Questions tagged [menu]
The menu tag has no summary.
60 questions
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What buttons should I put where? (Start, Credits, options, Quit)
which options should go in which boxes (Start, Credits, options, Quit)
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New to Godot having problem understanding Button Group
I'm having an issue trying to understand the ButtonGroup logic, totally new to GDScript, don't have a clue of what I'm doing. Obviously is wrong.
I created a scene that I saved in a folder called &...
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167
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Menu not disappearing after input
I am having some issues with the UI and the Input system. What I am trying to do is "simply" to make a menu appear and disappear upon pressing a certain key. To do so, I created an animator ...
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How can I get my custom Unity editor menu items to work if they're in a package?
I'm trying to get new items to appear in Unity's Assets→Create menu.
I'm defining these inside another project which is referenced as a package. The general goal here is to share my editor scripts a ...
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How to queue a paid function to run in Unity after an IAP button purchase completes to fund it?
My app will feature tokens to fund some in app functions. If someone clicks a menu button to run a paid function and has insufficient tokens, they should be prompted with a new token purchase menu to ...
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598
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UNITY: How to LOAD save file from main menu
So I've created a simple main menu with a new game, load game, and quit game buttons. In the new scene where I've created pause menu save/load buttons work, I've created a new object and attached a ...
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331
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Libgdx - overlapping stages - textbutton unclickable
I've created a few TextButtons for a menu that render on top of another stage area, however the textbuttons that i've created for menu aren't clickable or don't provide any events. The MenuComponent ...
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314
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How do I move/select menu options through UI joystick and buttons?
I have a working Menu system in my game. I am able to move across the menu using Up/Down arrow keys and select those options using the enter key. The problem is how do i get that arrow key ...
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How to create GUI or Menu for games?
I've advanced quite well in OpenGL and in graphics. However I lack a lot of experiences.
I have had this question in my mind since the beginning of my venture,
how do I create UI or Menu for my game?...
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697
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How can I structure in-game menus?
I'm working on a multiplayer RPG using only C++ and SDL2. I've already made the main menu and a map editor, and I'm preparing to make the actual game. The main menu and map editor were easy to ...
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227
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How to implement a component-based model for menus in Unity?
I'm trying to create a "sims-like" context menu when an item / game object is clicked.
This comes as an add-on question from this question:
How to design context menus based on whatever the object ...
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912
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How to disable MenuItem in play mode in Unity?
I created a function which snaps an object to pivot with a hotkey of Shift + S. When I play the game in which I run using Shift and move backwards using S I accidentally call the function. How can I ...
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731
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Create context menu in Scene view
I created some MenuItemfunctions for navigating, which are currently displayed on the menu toolbar. The C# code:
...
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174
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How can I change view to orthographic using a menu?
I'm writing the custom menu using MenuItem and I'm stuck trying to make scene view orthographic when 5 is pressed. What is the ...
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1k
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UI/Menu that works with and without VR (Unity, WMR)
I'm working on an app that I want to be useable without and with VR (with a Windows Mixed Reality HMD like the Samsung Odyssey).
For non-VR I'm simply using a canvas in "Screen Space - Camera" and a ...