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Questions tagged [unity-webgl]

0 votes
1 answer
62 views

I am fairly new to Unity. I want to create a VR project that I build to WebXR and publish to the web. I am using the sample scene from this project and it helps me get up and running. I am able to ...
Bernie2436's user avatar
0 votes
0 answers
29 views

I'm trying to store/fetch data from my own backend in my Unity WebGL build. I want to host this build on Facebook Instant games. Content-Security-Policy: The page’s settings blocked the loading of a ...
Zee's user avatar
  • 922
1 vote
1 answer
305 views

I am upgrading my code from coroutines to using async-await and Awaitables on Unity 6. I have the following code of a spawner: ...
Erel Segal-Halevi's user avatar
1 vote
1 answer
251 views

I am having trouble copying specific text to the clipboard in a game I developed in Unity that I am hosting directly in the browser on Itch.io. The code I implemented works perfectly in the editor and ...
Boneco Sinforoso's user avatar
1 vote
0 answers
217 views

I have a Webgl build created in Unity 2020.3.22f1. The Content Policy looks like this (set to report-only for debugging): Code (htaccess): ...
TheCell's user avatar
  • 103
1 vote
0 answers
338 views

Good day. Everything works fine for me on the unity stage, but as soon as I start the game, after the unity screensaver I get a black screen with an interface, what to do, please help. My console <...
Kozyr's user avatar
  • 11
0 votes
1 answer
119 views

In my webgl build skybox is completely purple on mobile Chrome browser but works fine on PC and mobile firefox. Is there any fix for this? Edit: This is my skybox material and I didn't do anything ...
Ivan's user avatar
  • 379
3 votes
1 answer
115 views

I'm trying to build my multiplayer game to WebGL in Unity (using Mirror). However, when I press "build", it gives me the following three errors: ...
kalilamodow's user avatar
0 votes
3 answers
733 views

I am using the Oculus VR (OVR) Lip Sync Plugin for an avatar in a Unity project which I want to deploy to a browser using WebGL. The issue is that WebGL doesn't support Unity's ...
Michael's user avatar
  • 51
1 vote
1 answer
116 views

I have posted a project on itch.io (here). My character walks with the speed I intended when Chrome's hardware acceleration is turned on but walks much faster when it is turned off. First, my friend ...
vmrfreitas's user avatar
0 votes
1 answer
401 views

In lots of WebGL online games (all games I tested were made with Unity), my FPS is sometimes higher than the max, FPS setting of my PC (75), but why?
EarthAndMoon's user avatar
0 votes
0 answers
183 views

So this is the setting that is affecting my game. My game is a webgl build from unity running in chrome, hosted on itch.io. At 100% windows scaling setting, the UI elements have expected size,...
Utkrist Karkee's user avatar
1 vote
1 answer
634 views

I am deciding on how to package my asset bundles that will be loaded from the web server at some point in the game. Currently I am thinking of packing them by types: for example, I would have one ...
Ivan's user avatar
  • 379
0 votes
0 answers
2k views

I am a beginner in unity. Every time I build a project in WebGL this message shows up when I try to run it, "Failed to download file Build/build projectb.data. Loading web pages via a file:// URL ...
Harsh Joshi's user avatar
0 votes
0 answers
656 views

I am passing a clip to play on the audio source. Next, I wait for the audio to finish to invoke the next action. But the waiting loop never ends. Once the audio clip ends, the time I read from ...
Manoj Balaji M's user avatar

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