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Questions tagged [entity-component-system]

Used when referring to the Entity-Component-System (ECS) architecture.

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I'm new to ECS. And I'm trying to create my own game in ECS. I want to ask what's the common way to do some resource management. For example, it's very common to load and unload images from disk in ...
WanGuang's user avatar
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1 answer
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My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. <...
UNREAL's user avatar
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1 vote
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I'll preface the wall of text below by saying that I've next-to-no experience with game design/programming. But I've a situation that might be fairly interesting to folks here. I'm currently working ...
Andorrax's user avatar
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1 answer
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I'm developing an ECS framework in C++ and after doing every optimization I could think of, the comparison with a naive array look up is terrible. It's 10x worse in debug mode and 3x worse in release ...
Cool guy's user avatar
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2 votes
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Background I'm making a platformer game, in C#, in Monogame. I've got a middling amount of experience with gamedev, having done some mini projects in Unity in the past and deciding I don't like a big ...
Jake Lawrence's user avatar
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1 answer
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Context I really enjoy playing Skyrim. I have installed mods that make the game feel more immersive, like weapons breaking, survival mechanics, no visual information, pitch dark dungeons, etc, etc... ...
guaxuma's user avatar
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1 answer
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I would like to implement something similar discussed in Efficient communication between entities using ECS via entt There are two entities Ship, Engine. Ship has the components AppliedForces, Mass ...
random_acct's user avatar
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1 answer
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This is how I've designed my entity class. Instead of just an id, I made it a whole class: ...
Phước Thắng Đinh's user avatar
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372 views

The topic with the same title here How to efficiently spawn & render many cube prefabs for a voxel world? is actually asking about efficiently rendering. Assume I need to instantiate a lot of ...
Suratraak's user avatar
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1 vote
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In reference to the snapshot and delta compression approach popularized by Quake 3, but with ECS. Understand the delta should only contain changes — makes sense. However, if a snapshot delta no longer ...
Adrian's user avatar
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In the project I am working on, I recently ran into a problem of software architecture: I created a base entity class that displays a world object. Then I added functionality for the entity to have a ...
snow_owl's user avatar
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295 views

I am asking about some programming history here. "In 1998, Thief: The Dark Project pioneered an ECS. The engine was later used for its sequel, as well and System Shock 2." According to the ...
Jonh Smith Benjamin's user avatar
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package versions I'm using: Entities: com.unity.entities Version 0.51.1-preview.21 Documentation URL: https://docs.unity3d.com/Packages/[email protected]/manual/index.html Physics: com.unity....
rasputin's user avatar
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1 answer
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I'm trying to add scripting with lua to my C++ game engine, and I'm pretty stumped on how to tackle the executing/processing part. I started by creating a ...
Konjointed's user avatar
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174 views

High level At a high level, I'm looking to create a galaxy exploration-style game. A number of points of interest will be selectable on the map (I'd like to aim for several hundred, but flexible and ...
Basic's user avatar
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