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Questions tagged [love2d]

LÖVE is a framework for making 2D games using Lua programming language.

1 vote
0 answers
70 views

I'm making a bullet hell and I want to handle a variety of movement types for my bullets (waves, flying in circles, spirals, etc). I'm currently using the following to handle linear movement at a ...
Alphatron's user avatar
  • 111
0 votes
1 answer
204 views

I'm trying to figure out how to express parabolic motion (for example: \$y = x^2\$) using delta time. I thought about deriving it using a differential like \$y' = \frac{1}{2}x\$ but that results in a ...
shingo.nakanishi's user avatar
0 votes
1 answer
230 views

What does the phrase "Kinematic bodies do not react to forces and only collide with dynamic bodies" mean? Related: I'm always confused by game engine physics explanations I found this ...
shingo.nakanishi's user avatar
0 votes
3 answers
354 views

I'm implementing friction into my game, and I'd like it to be framerate-independent. Here's my first solution, in Lua style pseudo-code: ...
Yolwoocle's user avatar
0 votes
1 answer
182 views

I watched https://www.youtube.com/watch?v=F86edI_EF3s. I believe the following code is the complete code https://github.com/games50/breakout/tree/master/breakout13 And https://github.com/games50/...
shingo.nakanishi's user avatar
0 votes
0 answers
199 views

I'm trying to figure out what the most basic approach would be to effectively (or at least more effectively than what I have) create and manage objects. I know I could store them in a table when I ...
Konjointed's user avatar
0 votes
2 answers
372 views

I'm using this program called Quadtastic which is a sprite sheet management tool that lets you define quads on a sprite sheet, name them, etc, and export to metadata with those names (+ position, size,...
Garflington's user avatar
-1 votes
1 answer
155 views

Why is it common in the 2D game frameworks for the clear function to have the option of clearing the entire screen with a color? Why is this option available to us? Are there any practical ...
Đạt Phạm's user avatar
2 votes
1 answer
220 views

I'm working on a game in LOVE2D using Lua, where you pilot a drilling vehicle. The idea is that as you drill into different surfaces, you speed up/slow down depending on how dense that surface is. I'...
Adam L.'s user avatar
  • 41
0 votes
1 answer
79 views

how can I join lines to draw rectangles, I get this artifact like this, here's my code: ...
eguneys's user avatar
  • 247
0 votes
1 answer
880 views

Problem i want to implement a pause state and with a simple conditional inside the update of PlayState is very very simple. However i think that the pause has to be another state in the StateMachine ...
WhySoBizarreCode's user avatar
3 votes
1 answer
4k views

So, for the past couple of weeks, I've been working on a falling sand simulation inspired by games such as The Powder Toy, Noita, and Sandspiel. I've been making it in Love2D and I'm please with what ...
Garflington's user avatar
2 votes
1 answer
205 views

To learn LOVE2D I am creating a simple project. Player moves the square with arrows keys until it hits the goal square, at which point the game is won. ...
shinkarom's user avatar
1 vote
2 answers
242 views

I know I can use shader:send() to change variables, but is there a way to set/change a #define?
IanLarson's user avatar
  • 811
0 votes
1 answer
3k views

I just got started programming games and decided to try out love2d since I'm learning lua. I was wondering if anyone knows how I can create just a simple 2-3 button menu when you start up the game. ...
bouracine's user avatar

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