores the ...
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How to structure tic tac toe game loop (or equivalent simple turn based game)?
I'm developing the simple Tic Tac Toe game in Java and got stuck on the game loop architecture.
The game must support local, remote and automatic players.
The graphical interface is based on JavaFX.
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Lighting not working in a 2D JavaFX game when using subtracting shapes?
So im trying to add lighting into my game. I'm using shape subtracting and unions to subtract circles (the lights) from a dark rectangle that covers the whole world. I think that its a problem with ...
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How to add lighting to a 2D Tile-based game in JavaFX?
I'm making a 2D roguelike tile-based game with Java and JavaFX. I'm currently working on adding lighting and darkness to the dungeon, but whenever I try running it, it takes a very long time to load, ...
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Creating method to jump over another pawn
Currently, I am working on my very first bigger project in Java. It is a simple checkers game, which is based on GridPane. For now, everything is more than fine, ...
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How to control JavaFX's animations execution order when animations "queue" is being altered in run-time?
What is the proper way of handling synchronization between GUI animations' execution order and the user's dynamic input?
More specifically, I would like to know how to enforce some logical ...
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Snake game steering with Java FX
I am currently trying to make a snake game with Java FX, I read several posts about it and I understand on theory how to move the snake body (for each part of the snake reference the previous one and ...
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JavaFX AnimationTimer VS Swing Game Loop
After looking at some code sources out there I noticed Java Swing Games usually create a class implementing Runnable, create a new Thread and set up the game loop ...
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JavaFX - How do I create a health bar?
I tried searching online on how to implement health bar with Java FX in a 2D side-view Java fighting game but I can only find those that goes with 'awt' and 'Swing'.
The health bar I'm picturing are ...