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Questions tagged [collision-prediction]

Collision prediction is the branch of collision-detection that involves the detection of a collision that could happen in the future, based on the current state a physics system.

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I've written two main functions who's purpose is to detect and resolve collisions between a moving rectangle and a non-moving rectangle. I have a decent understanding of how the algorithm works, and ...
Vonkswalgo's user avatar
1 vote
1 answer
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I am working on a small non-discrete game where monster are coming towards player in random direction, sort of the very simple asteroid shooter game. Monster behaviour is as follows: they spawn out ...
Vincent C.'s user avatar
1 vote
1 answer
378 views

when the player uses the teleportation skill, he is instantly teleported X distance in the direction of movement so front, back, left and right depending in which direction the player wants to go. the ...
Cei's user avatar
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1 answer
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Ever played Skate 3? When dropping into a ramp, or if you're midair, your player's up direction aligns to the normal of the surface you're about to land on, while respecting the player's forward ...
AriaMath's user avatar
1 vote
0 answers
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I am reading Reciprocal Velocity Obstacles for Real-Time, Multi-Agent navigation and I have trouble to understand the main part of the paper: Let's take an example,...
Denis's user avatar
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1 answer
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I'm working on a small SFML engine, and i'm trying to implement continuous collisions. It's working great, but the corners are getting detected as collisions and i can't figure out why. I already ...
Xscreade's user avatar
2 votes
0 answers
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I am currently creating a personal 2D tile map game in Java. This is the first time I have attempted to make any sort of game, so I don't have a lot of techniques known by experienced developers. ...
LuckyBandit74's user avatar
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0 answers
544 views

I am trying to calculate the exact collision time of two axis-aligned bounding boxes (aabb) as fast as possible (in the sense of CPU time). I have all the required information (aabb min, max, center, ...
ciyo's user avatar
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1 vote
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I am using Unity to attempt to have missile A launch at incoming missile B and blow it up. However in order to do this accurately, A must be able to take into account B's current velocity, direction ...
Slopax's user avatar
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1 vote
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I'm writing a script for a bot and I'm a little bit stuck. There's a game, there's a player (me) and I want to get from point A to point B. I can find the path via bot's API (it returns a ...
FelisManulus's user avatar
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I am trying to create a basic side scroll 2D game. There are lots of documentation on collision detection but I find the easiest to use at the moment is just basic AABB Collision. This is my basic ...
hahasajk's user avatar
1 vote
2 answers
632 views

this is a follow up to this other question: How do I handle player collision with corners of a wall In inspiration of the code given in its answer, I tried to write some new code. Basically, in the ...
B''H Bi'ezras -- Boruch Hashem's user avatar
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Before I begin I'd just like to make it clear that I am not familiar with many programming/development terms, so if anyone can link articles to any terms used it would greatly help things move along: ...
Joey Antonucci's user avatar
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I have to 2 objects with Collider2D. Both objects are moving, in the very next frame they will either overlap each other or not. How to predict if they would ...
Geizka Wahyu's user avatar
3 votes
1 answer
285 views

I'm writing a 2D game where the player has to kill a Ninja. This Ninja is coming closer with a constant speed chasing the player. The Map has some static obstacles like stones no one can pass. The ...
LuaNoob's user avatar
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