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Questions tagged [menu]

0 votes
1 answer
190 views

which options should go in which boxes (Start, Credits, options, Quit)
madfroggy's user avatar
1 vote
1 answer
2k views

I'm having an issue trying to understand the ButtonGroup logic, totally new to GDScript, don't have a clue of what I'm doing. Obviously is wrong. I created a scene that I saved in a folder called &...
raphie's user avatar
  • 113
0 votes
1 answer
167 views

I am having some issues with the UI and the Input system. What I am trying to do is "simply" to make a menu appear and disappear upon pressing a certain key. To do so, I created an animator ...
FSic's user avatar
  • 188
1 vote
0 answers
178 views

I'm trying to get new items to appear in Unity's Assets→Create menu. I'm defining these inside another project which is referenced as a package. The general goal here is to share my editor scripts a ...
Hakanai's user avatar
  • 175
0 votes
1 answer
159 views

My app will feature tokens to fund some in app functions. If someone clicks a menu button to run a paid function and has insufficient tokens, they should be prompted with a new token purchase menu to ...
mike's user avatar
  • 501
0 votes
1 answer
598 views

So I've created a simple main menu with a new game, load game, and quit game buttons. In the new scene where I've created pause menu save/load buttons work, I've created a new object and attached a ...
CodeExplorer's user avatar
1 vote
1 answer
331 views

I've created a few TextButtons for a menu that render on top of another stage area, however the textbuttons that i've created for menu aren't clickable or don't provide any events. The MenuComponent ...
dree's user avatar
  • 11
0 votes
1 answer
314 views

I have a working Menu system in my game. I am able to move across the menu using Up/Down arrow keys and select those options using the enter key. The problem is how do i get that arrow key ...
Rid Z's user avatar
  • 1
0 votes
1 answer
2k views

I've advanced quite well in OpenGL and in graphics. However I lack a lot of experiences. I have had this question in my mind since the beginning of my venture, how do I create UI or Menu for my game?...
user avatar
0 votes
1 answer
697 views

I'm working on a multiplayer RPG using only C++ and SDL2. I've already made the main menu and a map editor, and I'm preparing to make the actual game. The main menu and map editor were easy to ...
boxcartenant's user avatar
0 votes
1 answer
227 views

I'm trying to create a "sims-like" context menu when an item / game object is clicked. This comes as an add-on question from this question: How to design context menus based on whatever the object ...
Jeff's user avatar
  • 138
0 votes
1 answer
912 views

I created a function which snaps an object to pivot with a hotkey of Shift + S. When I play the game in which I run using Shift and move backwards using S I accidentally call the function. How can I ...
Elgirhath's user avatar
  • 209
3 votes
1 answer
731 views

I created some MenuItemfunctions for navigating, which are currently displayed on the menu toolbar. The C# code: ...
Elgirhath's user avatar
  • 209
2 votes
1 answer
174 views

I'm writing the custom menu using MenuItem and I'm stuck trying to make scene view orthographic when 5 is pressed. What is the ...
Elgirhath's user avatar
  • 209
2 votes
1 answer
1k views

I'm working on an app that I want to be useable without and with VR (with a Windows Mixed Reality HMD like the Samsung Odyssey). For non-VR I'm simply using a canvas in "Screen Space - Camera" and a ...
Neph's user avatar
  • 267

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