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Questions tagged [node.js]

Node.js is a framework for making server-side Javascript applications, which is becoming more and more popular for game development. It endorses asynchronous I/O and implements CommonJS standards.

1 vote
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47 views

Background I am creating a networked web game using NodeJS, Express, and SocketIO (Note, however, that this question is agnostic to implementation details). I have implemented a client-server ...
Rob's user avatar
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0 votes
0 answers
55 views

Hey please sorry if I sound dumb and correct me! So, I am building multiplayer game using react.js,express.js and socket.io and now really want to deploy after building so and also i want to make my ...
Vivek Shah's user avatar
3 votes
1 answer
115 views

I'm trying to build my multiplayer game to WebGL in Unity (using Mirror). However, when I press "build", it gives me the following three errors: ...
kalilamodow's user avatar
0 votes
1 answer
141 views

I have a Node.js game that sends update packets to players every 30ms. The code I currently use works this way: Get the entities within each player's vision. Create a temporary object that stores ...
hmmmm's user avatar
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0 votes
1 answer
736 views

Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
Michael Moreno's user avatar
1 vote
1 answer
677 views

I built a multiplayer fighting game with impactjs, socket.io and nodejs and faced with "change variables hack" (I want to call it like this). All my current logic with jump, running, shoot ...
李白 puer's user avatar
3 votes
0 answers
173 views

This is my first foray into game-dev and I only have webapp experience professionally. I'm creating a browser game in nodejs/react. It is mostly text-based, so no intensive graphics (think chess.com ...
WaveRunner's user avatar
0 votes
0 answers
263 views

How do games handle arrays/objects of billions of lines to load every gameobject/players positions of big maps for example (server side, for authoritative servers)? I understand it could be split ...
Owow's user avatar
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1 vote
0 answers
798 views

I'm making a multiplayer game with a Node.js server, and I'm searching for how to write the game loop. I'm currently using a setinterval every 15ms, but someone ...
Wild Royal's user avatar
0 votes
2 answers
357 views

Scenario: 4 players, each can have from 1 to 100 pawns. I want to be able to efficiently check if Player 1's pawns collides with Player 2, 3, and 4. Currently I have an AABB check, done first on ...
Ardi's user avatar
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0 answers
37 views

I have been kicking around an idea for creating a web based game where they can upload images in order to create random monsters/items. This I thought was most similar to how monster rancher ...
Dean Petty's user avatar
0 votes
1 answer
252 views

I am working on a coding/gaming application. I am currently stuck in the daily missions part. So, the user receives some missions each day, such as solving a problem, following another user, or ...
nour karoui's user avatar
0 votes
0 answers
234 views

I have a turn based card game node app, and in development env I store all game states in memory (1 object per "game" in a big parent object) since these objects are constantly changing and ...
Roy's user avatar
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1 vote
0 answers
226 views

I wanted to understand - Is there a way where we can verify if certain image is 3D or not So basically I want to automate the process where we can detect if certain given image is of 3D or not Problem:...
Chandler's user avatar
0 votes
2 answers
917 views

I'm making a MMO Bullet Hell game on Game Maker Studio 2 with a node.js server and I'm already able to receive and send information through UDP connections. I NEED to keep the server as fast as ...
Otarom's user avatar
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